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Commander Update Beta 2021 - General Feedback

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14 May 2021, 10:45 AM
#241
avatar of jagd wölfe

Posts: 1660


Sanders recently said they wanted to release a new build but it kept crashing, so they have to fix that first.

It probably has the Osttruppen nerf and the game REFUSES it
14 May 2021, 10:53 AM
#242
avatar of Hannibal
Senior Moderator Badge

Posts: 3117 | Subs: 2


It probably has the Osttruppen nerf and the game REFUSES it

The game code itself is a huge Wehraboo CONFIRMED! REEEEEEEEEEEEEEEEEEEE!
14 May 2021, 10:58 AM
#243
avatar of VonIvan

Posts: 2487 | Subs: 21

Assgrens with smoke grenade at vet 1. Just do it. :wub:
14 May 2021, 19:08 PM
#244
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post14 May 2021, 08:03 AMKatitof

So I take it you are in full support of giving them 4th thompson as well, similar to how it is for rangers and paras.
So I take it you are in FULL SUPPORT of making them come at @ 3cp 360 mp like the paras and rangers.

+40% acc for a zook is too much.
15 May 2021, 23:25 PM
#245
avatar of Lewka

Posts: 309

jump backJump back to quoted post14 May 2021, 10:58 AMVonIvan
Assgrens with smoke grenade at vet 1. Just do it. :wub:


I think their Vet 1 is already quite good, but if they did decide to give assault gren smoke grenade maybe make it a purchasable upgrade in a certain battlephase?

Otherwise you can use Strategic Reserves Doctrine and support Assault Gren With Panzergren who can provide smoke, currently
17 May 2021, 14:39 PM
#246
avatar of donofsandiego

Posts: 1391

Are assault guards still going to be bundled with M3 this patch? If so, can someone explain to me why that is? I mean it's certainly nice the first time around so that you can get an AA gun, but if you want another guards squad you have to get another M3 too. A bit rough on popcap. What would be wrong with the commander ability also including an ability to build them at the base for a reduced price (and obviously shared cool down with the active ability to prevent spam) is it part of the balance of the unit or is the code not able to support such a thing?

Edit: I think I may have the call in Halftrack mixed up with another. If so the Halftrack is still nice for a mobile reinforce and heal point but my point still stands about it being a little limiting forcing the purchase of the Halftrack with every assault guards.
17 May 2021, 15:39 PM
#247
avatar of JPA32

Posts: 178

Are assault guards still going to be bundled with M3 this patch? If so, can someone explain to me why that is? I mean it's certainly nice the first time around so that you can get an AA gun, but if you want another guards squad you have to get another M3 too. A bit rough on popcap. What would be wrong with the commander ability also including an ability to build them at the base for a reduced price (and obviously shared cool down with the active ability to prevent spam) is it part of the balance of the unit or is the code not able to support such a thing?

Edit: I think I may have the call in Halftrack mixed up with another. If so the Halftrack is still nice for a mobile reinforce and heal point but my point still stands about it being a little limiting forcing the purchase of the Halftrack with every assault guards.


Assault Guards aren't bundled with the M5 anymore in the balance patch. Though I struggle to find the purpose of Assault Guards now when Shocks and Partisans are just better versions of Assault Guards.
17 May 2021, 15:43 PM
#248
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post17 May 2021, 15:39 PMJPA32


Assault Guards aren't bundled with the M5 anymore in the balance patch. Though I struggle to find the purpose of Assault Guards now when Shocks and Partisans are just better versions of Assault Guards.

Unless identical doctrinal units will always be one better than the other.

Assault Guards are simply different than Shock/Partisans.

Shock are tough close combat troops, Partisans are camo close combat troops.

Smg Assault guards are mid to close troops with grenade barrage and Bazooka AG are great AT unit unit with decent AI.

Are AG enough to make one choose a doctrine for them? probably not but that does not make them bad in any way.
17 May 2021, 15:44 PM
#249
avatar of donofsandiego

Posts: 1391

jump backJump back to quoted post17 May 2021, 15:39 PMJPA32


Assault Guards aren't bundled with the M5 anymore in the balance patch. Though I struggle to find the purpose of Assault Guards now when Shocks and Partisans are just better versions of Assault Guards.


Very true that partisans and shock troops outshine assault guards in terms of damage but if I understand correctly they will be upgradable with bazookas which should give the SOV faction a very nice AT infantry squad effective against mediums that they don't have.
17 May 2021, 15:50 PM
#250
avatar of JPA32

Posts: 178



Very true that partisans and shock troops outshine assault guards in terms of damage but if I understand correctly they will be upgradable with bazookas which should give the SOV faction a very nice AT infantry squad effective against mediums that they don't have.


I'd actually forgotten about the Zook upgrade.
17 May 2021, 17:20 PM
#251
avatar of Lewka

Posts: 309


The game code itself is a huge Wehraboo CONFIRMED! REEEEEEEEEEEEEEEEEEEE!


Wehraboo and maybe even Osttruppboo. Meme time
18 May 2021, 11:02 AM
#252
avatar of Operator09

Posts: 80

I just used OKW again. When is the faust going to get fixed? Hits the target but not disabled (LV) or no damage, no obstacles, no walls.

Raketeen still not firing a single shot even after the attack move, ground attack.
18 May 2021, 12:47 PM
#253
avatar of ZeroZeroNi

Posts: 1563

jump backJump back to quoted post17 May 2021, 15:39 PMJPA32


Assault Guards aren't bundled with the M5 anymore in the balance patch. Though I struggle to find the purpose of Assault Guards now when Shocks and Partisans are just better versions of Assault Guards.

Ass Guards can get 2x Elite Zooks, There is your answer.
18 May 2021, 16:32 PM
#254
avatar of Lewka

Posts: 309

I just used OKW again. When is the faust going to get fixed? Hits the target but not disabled (LV) or no damage, no obstacles, no walls.

Raketeen still not firing a single shot even after the attack move, ground attack.


Really? This is happening, still? I did not think it was still happening. If it is it sounds like a bug and you should report it and go into as much detail of the situation as possible
18 May 2021, 19:34 PM
#255
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post18 May 2021, 16:32 PMLewka


Really? This is happening, still? I did not think it was still happening. If it is it sounds like a bug and you should report it and go into as much detail of the situation as possible

The faust issue definetly happens
18 May 2021, 21:36 PM
#256
avatar of Lewka

Posts: 309


The faust issue definetly happens


Dang I hope they can fix it. I remember it happened in the past but I thought they did a bug fix
18 May 2021, 22:03 PM
#257
avatar of Descolata

Posts: 486

Its better than it was. Its not fixed, or fixable via modding I think. Weird coding.
19 May 2021, 00:37 AM
#258
avatar of Clarity

Posts: 479

Could sandbags be moved from mainline infantry to engineer units or is that against Scope (TM). This 2 AT/2 MG meta also needs to be addressed, makes the game so tedious to play and makes every game last much longer than it should.
19 May 2021, 16:49 PM
#259
avatar of Lewka

Posts: 309

Its better than it was. Its not fixed, or fixable via modding I think. Weird coding.


Are you guys sure it is still not working? I personally have not seen it mess up since the latest fix. But if it is true that it is still messing up, how is it not a fixable bug?
22 May 2021, 03:56 AM
#260
avatar of WAAAGH2000

Posts: 732

About Ost relief infantry and Soviet rapid Conscription,now in Test mod is little useful than before,but maybe could more controllable,change “lost ”X infantry to call-in new infantry squad to “reinforced” X infantry to call-in new squad
And maybe heal all not in combat infantry and weapon squads but increase ammunition cost to 120
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Yesterday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Yesterday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Yesterday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Yesterday, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
Yesterday, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Yesterday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Yesterday, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Yesterday, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
Yesterday, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
Yesterday, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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