...and are probably the most cost efficient AT unit.
It will be a close battle between Assault Guards and PFs.
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...and are probably the most cost efficient AT unit.
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It will be a close battle between Assault Guards and PFs.
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I somehow second this feeling, but I am not sure if it is actually the case.
I think at this point some thoughts about UKF and USF are in order.
What stock options in your opinion do these two factions have to be able to deal with the Elefant?
The way I see it:
USF:
- ATG: If you invest muni, it is alright. Otherwise in general not the greatest counter to the Elefant, at least to to kill it.
- Sherman: Better pen, but overall the higher costs than the T34. Overall I'd rather have a T34 to attack an Elefant than a Sherman.
- Jackson: Better than the SU85 because quick and turreted. Plus AT ammo. Overall TDs are mediocre at best though in countering the Elefant.
- snares: Only on Rifles that need to push up far. Worse than Soviet Conscripts with ourah and snare.
UKF:
- ATG: Slightly better than the ZiS at the job, however also more easily wiped.
- Crommwell: Same situation as with the T34, although with hunt and war speed better than the Sherman.
- Firefly: Turreted and with stun, but slow so it can't flank. Usable for the stun.
- snares: worst of the bunch.
I think Soviets have the hardest time in killing the Elefant, but the easiest in mitigating it by snaring and forcing longer repairs. This is okay in the beginning, but the problem will build up with a vetting Elefant.
Instead of ramming the Elefant with a T34, I went to just driving into it. This makes the Elefant jerk around randomly and show rear armor to the front line while being unable to retreat and snarable. My T34 can still fire for the time it is alive and this allows my SUs to participate as well.
It is still cheesy AF and if possible should be designed differently.
In the long game, the best strategy in my eyes is to bleed the infantry first, so the Elefant will have phases of low support. If I fail to do that, I usually fail to kill the Elefant.
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I don't think it that close.
6 men with 2 elite bazooka +4 SVT is more cost efficient than 5 men with shreck 3 k98.
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You don't said "the most cost efficient allround unit", you said "the most cost efficient AT unit". PFs have higher AT alpha damage and higher AT DPS too if you factor in their higher penetration. In addition their vet1 ability to spot with flares comes in very handy. Assault Guards wil be better at AI to make up for that. Both units are pretty cost efficient overall.
Posts: 772
I find that hard to believe. If you really did, you would've noticed that the changes only nerfed the IL-2 rocket strafe's damage from 80-90% health to the rear of an Elefant to 70-80% on average (though more against the front armor), and I assume you wouldn't call this "drastically nerfed". The rockets have a high amount of deflection damage. The penetration nerf only took the edge off.
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The issue is that 80 pen is not enough for ability to be reliable. Bump it to at least to 110, or reduce the price accordingly, because now you might as well don't even angle it towards the rear if the target is heavier then P4/panther. Just from the screenshot I'd say that its effectiveness was hacked by at least 1/4 against heavy targets. I get the nerf, but this is way too much.
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Soviet Industry Tactics
Vehicle Crew Repairs replaced with Recon Overflight
Allied Supply Drop replaced with ZIS 6 Supply Truck
the industry tactics doctrine is supposed to let SOV get tanks faster, and it is easily countered. Why remove it?
possibly adding this ability to other commanders that wouldn't mind it would be nice, or reworking the ability so you don't actually have to gamble on the airplane ever arriving.
Posts: 133
Soviet Industry Tactics
Vehicle Crew Repairs replaced with Recon Overflight
Allied Supply Drop replaced with ZIS 6 Supply Truck
the industry tactics doctrine is supposed to let SOV get tanks faster, and it is easily countered. Why remove it?
possibly adding this ability to other commanders that wouldn't mind it would be nice, or reworking the ability so you don't actually have to gamble on the airplane ever arriving.
Posts: 919
Soviet Industry Tactics
Vehicle Crew Repairs replaced with Recon Overflight
Allied Supply Drop replaced with ZIS 6 Supply Truck
Posts: 1794
I am not sure why the focus of rocket run is the Elefant. The commander seems to in low pick rate in 3vs3 and 4vs4 compared to 1vs1 2vs2.
Second pick at 1vs1/2vs2 falling to six pick at 3vs3 and ninth at 4vs4
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