New Content Commander Idea
Posts: 43
I Name it Tank Destroyer Company
Commander Description: Hunt Down and Disable Superior Axis armor with new top of the line Equipment delivered from overseas Infantry units are recivied additional training to lay down M6 anti tank mines and additional weapon training. American Industry can produce ammo and vecihles much quicker for short time and M18 hellcat destoryers can be deployed from BCP.
Commander Overview : 4 passive abalites and 1 active abality.
Passives first
at 0 CP M6 anti tank mines: rear echlons can now lay M6 anti tank mines (same deployment and function as M20 mine)
also on 0 CP m18 Hellcat Light Tank Destoryed: Fast and Nimble M18s deployed the BCP
at 2 CP Weapon Training : All infantry squads will recive additional abalities while carrying max load of heavy weapons: Unlocks Supressive fire (40 muni) when eqiuipped with 2 BAR's and fire M6A3 rockets (40 muni) for 2x bazzokas.
at 3 CP ammo mass production Reduces the cost of the APDS ammo n the 57MM to 15 muni and unlocks HVAP round the M36 without veterancy
And finally at 5 CP Fast deployment 60 munitons Veichle deployment time reduced by 50% for 20 seconds (stacks with supervise)
Abalities explained:
Weapon training passive' abalities require 2x of the same weapon so you can have both abalities by having one BAR and bazzoka
Supressive Fire works like its COH 1 counter part where BAR gunners will mag dump the enemies in front with reduced damage but increased supression cover negates supression and M6A3 rockets fire 2 rockets with 150 PTS of damage and Pen but with poor accuracy
as for the M18 hellcat the TD will be one shotted from anything with the execption for captured bazzokas but its very fast acclaration decallation rotation and small size make it a very hard target to pin down
Posts: 238
Posts: 3145 | Subs: 2
Otherwise I'm all for the USF getting something with some actual proper armor like the Jumbo.
Posts: 1515
Posts: 999 | Subs: 1
So you say "I know this won't happen" and then proceed to suggest it. Making threads only for the sake of making threads? What is the actual point if you know this won't happen? Circlejerk it? Cuming on each other's ideas and LARPing?
dude, chill ffs! this is a forum, a place where you present and discuss ideas. just like what the OP did here. and given the fact that w/o this disclaimer one of the first posts would have been about how astronomically slim the chances are of something like this ever to happen, it doesn't even feel out of place.
in fact the only questionable thing is why this was posted in the balance section.
Posts: 3114 | Subs: 2
Posts: 1563
So you say "I know this won't happen" and then proceed to suggest it. Making threads only for the sake of making threads? What is the actual point if you know this won't happen? Circlejerk it? Cuming on each other's ideas and LARPing?That stick up your butt isn't getting any shorter now is it.
Posts: 43
No new models sadly.models already exist they just need to polish the COH 1 models to COH 2 engine and et voila
Otherwise I'm all for the USF getting something with some actual proper armor like the Jumbo.
Posts: 3145 | Subs: 2
models already exist they just need to polish the COH 1 models to COH 2 engine and et voila
You mean like this?
If so then yeah, they removed it on purpose to sell their DLC.
They ain't selling their DLC anymore tho but still have it disabled.
Posts: 43
You mean like this?
If so then yeah, they removed it on purpose to sell their DLC.
They ain't selling their DLC anymore tho but still have it disabled.
its amazing how a single modder can turn a game inside and out
Posts: 3588 | Subs: 3
Posts: 4928
No new models sadly.
Otherwise I'm all for the USF getting something with some actual proper armor like the Jumbo.
Jumbo can be sorta hacked in by taking the 76mm Sherman and texturing the front of the gun to be transparent, but that has the problem of leaving an unrendered gap on it. I wish we'd gotten the Jumbo instead of the Pershing, it would have paired well with the Jackson.
Posts: 1392
snip
It should be possible to make something like the FlaK-Panzer Möbelwagen too.
Posts: 1116 | Subs: 1
Jumbo can be sorta hacked in by taking the 76mm Sherman and texturing the front of the gun to be transparent, but that has the problem of leaving an unrendered gap on it. I wish we'd gotten the Jumbo instead of the Pershing, it would have paired well with the Jackson.
Not only gap but it also will have smoke and fire particles effectly be at the same place where gun originally ends. So it will look very poopy in the end of the day.
Posts: 3145 | Subs: 2
Jumbo can be sorta hacked in by taking the 76mm Sherman and texturing the front of the gun to be transparent, but that has the problem of leaving an unrendered gap on it. I wish we'd gotten the Jumbo instead of the Pershing, it would have paired well with the Jackson.
This has already been done in several mods and I even have a video recorded of it.
The gap you are talking about as well as the missing 1 pixel of armor in the game's armor can only be seen when you're zoomed in all the way down and turning the camera at an angle.
Otherwise nobody would actually realize that it was just a cut 76 Sherman:
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