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russian armor

How i'm suppose to counter GRENADIER LMG

12 Apr 2021, 10:05 AM
#1
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

My conscripts has no LMG, how can i do in lategame ?

:bananadance: Why relic don't want to give us the equivalent of LMG for conscrripts

And i just want to say : Guards cost 360 manpower and they loose against gren LMG ..... :*( They can counter infantery and vehicules, but just to say, they counter only light vehicules
12 Apr 2021, 10:08 AM
#2
avatar of Vipper

Posts: 13496 | Subs: 1

How would you counter Conscripts with LMGs when using grenadiers?
12 Apr 2021, 10:08 AM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

For best results, always use KV-2s in pairs, as the name of the tank suggests, you're supposed to use 2.
12 Apr 2021, 11:48 AM
#4
avatar of blvckdream

Posts: 2458 | Subs: 1

Use something that makes big boom boom
12 Apr 2021, 11:55 AM
#5
avatar of Unit G17

Posts: 498

Looking at OP's rank these are definitely troll posts.
12 Apr 2021, 11:59 AM
#6
avatar of Protos Angelus

Posts: 1515

Use Combat engineers. It's in their name... Combat. You can give them a minesweeper for extra melee dmg. Nothing like beating a nazi to a pulp with a sweeper.
12 Apr 2021, 12:47 PM
#7
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

just for say

conscripts = 240 manpower

grenadier = 240 manpower

It's a base unit, that's mean you have a lot of this unit.Grenadier with LMG win vs conscripts with no LMG

So what i do if his infantery win vs my

My tank need to counter INF + TANK ???????

And his tanks need only to counter tank, and his infantery kill all my infantery

i have the feeling that soviets are weak is the game during, coz of that
12 Apr 2021, 12:48 PM
#8
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

even his pio has Mp40. My engineer has only rifle

Soviet lol. In 1vs1 they loose in early game
12 Apr 2021, 13:12 PM
#9
avatar of Vipper

Posts: 13496 | Subs: 1

just for say

conscripts = 240 manpower

grenadier = 240 manpower

It's a base unit, that's mean you have a lot of this unit.Grenadier with LMG win vs conscripts with no LMG

So what i do if his infantery win vs my

My tank need to counter INF + TANK ???????

And his tanks need only to counter tank, and his infantery kill all my infantery

i have the feeling that soviets are weak is the game during, coz of that



"Infantry Combat Tuning
The intent of these changes is to better define the strengths and weaknesses of each core unit relative to one another. We wanted to better define how each core unit should engage their perspective targets. For example, in a Grenadier vs. Riflemen match up, the Grenadiers want to maintain range. This is now a valid tactic, where in the past it was not. An integral element to this iteration is the introduction of received accuracy in place of raw damage. This was used in instances where additional fire power was not necessary in maintaining the established unit relationships. For example, Grenadier long range fire power is high enough to establish the unit’s relative relationship with other units, allowing us to increase their durability instead. As a by-product of this shift, short and mid range units should have an easier time closing in on their target."

"Grenadiers

Intended to excel at long range
Highest long range damage output for its tier
Abilities load out geared towards long range combat
Vulnerable at short range to all other unit types
Versus Conscripts
Advantaged at long ranges
Even at mid ranges
Disadvantaged at short ranges"
12 Apr 2021, 13:23 PM
#10
avatar of JulianSnow

Posts: 321

My conscripts has no LMG, how can i do in lategame ?


Rocket arty?
12 Apr 2021, 13:28 PM
#11
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2



Rocket arty?


so why ostheer has arty and LMG, and me only arty
12 Apr 2021, 13:33 PM
#12
avatar of FeelMemoryAcceptance

Posts: 830 | Subs: 2

jump backJump back to quoted post12 Apr 2021, 13:12 PMVipper



"Infantry Combat Tuning
The intent of these changes is to better define the strengths and weaknesses of each core unit relative to one another. We wanted to better define how each core unit should engage their perspective targets. For example, in a Grenadier vs. Riflemen match up, the Grenadiers want to maintain range. This is now a valid tactic, where in the past it was not. An integral element to this iteration is the introduction of received accuracy in place of raw damage. This was used in instances where additional fire power was not necessary in maintaining the established unit relationships. For example, Grenadier long range fire power is high enough to establish the unit’s relative relationship with other units, allowing us to increase their durability instead. As a by-product of this shift, short and mid range units should have an easier time closing in on their target."

"Grenadiers

Intended to excel at long range
Highest long range damage output for its tier
Abilities load out geared towards long range combat
Vulnerable at short range to all other unit types
Versus Conscripts
Advantaged at long ranges
Even at mid ranges
Disadvantaged at short ranges"


riflemen are dead vs gren in late game

the best range for you unit doesn't matter
12 Apr 2021, 13:53 PM
#13
avatar of Vipper

Posts: 13496 | Subs: 1



riflemen are dead vs gren in late game

the best range for you unit doesn't matter


"Riflemen

Performs moderately at all ranges; excels against other rifled units at short-mid
Vulnerable at long ranges
Versus Grenadiers
Slightly advantaged at long ranges
Advantaged at mid ranges
Advantaged at short ranges
Versus Sturmpioneers
Advantaged at long ranges
Disadvantaged at mid ranges
Disadvantaged at short ranges"
12 Apr 2021, 14:58 PM
#14
avatar of GiaA

Posts: 713 | Subs: 2

Use t70 well, wipe with katy, go KV1 and autowin.

Here's a video guide on how to beat Wehrmacht in 1v1 as Soviets:

https://www.youtube.com/watch?v=bbIJUbGvjBQ
12 Apr 2021, 15:00 PM
#15
avatar of Leo251

Posts: 311



so why ostheer has arty and LMG, and me only arty


For the same reason that OST doesnt have Light Tanks nor TD, has the weakest infantry, mainline infantry (grens) cant build sandbags, expensive tanks.

Each faction is strong in something. e.g. Sovs are good in late-game because of their very high infantry squad HP, Katy and SU85. Also sovs are good in the mid game, because of T70.

Try to mix your infantry with tanks. T34/76 is very cost-effective.
13 Apr 2021, 00:19 AM
#16
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post12 Apr 2021, 10:08 AMKatitof
For best results, always use KV-2s in pairs, as the name of the tank suggests, you're supposed to use 2.


2 really isn't enough, if one was destroyed then they only had one left, that's not nearly enough. Gotta hand it to them though, the ISU-152 really corrected the problem.
13 Apr 2021, 00:43 AM
#17
avatar of Stug life

Posts: 4474

have u tried smoke and flank

:snfPeter:
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