So that's like what 1000 hp or is it 1200hp.
960
Posts: 17914 | Subs: 8
So that's like what 1000 hp or is it 1200hp.
Posts: 919
I think by damage reduction he means the vet 1 "hull down" which is really quite bonkers. Tight rope did a test once where the hull down KV1 actually won against a Panther in close/mid range. When I use it i just use it as meat shield for su85's.
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So that's like what 1000 hp or is it 1200hp.
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It has 800 health with 0.8 damage reduction at the moment, so 1000 effectively. So I would just remove the DR and give it 1000 hp stock. Durability would remain unaffected, but repair times would go up.
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800 divided by 0,8 is?
Posts: 3114 | Subs: 2
We've already established correct number, I was going by the hp amount it had prior to this change.
No need to vipper around, Hannibal.
Posts: 1563
It has 800 health with 0.8 damage reduction at the moment, so 1000 effectively. So I would just remove the DR and give it 1000 hp stock. Durability would remain unaffected, but repair times would go up.
Posts: 3114 | Subs: 2
what about 1040 like isu152 and is2.
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So T-34/76 is a weak ass gun/tank too, by The Ministry of Katitoffism Truth.
Okie Dokie.
Your reply still doesn't talk anything about it's little bit too overpowered for it's cost for having great armor, extra hp and damage reduction. It's gun isn't the old patch gun anymore.
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This would make no difference in 99% of all situations.
Apart from that I'd give it less health. More like 960 or 880 at the current price. The KV1 is already a very strong unit.
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It's only strength is it's HP though, if you give it 800HP it's at the same durability level as a T-34-85 but without a decent gun.
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It's only strength is it's HP though, if you give it 800HP it's at the same durability level as a T-34-85 but without a decent gun.
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Not really:
270 armor vs 160 armor
And hull down ability 0.8 damage reduction.
I mean, it has 270 armour, too.
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By the time kv1 hits the field pretty much all anti tank options (maybe not jadg or ele but would you use them in 1v1?) So dealing with it isnt that big of a deal. Ost can judt deploy additional pak, gets shrecks, hell even get stug while okw more or less can do the same. Kv 1 cant really challenge panthers and tigers by itself. I feel like the issue has been someone managing to rush it and reign supreme for moment as kv1 can be daunting if you are not prepared for it.
Posts: 563
So you need an extra additonal Pak40, some additional screcks, just to counter a single KV1, feels balanced?
Try playing against it with a single Pak, some Grens and a P4 or even 2 P4, a usual unit combination of Ostheer in that timeslot. See how your P4 struggle.
Big cats do not arrived yet.
TBH, that tank can't do shit to big cats.
Posts: 1563
Between something that'll occasionally bounce a Panther, and something that'll usually penetrate a Panther, I think I'd have to go with the penetration.
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