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Abandon

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5 Feb 2021, 18:25 PM
#161
avatar of JPA32

Posts: 178



what? im open with tweaking abandon and randomness but against completely dropping it unlike pip

im definitely against the elitist view that randomness is a low skill low effort mechanic


Okay. In that case let me try to explain the point of RNG mechanics in a way that helps you differentiate good and bad rng.

So lets take a Gren vs Conscript match up. In every case that occurs (not just arbitrary ones), accuracy dictates that the Grens will win at long range because their long range accuracy chance is higher than the conscripts. The random roll of accuracy says that when given the odds, Grens will hit more shots at distance killing and forcing away the cons. So as the Soviet player, your goal is to maximize your accuracy by getting as close as possible since your numerical superiority and higher relative accuracy at close range will out muscle the Grens and force them away. This is how to use RNG mechanics to provide a dynamic and interesting fight because there is always the odds that the Conscripts at long range will plink a Gren model early, or the Grens will bully the Cons but in likely odds the winner will be whoever takes the engagement correctly and at worst you will have a 40 to 60 Manpower penalty for not being in the gods favor. Hardly a punishment but enough to keep things interesting. This is a core tenant of the game in many facets.

Now, when you take abandon or MGC mechanics. Things turn a lot harder in a negative way. The high rarity of these instances means that you cannot actively frontline consider them when making decisions as they often run counter-productive to winning an engagement. Not to mention if you were to consider them as your primary concern, games would quickly become defensive slogs with no interesting attacks and mere poking at each other from distance. Some people might like that but lord are they boring to play and to watch. But anyway, when looking at the other instance of RNG in the above paragraph, the main selling point is that it provides a constantly applying dynamic way to maneuver and take engagements to provide yourself the highest chance of success. You cannot fundamentally do this with abandon or MGC because they are arbitrarily divvied out by raw rng with no pre-emptive counter play. They happen on a whim and when they do happen in such an uncontrollable fashion you often lose the game as you've taken a roughly 400-800 Manpower disadvantage, and a 100 - 200 Fuel Disadvantage. This is harsh and destructive unlike a small engagement that results in a minor manpower loss. Those resources going directly to your enemy or being taken away from you in these instances is unpreventable in any logical scenario.

I just want you to see how it's not the act of RNG that people are upset with seeing as the game is based around the concept, but the implementation of it that goes against core game philosophy and only causes frustration when it occurs. It's a mechanic that actively hurts the game.
5 Feb 2021, 18:27 PM
#162
avatar of mrgame2

Posts: 1794


Because he knows that the flight curve of the football is deterministic and that it was not decided by random chance, but by his own incapability. If it were to be decided by random chance, he'd not train at all. Nothing of this has to do with CoH and abandon.

Your example is an own goal (badum ts)

The abandon mechanic is more akin to Russian roulette. It either does not happen or you get critical failure/success. And there is nothing you can do about it, it is pure kuck and the game screws you over.


i disagree, you can do everything about abandon. it is your choice to risk a dive or not.
some of you speak as if abandon is a game breaker. since when and which is a good example?

messi can train and have strong spatial awareness, but random factors during match may happens, the flight of the curve can be trained as much but still not perfect outcome like chess.
5 Feb 2021, 18:33 PM
#163
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 18:25 PMJPA32


Okay. In that case let me try to explain the point of RNG mechanics in a way that helps you differentiate good and bad rng.

So lets take a Gren vs Conscript match up. In every case that occurs (not just arbitrary ones), accuracy dictates that the Grens will win at long range because their long range accuracy chance is higher than the conscripts. The random roll of accuracy says that when given the odds, Grens will hit more shots at distance killing and forcing away the cons. So as the Soviet player, your goal is to maximize your accuracy by getting as close as possible since your numerical superiority and higher relative accuracy at close range will out muscle the Grens and force them away. This is how to use RNG mechanics to provide a dynamic and interesting fight because there is always the odds that the Conscripts at long range will plink a Gren model early, or the Grens will bully the Cons but in likely odds the winner will be whoever takes the engagement correctly and at worst you will have a 40 to 60 Manpower penalty for not being in the gods favor. Hardly a punishment but enough to keep things interesting. This is a core tenant of the game in many facets.

Now, when you take abandon or MGC mechanics. Things turn a lot harder in a negative way. The high rarity of these instances means that you cannot actively frontline consider them when making decisions as they often run counter-productive to winning an engagement. Not to mention if you were to consider them as your primary concern, games would quickly become defensive slogs with no interesting attacks and mere poking at each other from distance. Some people might like that but lord are they boring to play and to watch. But anyway, when looking at the other instance of RNG in the above paragraph, the main selling point is that it provides a constantly applying dynamic way to maneuver and take engagements to provide yourself the highest chance of success. You cannot fundamentally do this with abandon or MGC because they are arbitrarily divvied out by raw rng with no pre-emptive counter play. They happen on a whim and when they do happen in such an uncontrollable fashion you often lose the game as you've taken a roughly 400-800 Manpower disadvantage, and a 100 - 200 Fuel Disadvantage. This is harsh and destructive unlike a small engagement that results in a minor manpower loss. Those resources going directly to your enemy or being taken away from you in these instances is unpreventable in any logical scenario.

I just want you to see how it's not the act of RNG that people are upset with seeing as the game is based around the concept, but the implementation of it that goes against core game philosophy and only causes frustration when it occurs. It's a mechanic that actively hurts the game.


how many games have you lost to abandon btw? do you just critise this mechanical because it does not conform to predicable expectations?

the counterplay is to destroy or recrew your abandon tanks. i mean if you allowed the opponents to crew and repair and reused against you, why cant you do it faster than them?
5 Feb 2021, 18:33 PM
#164
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post4 Feb 2021, 21:14 PMPip


And as I explained to you, The Maxim was Improved in that instance. Nobody but you has implied that this means the game might have been improved, and this has nothing to do with anything. You're making really bad arguments that aren't even related to your point.




You're giving an example of an entirely different ability, with an entirely different purpose, which is irrelevant. Give an example of a situation in which an abandon ability could be "Abused".

Unsurprisingly being able to wipe entire squads (or groups of squads) for 100 munitions, and requiring that a Minesweeping unit babysit every single infantry engagement was imbalanced, and so this was nerfed. This didn't have an RNG component though, so I'm still not sure why you're bringing it up. This is completely irrelevant, again.

You have the ability to play around an abandon ability (Which would likely be a doctrinal ability on a niche unit, not a core ability on a faction's starting unit like Demo Charge is), through avoiding the unit in question, or even through something such as Smoking to prevent the ability being targetted. Abandons and MGC would then have an opportunity cost involved, whereas now they are simply a roll of the dice.

You can't play around random abandons except through "not dying", given their infrequency.




You cannot play around RNG MGC and Abandons except through "not dying".

You also seem to be implying that an abandon ability would be a case of "One click and any vehicle is abandoned, no matter the situation", rather than a reasonable person's interpretation of an ability like that, which might be a low-damage, short-ranged ability that must get the killing blow on a vehicle to trigger an abandon. If the ability were even a skillshot of some type then you would have the added counterplay of predictive movement, in the same way as Grenades are balanced.

You notice how Snares (And the even more extreme Immobilisation critical) are tied to unit abilities and not through random chance? You see how they aren't abusable, and are something you can play around because of that? This is how Abandons and MGC should be.



So me saying the game suffered because of it doesnt tell you the i think the game didn't improve at that point? Okay

You talked about flame crits and all other rng crits being removed for a reason. Then after you campeign to remove mgc and abandon outright for those same reasons you go into tying them to abilities without any further context and implementation.
Its not strange that people jump to conclusions and assume you are not serious esp when you dont answer when asked how you would do this.

But thank you for giving more on how you would like it to be implemented. Believe it or not but with most things related to balance or implementation i agree with your positions. Just not on these crits and what to do.
Having them be short range and it needing to be a killing blow for abandon is indeed as it should be if tied to abilities. The thing is you get to decide where you get your free tank (with no oppertunity cost/wich should be required) and when the enemy tank looses its gun wich is to powerfull imo. This goes beyond nades and snares easely.

If anything is to be done its easiers to add oppertunity cost and nothing else. Tying them to abilities and units is to much work and time to get it right. If coh3 ever happens its should be put in there.
Pip
5 Feb 2021, 18:35 PM
#165
avatar of Pip

Posts: 1594



i disagree, you can do everything about abandon. it is your choice to risk a dive or not.
some of you speak as if abandon is a game breaker. since when and which is a good example?

messi can train and have strong spatial awareness, but random factors during match may happens, the flight of the curve can be trained as much but still not perfect outcome like chess.


Uh-huh, and as I've already explained to you: "Don't dive" is not a good player's response to a 1-5% chance of an abandon, because in 95% of cases the dive would have helped you, rather than put you massively behind. Only a bad player is dissuaded from diving because of Abandon and MGC, everyone else is simply fucked by RNG in 1-5% of cases, and there is nothing they could do about it.

Give an example of a similarly impactful "Random" thing that might happen in Football, do you sometimes join the opposing team if you get tackled without any teammates nearby?
5 Feb 2021, 18:38 PM
#166
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 18:35 PMPip


Uh-huh, and as I've already explained to you: "Don't dive" is not a good player's response to a 1-5% chance of an abandon, because in 95% of cases the dive would have helped you, rather than put you massively behind. Only a bad player is dissuaded from diving because of Abandon and MGC, everyone else is simply fucked by RNG in 1-5% of cases, and there is nothing they could do about it.

Give an example of a similarly impactful "Random" thing that might happen in Football, do you sometimes join the opposing team if you get tackled without any teammates nearby?


no the example in football is, you are leading 1-0, do you sub in an attacker for a defensive mid and go for the kill by losing your holding midfielder?

can you trust your defenders to make up the space left behind while your front men try to score more goals.

risk and rewards, and extra skills to overcome chance.

or you can sit back and defend the lead. choices and different outcomes are good.

how many games you lost to abandon and mgc, and how many you won with? btw
5 Feb 2021, 18:46 PM
#167
avatar of mrgame2

Posts: 1794

im just saying random status are fine and is a closer simulation of a real battle than just 1s or 0s, black or white.

again i make a hypothetic scenario, with a $1m prize money, competing coh2 with core mechanics enabled and no restriction on maps and commanders.

do you think top players wont train for it? do you think spectators wont enjoy it?
Pip
5 Feb 2021, 18:46 PM
#168
avatar of Pip

Posts: 1594


But thank you for giving more on how you would like it to be implemented. Believe it or not but with most things related to balance or implementation i agree with your positions. Just not on these crits and what to do.
Having them be short range and it needing to be a killing blow for abandon is indeed as it should be if tied to abilities. The thing is you get to decide where you get your free tank (with no oppertunity cost/wich should be required) and when the enemy tank looses its gun wich is to powerfull imo. This goes beyond nades and snares easely.


A grenade has the ability to outright kill an infantry squad in one shot when used intelligently, and a snare when used correctly can guarantee a kill on a vehicle that would otherwise have easily escaped a situation. Both of these are comparable to MGC and abandon. Imagine if grenades were simply something infantry squads threw at random, and if they were thrown quickly and exploded immediately, and imagine if tank cannons or AT guns randomly snared opposing vehicles when firing. Both of these things would be exactly as impactful as random MGC and Abandons.

Nobody's suggested there be no opportunity cost to an ability-based abandon, nor to being able to knock out a tank's gun.

Honestly MGC should just be removed entirely, though, and an ability that might have caused an MGC instead cause the temporary "gunner injured" critical that stops a vehicle firing temporarily. Outright preventing a vehicle from fighting back until it's fully repaired is far too strong to be in the game at all. Abandon can be balanced through becoming an ability, but MGC really cannot be balanced.
5 Feb 2021, 18:48 PM
#169
avatar of Makros

Posts: 30



how many games have you lost to abandon btw? do you just critise this mechanical because it does not conform to predicable expectations?

the counterplay is to destroy or recrew your abandon tanks. i mean if you allowed the opponents to crew and repair and reused against you, why cant you do it faster than them?


Have you read this thread? Because your questions are answered.
Yes its very rare, lose a match because abandon. But this extended unnecessary matches and are very frustrating. And when it´s so rare, why not remove?

No, it´s exist enough situations in this game, where you can´t do this. And you can´t play around, because good player must make dives.
5 Feb 2021, 18:49 PM
#170
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 18:46 PMPip


A grenade has the ability to outright kill an infantry squad in one shot when used intelligently, and a snare when used correctly can guarantee a kill on a vehicle that would otherwise have easily escaped a situation. Both of these are comparable to MGC and abandon. Imagine if grenades were simply something infantry squads threw at random, and if they were thrown quickly and exploded immediately, and imagine if tank cannons or AT guns randomly snared opposing vehicles when firing. Both of these things would be exactly as impactful as random MGC and Abandons.

Nobody's suggested there be no opportunity cost to an ability-based abandon, nor to being able to knock out a tank's gun.

Honestly MGC should just be removed entirely, though, and an ability that might have caused an MGC instead cause the temporary "gunner injured" critical that stops a vehicle firing temporarily. Outright preventing a vehicle from fighting back until it's fully repaired is far too strong to be in the game at all. Abandon can be balanced through becoming an ability, but MGC really cannot be balanced.


mgc can be balanced by ensuring its rng values are fairly applied and can come into effect for either sides.
Pip
5 Feb 2021, 18:49 PM
#171
avatar of Pip

Posts: 1594



no the example in football is, you are leading 1-0, do you sub in an attacker for a defensive mid and go for the kill by losing your holding midfielder?

can you trust your defenders to make up the space left behind while your front men try to score more goals.


So your comparison in football to a 5% chance of a killed vehicle being handed to your enemy is... you subbing in the "wrong" player and the enemy then getting a goal because your entire team then somehow failed to then stop them?

Your team letting a goal through in football isnt random chance, that's being outplayed by your opponent. Are you even aware of what argument you're making?



mgc can be balanced by ensuring its rng values are fairly applied and can come into effect for either sides.


lol
5 Feb 2021, 18:51 PM
#172
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 18:48 PMMakros


Have you read this thread? Because your questions are answered.
Yes its very rare, lose a match because abandon. But this extended unnecessary matches and are very frustrating. And when it´s so rare, why not remove?

No, it´s exist enough situations in this game, where you can´t do this. And you can´t play around, because good player must make dives.


good players can make dives even with abandon on. /shrug.

i would say it is rare to lose game just because abandon happen

abandon meanwhile, is much less rarer than the above. aka. abandon is much more common than it is losing a game to abandon.

as such, why remove the possibility of using enemy tanks, a core mechanics created for coh2.
5 Feb 2021, 18:55 PM
#173
avatar of JPA32

Posts: 178



how many games have you lost to abandon btw? do you just critise this mechanical because it does not conform to predicable expectations?

the counterplay is to destroy or recrew your abandon tanks. i mean if you allowed the opponents to crew and repair and reused against you, why cant you do it faster than them?


Did you read anything I said? Do you comprehend words and concepts? This has nothing to do with my personal experience with abandon. It happens for me, it happens against me. It's fundamentally poorly designed is my point because it doesn't fit with other concepts of RNG the game is based around. The point of RNG mechanics is to provide a working system for conceptual play for strategic purposes while not having every result be purely binary in minor way with a win if I "x" or lose if I "y" way. Abandon and MGC deny strategic play, and if they happen will result in a much more severe I win the game if I "x" (Get the abandoned vehicle) or lose the game if I "y" (Opponent gets the abandoned vehicle).

Yes you can sometimes destroy the vehicle, sometimes you can't. When you can't the game is lost for whoever is on the unfortunate side of the abandon. The defending player is almost always going to result with the abandoned tank because players generally will be fighting over the defending players side of the map and the attacking player will likely have a lot more losses due to being the attacker. Like I literally don't know how to explain this to you any better.

Final try, Accuracy and Pen RNG mechanics good because strategy fun, Abandon and MGC mechanics bad because no strategy not fun.
5 Feb 2021, 18:56 PM
#174
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 18:49 PMPip


So your comparison in football to a 5% chance of a killed vehicle being handed to your enemy is... you subbing in the "wrong" player and the enemy then getting a goal because your entire team then somehow failed to then stop them?

Your team letting a goal through in football isnt random chance, that's being outplayed by your opponent. Are you even aware of what argument you're making?



lol


in my example, you are the better team, dominating, leading 1-0, you decide to sub in an attacker to go for the kill. unluckily the ball hit the posts twice since your attacking change. and even worse luck, a long punt out by the opponent, your last defender, you captain slips, and since the rest of your team is in attack, and the opponent score, its 1-1.

what is the chance that happened to your reliable captain? poor guy.


5 Feb 2021, 19:02 PM
#175
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 18:55 PMJPA32


Did you read anything I said? Do you comprehend words and concepts? This has nothing to do with my personal experience with abandon. It happens for me, it happens against me. It's fundamentally poorly designed is my point because it doesn't fit with other concepts of RNG the game is based around. The point of RNG mechanics is to provide a working system for conceptual play for strategic purposes while not having every result be purely binary in minor way with a win if I "x" or lose if I "y" way. Abandon and MGC deny strategic play, and if they happen will result in a much more severe I win the game if I "x" (Get the abandoned vehicle) or lose the game if I "y" (Opponent gets the abandoned vehicle).

Yes you can sometimes destroy the vehicle, sometimes you can't. When you can't the game is lost for whoever is on the unfortunate side of the abandon. The defending player is almost always going to result with the abandoned tank because players generally will be fighting over the defending players side of the map and the attacking player will likely have a lot more losses due to being the attacker. Like I literally don't know how to explain this to you any better.

Final try, Accuracy and Pen RNG mechanics good because strategy fun, Abandon and MGC mechanics bad because no strategy not fun.


i watched dozens of tightrope and ae casts. i played dozens of 2v2 rank 1000. i dont remember an abandon tank becomes an i win thing. it is still a p4, a tiger, a t34, a sherman, a cromwell, a whatever, it stills need to be recrew, it can still be countered even in enemy hands, just like any tank...

again, i feel like you are just arguing against the concept from an elitist pov discussion for sake of discussion, rather than something that has badly affected the game.

now to be fair, the OP may have just lost a rare abandon game, and felt the need to rant and started this topic.
Pip
5 Feb 2021, 19:18 PM
#176
avatar of Pip

Posts: 1594



in my example, you are the better team, dominating, leading 1-0, you decide to sub in an attacker to go for the kill. unluckily the ball hit the posts twice since your attacking change. and even worse luck, a long punt out by the opponent, your last defender, you captain slips, and since the rest of your team is in attack, and the opponent score, its 1-1.

what is the chance that happened to your reliable captain? poor guy.



~
Your ball didn't "unluckily" hit the post twice. The guy kicking the ball fucked up twice and missed. That isnt random, that is him not being good enough.

You are fundamentally misunderstanding what "Randomness" is.

"In chess you unluckily lost your bishops early" is analogous to what you're trying to argue.



i watched dozens of tightrope and ae casts. i played dozens of 2v2 rank 1000. i dont remember an abandon tank becomes an i win thing. it is still a p4, a tiger, a t34, a sherman, a cromwell, a whatever, it stills need to be recrew, it can still be countered even in enemy hands, just like any tank...

again, i feel like you are just arguing against the concept from an elitist pov discussion for sake of discussion, rather than something that has badly affected the game.

now to be fair, the OP may have just lost a rare abandon game, and felt the need to rant and started this topic.


Nobody cares about your anecdotes dude, nor do they care about your invented scenario of "someone losing because of abandon and being mad".
5 Feb 2021, 19:20 PM
#177
avatar of JPA32

Posts: 178



i watched dozens of tightrope and ae casts. i played dozens of 2v2 rank 1000. i dont remember an abandon tank becomes an i win thing. it is still a p4, and tiger, a t34, and it stills need to be recrew..

again, i feel like you are just arguing against the concept from an elitist pov, rather than something that has badly affected the game.


Your judgement of balance is already lacking given your insistence that the Brumbar is now UP with a 3% addition chance to Pen against it. It does not surprise me that you lack any and all understanding of the concept of resource advantage.

This does not come from an elitist perspective. It comes from a perspective of basic understanding of the game and it's working mechanics enough that I can freely comment on topics I can conceptually and practically understand. You should opt to post less authoritatively on topics you have little understanding of and seek to be more inquisitive from those who do. Eventually with enough learning you'll even reach a point where you can provide meaningful contribution yourself.

For an example, I just a few months ago considered Ass grens OP. Instead of whining and complaining how they're unbeatable I took the time to do a little research, play more games, and come to understand how to properly beat them with better unit positioning and a more tailored strategy to countering them. Now I can impart that wisdom onto others instead of perpetually complaining that they ruin the game.
5 Feb 2021, 19:22 PM
#178
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 19:18 PMPip

~
Your ball didn't "unluckily" hit the post twice. The guy kicking the ball fucked up twice and missed. That isnt random, that is him not being good enough.

You are fundamentally misunderstanding what "Randomness" is.

"In chess you unluckily lost your bishops early" is analogous to what you're trying to argue.



Nobody cares about your anecdotes dude, nor do they care about your invented scenario of "someone losing because of abandon and being mad".


sometimes a tank round hits right at the turret critical point, bom turret down
other times the rounds hit the sides and bom your tank surviability goes down, but the turret still works.

like football, a shot may have that slightly too much lift that it spins a few cm off and hits the post instead of the goal. nothing wrong with player qualities.

/shrug.
Pip
5 Feb 2021, 19:25 PM
#179
avatar of Pip

Posts: 1594


like football, a shot may have that slightly too much lift that it spins a few cm off and hits the post instead of the goal. nothing wrong with player qualities.

/shrug.


Yes it is due to player qualities. That's you kicking the ball incorrectly, a modern football is designed to fly predictably.

You're still trying to argue that a football being a "few centimeters off" is somehow comparable to handing an opponent a vehicle in CoH2 through a 5% chance, and I have no clue if you're intentionally being obtuse or not.


sometimes a tank round hits right at the turret critical point, bom turret down
other times the rounds hit the sides and bom your tank surviability goes down, but the turret still works.


Non sequitur.
5 Feb 2021, 19:28 PM
#180
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 19:20 PMJPA32


Your judgement of balance is already lacking given your insistence that the Brumbar is now UP with a 3% addition chance to Pen against it. It does not surprise me that you lack any and all understanding of the concept of resource advantage.

This does not come from an elitist perspective. It comes from a perspective of basic understanding of the game and it's working mechanics enough that I can freely comment on topics I can conceptually and practically understand. You should opt to post less authoritatively on topics you have little understanding of and seek to be more inquisitive from those who do. Eventually with enough learning you'll even reach a point where you can provide meaningful contribution yourself.

For an example, I just a few months ago considered Ass grens OP. Instead of whining and complaining how they're unbeatable I took the time to do a little research, play more games, and come to understand how to properly beat them with better unit positioning and a more tailored strategy to countering them. Now I can impart that wisdom onto others instead of perpetually complaining that they ruin the game.


i dont think voicing against the removal of core mechanics like abandon and mgc is due to lack of basic understanding of the game.

again, your post proves what i felt earlier. about the elistist pov, discussing on concepts like this, concepts over in game results, about shooting down people, about randomness is bad mechanics, about the need to align with the hulks and the 'pros', about lack of contribution because some are not elite enough to join in the chorus for removal of abandon.

i guess life is bad mechanic too. :faint:
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aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM

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