I want a ostheer commander
Posts: 469
Air dropped medical supply
G43
Artillery officer
Supply Drop Zone
Stuka bomb
Posts: 1515
Posts: 1563
WithDoesn't Lufthwaff supply doctrine already do that -g43
Air dropped medical supply
G43
Artillery officer
Supply Drop Zone
Stuka bomb
Posts: 571
Doesn't Lufthwaff supply doctrine already do that -g43
-arty officer as well I think
Posts: 1392
With
Air dropped medical supply
Why do you need medical supply? In my opinion that ability is bad... after reduction price for regular healing (next patch) it will be even worse.
Posts: 17914 | Subs: 8
Why do you need medical supply? In my opinion that ability is bad... after reduction price for regular healing (next patch) it will be even worse.
How ability that boosts accuracy and durability by 30% in AoE and arrives almost instantly is bad now?
Posts: 1392
How ability that boosts accuracy and durability by 30% in AoE and arrives almost instantly is bad now?
Rush into it and steal it. That is how to make it. change it into a normal ability, then it would be fine, but the hole supply-drop is stupid.
Posts: 17914 | Subs: 8
Rush into it and steal it. That is how to make it. change it into a normal ability, then it would be fine, but the hole supply-drop is stupid.
If you're using it DURING combat, I can see why it doesn't work for you.
Posts: 306
they are cheaper okw med crates that heal instantly + give a combat buff
Posts: 1563
How ability that boosts accuracy and durability by 30% in AoE and arrives almost instantly is bad now?
I guess the fact it's in one very niche doctrine that isn't actually viable(out 3v3+ that) make it's uses less known. I hope this ability gets involved in more commanders(or the commander it self gets some love for 1v1's) when the commander rework patch comes along.
Posts: 1392
If you're using it DURING combat, I can see why it doesn't work for you.
How long is the bonus active?
Posts: 290
-arty officer as well I think
Luftwaffe Supply commander 1. Healing boxes 2. Supply drop fuel/ammo point only. 3. Scout plane. 4. Incediary plane. 5. Stuka dive.
Posts: 682
Stuka incendiary sucks against everything except garrisoned inf though
Posts: 571
It's 15% accuracy and 15% ra w/ aoe. 30 second duration? Combined w/ a halftrack if you've had a good early game and hold onto their fuel for a bit you can get an ostwind out pretty quick if you trade your med bunker for a fuel drop.
Stuka incendiary sucks against everything except garrisoned inf though
The flame bomb is pretty good at dealing with emplacement too.
Posts: 682
The flame bomb is pretty good at dealing with emplacement too.
yeah you'd think it was but it's really not
Posts: 13496 | Subs: 1
The gap between the abilities should be closed.
Posts: 17914 | Subs: 8
How long is the bonus active?
Never measured it, but feels like about a minute or 45 sec.
Posts: 3029 | Subs: 3
Why do you need medical supply? In my opinion that ability is bad...
HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA
oh nvm you are serious
Posts: 1392
You only have to force them into combat, then there is no heal. So you have to use it in save distance e.g. in your base, where you can heal, then you will lose a lot of the combat bonus. Where you normally have a healing-bunker etc. and with patch it will get a healing aura...
You can use it before an attack, but there could be better abilities don't use a supply-drop.
All over, it is an ability I don't need. Better build a Sdkfz.251 for refresh and heal and use the Mun for some upgrades or other abilities.
If the ability is so good, why nobody plays this useless commander? (beside napalm-bombing-run is most useless ability ingame )
Posts: 178
You only have to force them into combat, then there is no heal.
If you drop the ability in your base, where you can heal, then you will lose a lot of the combat bonus.
All over, it is an ability I don't need. Better build a Sdkfz.251 for refresh and heal and use the Mun for soem upgrades or other abilities.
Just because you don't always get the full effect doesn't mean that it's not incredibly valuable regardless. The healing is incredibly cheap and effective for what it is which is strong enough on it's own because healing is incredibly important for the sake of map presence and unit preservation, and if you do end up in combat, you also obliterate whatever you fight while the combat bonus is active allowing even more field presence and territory control.
The ability is absurdly good when taken to full effect, and it's only really good if you get bits and pieces of it. Like said, it's shackled behind a bad commander that doesn't improve the core weaknesses of the faction that other doctrines do better.
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