KV1
Posts: 290
Posts: 17914 | Subs: 8
It has the same effective health as Panther.
Lower health and damage reduction are there to make repairing it faster.
Its all balanced if you actually understand what stats it has and why they are thee.
Posts: 290
Posts: 17914 | Subs: 8
Weak ass gun my ass, it can pene even heavy tanks. I agree you need RNG, but still happens. At the moment it needs to lose extra hp or damage reduction bonus.
T-70 can pen King Tiger frontally too, you just need RNG, but still happens.
222 can also pen IS-2, just RNG.
And its not losing either of these things, because it needs them to fulfill its role.
I have already told you, it has 960 effective health, the exact same as panther.
Posts: 2779
Weak ass gun my ass, it can pene even heavy tanks. I agree you need RNG, but still happens. At the moment it needs to lose extra hp or damage reduction bonus.
Indeed it is a weak ass gun, if you taking Jagdtiger Pak43 as reference, or taking Katitoffism logic as reference.
Posts: 17914 | Subs: 8
Indeed it is a weak ass gun, if you taking Jagdtiger Pak43 as reference, or taking Katitoffism logic as reference.
Prove me wrong.
Here, have a help:
https://coh2.serealia.ca/#51
Now go away and let adults talk.
Posts: 2779
Prove me wrong.
Here, have a help:
https://coh2.serealia.ca/#51
Now go away and let adults talk.
So T-34/76 is a weak ass gun/tank too, by The Ministry of Katitoffism Truth.
Okie Dokie.
Posts: 1003
So T-34/76 is a weak ass gun/tank too, by The Ministry of Katitoffism Truth.
Okie Dokie.
KV-1 have gun from T-34/76.
But nerf it all and give Sovites finally non doc T-34/85.
Posts: 290
T-70 can pen King Tiger frontally too, you just need RNG, but still happens.
222 can also pen IS-2, just RNG.
And its not losing either of these things, because it needs them to fulfill its role.
I have already told you, it has 960 effective health, the exact same as panther.
Your reply still doesn't talk anything about it's little bit too overpowered for it's cost for having great armor, extra hp and damage reduction. It's gun isn't the old patch gun anymore.
Posts: 3588 | Subs: 3
Posts: 1563
The intended role of the tank - damage sponge/break through tank with weak ass gun.
It has the same effective health as Panther.
Lower health and damage reduction are there to make repairing it faster.
Its all balanced if you actually understand what stats it has and why they are thee.
I think by damage reduction he means the vet 1 "hull down" which is really quite bonkers. Tight rope did a test once where the hull down KV1 actually won against a Panther in close/mid range. When I use it i just use it as meat shield for su85's.
Posts: 3114 | Subs: 2
The intended role of the tank - damage sponge/break through tank with weak ass gun.
It has the same effective health as Panther.
Lower health and damage reduction are there to make repairing it faster.
Its all balanced if you actually understand what stats it has and why they are thee.
We all know the intended role of the tank.
But just because stats fit the role doesn't automatically mean the unit was balanced
Posts: 17914 | Subs: 8
So T-34/76 is a weak ass gun/tank too, by The Ministry of Katitoffism Truth.
Okie Dokie.
It is.
This is why it is so cheap you know.
Posts: 13496 | Subs: 1
I think by damage reduction he means the vet 1 "hull down" which is really quite bonkers. Tight rope did a test once where the hull down KV1 actually won against a Panther in close/mid range. When I use it i just use it as meat shield for su85's.
Nope the KV-1 has damage reduction by default. It should be removed since CE with minesweepers now have repair bonus and since it is available with conscripts repairs.
Conscripts are quite good at repairs.
Posts: 311
This should be reverted, considering it also has very high armor, good AI dmg, decent main gun (can easily delete mediums as P4, Ostwind or Stug.)
Or at least limit it numbers at max 1, as every other heavy in the game (except churchills)
Posts: 17914 | Subs: 8
Indeed KV1 has a 20% dmg taken reduction by default. Nobody knows why, but it has!!
Literally every single person ever who has the ability to read and have read patch notes knows why.
Posts: 3166 | Subs: 6
Posts: 1563
Repairs are less of an issue nowadays, so it can lose the damage reduction for real hitpoints. That should give the Axis a bit more time to breath during down time without compromising the vehicle's key role.
So that's like what 1000 hp or is it 1200hp.
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