To me it always looked like a hastily made unit that was quickly ported over from the campaign. It devalues many doctrines.
Some thoughts:
- Veterancy 1 Blitz replaced by Smoke Shell
Blitz is an offensive ability mostly meant for flanking and chasing, or a quick getaway. The Command Pz4 has no use for it. It has some mobility bonuses with veterancy, which are more than enough for its role.
- The aura is again exclusive and is affected by veterancy. Alternatively, turned into an active ability similar to the Artillery Field Officer's.
The aura right now is too blob friendly. It also lacks a tooltip on the grid like other passive abilities.
- Review the main gun's performance. The short barrel gun is interesting and the tank doesn't have to be a clone of the regular Pz4. Alternatively, consider shared veterancy.
Further options include, instead of retaining an aura, one or more of these shell types:
Kt. Kw. K Canister shot, an anti-infantry AOE target ability.
K.Gr.rot.Pz An APC shell, could be a stun shot, or merely something like the Puma's "Aimed Shot".
To add onto this: Give the Command P4 a smoke and regular barrage ability, in a similar vein to the Scott. (Not exactly historical, but an idea)
Other suggestons; Mark Target abilities, calldown artillery abilities, the ability to call down a Suppressing strafe.
Combined, these abilities would give the Command P4 an interesting presence as an unit that can help to deal with most types of enemy unit, but at a heavy cost regarding Munitions. It would also obviate the need for any auras, which I really would prefer to be generally gone from the game. It's much more interesting to have interesting abilities to have you control units properly, rather than just parking them near "real" units.
The tank's regular gun could then be left anemic, without meaning that it's a pretty shit unit by itself.