Sanders recently said they wanted to release a new build but it kept crashing, so they have to fix that first.
It probably has the Osttruppen nerf and the game REFUSES it
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Sanders recently said they wanted to release a new build but it kept crashing, so they have to fix that first.
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It probably has the Osttruppen nerf and the game REFUSES it
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So I take it you are in FULL SUPPORT of making them come at @ 3cp 360 mp like the paras and rangers.
So I take it you are in full support of giving them 4th thompson as well, similar to how it is for rangers and paras.
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Assgrens with smoke grenade at vet 1. Just do it.
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Are assault guards still going to be bundled with M3 this patch? If so, can someone explain to me why that is? I mean it's certainly nice the first time around so that you can get an AA gun, but if you want another guards squad you have to get another M3 too. A bit rough on popcap. What would be wrong with the commander ability also including an ability to build them at the base for a reduced price (and obviously shared cool down with the active ability to prevent spam) is it part of the balance of the unit or is the code not able to support such a thing?
Edit: I think I may have the call in Halftrack mixed up with another. If so the Halftrack is still nice for a mobile reinforce and heal point but my point still stands about it being a little limiting forcing the purchase of the Halftrack with every assault guards.
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Assault Guards aren't bundled with the M5 anymore in the balance patch. Though I struggle to find the purpose of Assault Guards now when Shocks and Partisans are just better versions of Assault Guards.
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Assault Guards aren't bundled with the M5 anymore in the balance patch. Though I struggle to find the purpose of Assault Guards now when Shocks and Partisans are just better versions of Assault Guards.
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Very true that partisans and shock troops outshine assault guards in terms of damage but if I understand correctly they will be upgradable with bazookas which should give the SOV faction a very nice AT infantry squad effective against mediums that they don't have.
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The game code itself is a huge Wehraboo CONFIRMED! REEEEEEEEEEEEEEEEEEEE!
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Assault Guards aren't bundled with the M5 anymore in the balance patch. Though I struggle to find the purpose of Assault Guards now when Shocks and Partisans are just better versions of Assault Guards.
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I just used OKW again. When is the faust going to get fixed? Hits the target but not disabled (LV) or no damage, no obstacles, no walls.
Raketeen still not firing a single shot even after the attack move, ground attack.
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Really? This is happening, still? I did not think it was still happening. If it is it sounds like a bug and you should report it and go into as much detail of the situation as possible
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The faust issue definetly happens
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Its better than it was. Its not fixed, or fixable via modding I think. Weird coding.
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