what? im open with tweaking abandon and randomness but against completely dropping it unlike pip
im definitely against the elitist view that randomness is a low skill low effort mechanic
Okay. In that case let me try to explain the point of RNG mechanics in a way that helps you differentiate good and bad rng.
So lets take a Gren vs Conscript match up. In every case that occurs (not just arbitrary ones), accuracy dictates that the Grens will win at long range because their long range accuracy chance is higher than the conscripts. The random roll of accuracy says that when given the odds, Grens will hit more shots at distance killing and forcing away the cons. So as the Soviet player, your goal is to maximize your accuracy by getting as close as possible since your numerical superiority and higher relative accuracy at close range will out muscle the Grens and force them away. This is how to use RNG mechanics to provide a dynamic and interesting fight because there is always the odds that the Conscripts at long range will plink a Gren model early, or the Grens will bully the Cons but in likely odds the winner will be whoever takes the engagement correctly and at worst you will have a 40 to 60 Manpower penalty for not being in the gods favor. Hardly a punishment but enough to keep things interesting. This is a core tenant of the game in many facets.
Now, when you take abandon or MGC mechanics. Things turn a lot harder in a negative way. The high rarity of these instances means that you cannot actively frontline consider them when making decisions as they often run counter-productive to winning an engagement. Not to mention if you were to consider them as your primary concern, games would quickly become defensive slogs with no interesting attacks and mere poking at each other from distance. Some people might like that but lord are they boring to play and to watch. But anyway, when looking at the other instance of RNG in the above paragraph, the main selling point is that it provides a constantly applying dynamic way to maneuver and take engagements to provide yourself the highest chance of success. You cannot fundamentally do this with abandon or MGC because they are arbitrarily divvied out by raw rng with no pre-emptive counter play. They happen on a whim and when they do happen in such an uncontrollable fashion you often lose the game as you've taken a roughly 400-800 Manpower disadvantage, and a 100 - 200 Fuel Disadvantage. This is harsh and destructive unlike a small engagement that results in a minor manpower loss. Those resources going directly to your enemy or being taken away from you in these instances is unpreventable in any logical scenario.
I just want you to see how it's not the act of RNG that people are upset with seeing as the game is based around the concept, but the implementation of it that goes against core game philosophy and only causes frustration when it occurs. It's a mechanic that actively hurts the game.