it is. when against 60td with almost 2x range, and faster rof and speed.
maybe you don't a-move your infantry blob? spread them out? i mean ost 5 men grens got a huge nerf, what's left to hold back allies blob rush? lmg grens? lol
You really don't play anything except axis and even when you play axis your obviously don't play on any level that would net you a decent problem solving COH brain.
"when against 60 TD with almost 2x range" --> infantry moves in front of TDs and if you're skilled at all, you will be able to nuke infantry while keeping away from those pesky 60 TDs (which are not 60 range because of the brummbar but because of other weaknesses).
5 man grens got a deserved nerf. Again, if you considered them not OP then you obviously needed their OP status to win anything (eg. a good player can win with worse units while a bad one needs to only exclusively play with the best ones, that's why in low rank games you'll se a much narrower unit roster).
Holding back any allies blob rush is with the following:
Early game: MGs or mortar + infantry behind cover or flanking with a bait
Mid game: Stuka, werfer, MGs, LVs
Late game: Anything
Again, you're clearly biased, which is not condemning. However, you also have very little knowledge of how to play COH2 because you compare apples and oranges, have no clue on how to play with apples vs pears and consider -10 armor on brummbar a considerable nerf.
The bias part I understand, but you really need to play vs better opponents to force yourself to be flexible with the axis.
EDIT: Considering "weaker" or "stronger" units. There are no "weaker" or "stronger" units just units that require less micro and have better stats than the opponents "counterpart" (if one exists). If you really think that allies have stronger units or that axis have stronger tanks or that any faction, axis or ally is in any way OP, play them and you'll get a sense.
You obviously play against people that also have no clue and hence can't judge on the faction's weaknesses.