stop chasing 'viewerships', tournments, cups imo.
it is a game, it is meant to be fun, to be creative, to be different.
not a modelling catwalk of copy and paste-ah popluarity for eek-sports money.
SC2 sucks, couldnt keep my interest for a few days. Does it matter if Blizzard 'made the right call'? Hell no.
You should make a game which everyone wants to play. Both the casual and the one who is trying to improve in the ladder. What i'm pointing out, is that in the last 10 years or so, the trend on RTS has moved away from the traditional PvP model, at least in terms of catching the most amount of people possible.
If this game had the same accessibility and modes as SC2, i'm sure way less people would play automatch. This game has no "ladder" anxiety cause there's no difference between playing casually or trying to improve your rank as they are put in the same pool.
SC2 doesn't sucks, it's simple not for your taste. Objectively is a great game, because it not only good for those who like it for their 1v1 PvP mode, but for whatever else it can offer.
This is why it's sad to argue with people who lack a broader perspective or talk through ignorance. I'm not saying to copy 1:1 the gameplay of SC2. It would never work for COH2. What i'm saying is to copy what things would benefit the game.
You can complain all you want about the direction of the game, the reality is that more people are playing the game right now than what they did back in 2013.
BTW: i'm in the boat of not removing things, just making less stupid their requirements and effects. I prefer RNG which creates scenarios that makes the player have to react in a different way, not just removing options from the player.
-Main engine dmg is way better than having a random immobilization. Leave that for specific mines.
-Rather than randomly have main gun destroyed, i would rather have things like turret lock, injured loader (basically worst RoF), MG gunner disabled (for those with an MG upgrade), why not have a crit which reduces vision of a vehicle. Or one that affects targeting so you can only do attack ground. Anything other than disabling your main gun through a random dmg source.
I wouldn't mind MGC if it procs after say the vehicle is lower than 20% HP, the vehicle already has some sort of crit (engine dmg) and someone uses another snare.