End of Master League Patreon system/ major tourney series.
Posts: 2439 | Subs: 6
This does not include the Master League system itself (performance and live tourney records) which I will maintain.
We have accomplished so much with this 14 month run of 5 major tournies, 4 affiliate events, and 5 minor events, and ML5: THE FINALS will now serve as our swan song.
Reasons for ending:
1) ML is at its peak let's quit whilst we're ahead! It's been a blast but let's go out on a high, and not risk over doing it, and going past our peak.
2) Personally I can no longer put in the time in to maintain the financial side of the league, and run huge events myself. I want to concentrate on casting other people's events and doing for-fun streams. I am sorry but a handover of funding system to someone else would be messy and of the people I know I wouldn't want to burden any of them with it!
3) Uneven dev support. With obs mode being down for the last six months, little promotional help, and communication issues. It's not an ideal climate to promote this game with events. Covid, AoE4 development, and 64 bit issues are likely causes.
4) Uneven player skill distribution at present. Isildur is like Luvnest, DevM, Jesulin, Talisman, Jove, at their peak, and that peak is proving very consistent. Basically Isildur won our tourney series as a whole, a huge congrats to him!!! I mean that genuinely.
5) ML4 finalist player caught cheating and fiasco. It just sucks having to put so much effort into protecting the prizepool tbh, and the refs are burnt out themselves. So it's just a bit risky.
HUGE THANKS
Thank you to everyone that financially supported ML you are all legends and I love every single one of you in more ways than one.
The financial support, refereeing, asset creation, casting, playing, training, writing, and engagement has been phenonmenal.
We're a fantastic community when we put our minds to it!
Posts: 2439 | Subs: 6
Posts: 2307 | Subs: 4
Posts: 3166 | Subs: 6
Thanks for all the effort and the amazing content over the past year!
Posts: 8154 | Subs: 2
I don't take this post as a goodbye but rather a see you soon. Maybe not in the same format but i don't see this been the last major tournament you are gonna organize. Hope things get better globally and finally get major fixes for the game been done.
Posts: 17914 | Subs: 8
Posts: 999 | Subs: 1
hope gcs3 is still on the horizon, though?
Posts: 3032 | Subs: 3
It was a lot of hours of entertainment provided, it'll be missed.
yeah...
Amazing 14 month run and the reasons you are giving are perfectly understandable. Thx for the hard work for our entertainment.
I don't take this post as a goodbye but rather a see you soon. Maybe not in the same format but i don't see this been the last major tournament you are gonna organize. Hope things get better globally and finally get major fixes for the game been done.
yeah, 100% agree.
Posts: 164 | Subs: 1
Posts: 538
Posts: 732
Posts: 13496 | Subs: 1
Posts: 1295 | Subs: 1
Posts: 713 | Subs: 2
With regards to players not living up to the challenge I honestly think the main problem is the lack of a competitive automatch. Automatch is this weird mixture of 80% stomps and 20% challenging matches. This mixture doesn't lend itself well to improving systematically. Scrimming is the obvious alternative but for broad improvement among the competitive playerbase a more populated matchmaking would be neded imho. Scrims are too selective and there's too little incentive to really go 100% try hard in them.
There's also too many people who are hardstuck in a "semi try hard" mindset where they take the game somewhat seriously but not seriously enough to actually make progress. They've gotten used to stomping noobs in automatch giving them the short term pleasure of feeling like a pro but in reality they undergo zero actual improvement while doing so. In these cases automatch is a kind of short term pleasure trap in terms of skill development.
Posts: 2145 | Subs: 2
3) Uneven dev support. With obs mode being down for the last six months, little promotional help, and communication issues. It's not an ideal climate to promote this game with events. Covid, AoE4 development, and 64 bit issues are likely causes.
This is why I was trying to raise a fuss with Relic in the shout box. Trying to let them know they are killing all of the hype for their own product. It does not make any sense why they are doing patchs when the game is completely broken for automatch and tournaments? Relic please call me. I will advise you if necessary. Who is even running this company?
AE
Thank you sir! You did plenty for the community and also pushed some new map action out. Very cool!
Posts: 240
Sad that relic simply don't want to fix their product in a timely manner while tournaments were going on. (And still haven't manage to do so)
Posts: 1794
what is obs mode? what is the issue?
i still can spectate games in live now.
Posts: 956
Posts: 3032 | Subs: 3
what is obs mode? what is the issue?
i still can spectate games in live now.
You cannot observe custom games anymore since almost 5 months
Posts: 5441 | Subs: 36
You cannot observe custom games anymore since almost 5 months
Or games from friends!
only automatch live games in 1vs1-4vs4 is possible.
Livestreams
3 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.839223.790+2
- 3.35057.860+15
- 4.592234.717-1
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1120623.643+1
- 10.265138.658+2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
0 post in the last week
28 posts in the last month
Welcome our newest member, praptitourism
Most online: 2043 users on 29 Oct 2023, 01:04 AM