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[Winter Balance Update] OKW Feedback

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20 Dec 2020, 06:16 AM
#301
avatar of Olfin

Posts: 167



Are we talking about the hetzer? Damage not impressive? That thing goes through infantry like warm knife through butter. It's best used as a flanking weapon. If the AT gun does not get the first shot in, most likely you will be able to burn the whole area. 180 armour + 640 HP ensures that it can survive one snare and target size of 15 (smallest of all tanks I think) can be utilized to great effect. People mostly just charge in head on with it and get wrecked. Right now it probably comes a bit too soon. It's not OP nor anything, just the timing might be a bit wonky. Don't know TBH.


I just use it a few times and it takes some times to start killing the models , I think the Soviet KV more powerful in this area , but I could be wrong .

Yes, maybe it came too early ,and maybe not this need some testing.
20 Dec 2020, 18:12 PM
#302
avatar of Olfin

Posts: 167

Hi every one.

Maybe we should make the Mechanized Headquarters side tech too, similar to the last changes for the Battlegroup headquarters, I think this is even better since we started with Battlegroup , why not making the same thing for mechanized.
My suggestion is like this:
  • build require 20 fuel and 120 manpower with the Walking stuka available in the beginning since it is not that usfule until it vet , and it is easily dodged , so it may have more time for vet.

  • Light vehicles upgrade will issue Panzer 2/Puma for 25 fuel and 80 manpower.

  • Repair Pioneers cost stay as it is

  • Now we need to build both Battlegroup and Mechanized, or one of them fully upgraded to be able to build Schwerer Panzer Headquarter similar to the American faction.


It maybe be not that good idea, but it could inspire a better version of it.
So what u think ?
20 Dec 2020, 18:42 PM
#303
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post20 Dec 2020, 18:12 PMOlfin
Hi every one.

Maybe we should make the Mechanized Headquarters side tech too, similar to the last changes for the Battlegroup headquarters, I think this is even better since we started with Battlegroup , why not making the same thing for mechanized.
My suggestion is like this:
  • build require 20 fuel and 120 manpower with the Walking stuka available in the beginning since it is not that usfule until it vet , and it is easily dodged , so it may have more time for vet.

  • Light vehicles upgrade will issue Panzer 2/Puma for 25 fuel and 80 manpower.

  • Repair Pioneers cost stay as it is

  • Now we need to build both Battlegroup and Mechanized, or one of them fully upgraded to be able to build Schwerer Panzer Headquarter similar to the American faction.


It maybe be not that good idea, but it could inspire a better version of it.
So what u think ?

Designing the T2 truck to work similar with T1 would be be an improvement.

Stuka not requiring further tech is a big no. The unit should be available later not earlier.
20 Dec 2020, 18:57 PM
#304
avatar of Olfin

Posts: 167

jump backJump back to quoted post20 Dec 2020, 18:42 PMVipper

Designing the T2 truck to work similar with T1 would be be an improvement.

Stuka not requiring further tech is a big no. The unit should be available later not earlier.


Then maybe Panzer 2 instead of the Stuka , and increase the Mechanized build time, so it doesn't come too early.
20 Dec 2020, 19:13 PM
#305
avatar of Mr. Someguy

Posts: 4928

I struggle to see what Mechanized could be broken up into without reshuffling units. The Stuka, Luchs, and Puma are all much too strong to come any earlier than they currently do. Locking all these units behind Tech and having the truck itself just grant you your base unlocks (weapon upgrades, abilities, and MG 34) is a possibility, but not a very fine one imo.
20 Dec 2020, 19:20 PM
#306
avatar of Olfin

Posts: 167

I struggle to see what Mechanized could be broken up into without reshuffling units. The Stuka, Luchs, and Puma are all much too strong to come any earlier than they currently do. Locking all these units behind Tech and having the truck itself just grant you your base unlocks (weapon upgrades, abilities, and MG 34) is a possibility, but not a very fine one imo.


Yes, u are right.
maybe it could have 221 in the beginning,
and the rest with upgrade, and of course replace the 221 in Elite Armored Doctrine with something else, I think this would be very good, and better than the current state, because OKW really need more diversity and options, it has the worst tech since it launch.
20 Dec 2020, 19:21 PM
#307
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post20 Dec 2020, 18:42 PMVipper

Designing the T2 truck to work similar with T1 would be be an improvement.

Stuka not requiring further tech is a big no. The unit should be available later not earlier.

And which mechanized unit would you put there then?
Would it have 3 minute build time to balance how early it would come?
Or 30 more fuel cost, so it doesn't pop in 4th minute?
20 Dec 2020, 19:23 PM
#308
avatar of Olfin

Posts: 167

jump backJump back to quoted post20 Dec 2020, 19:21 PMKatitof

And which mechanized unit would you put there then?
Would it have 3 minute build time to balance how early it would come?
Or 30 more fuel cost, so it doesn't pop in 4th minute?


See my last answer ,
I think it is a better solution.
20 Dec 2020, 19:30 PM
#309
avatar of Vipper

Posts: 13496 | Subs: 1

I struggle to see what Mechanized could be broken up into without reshuffling units. The Stuka, Luchs, and Puma are all much too strong to come any earlier than they currently do. Locking all these units behind Tech and having the truck itself just grant you your base unlocks (weapon upgrades, abilities, and MG 34) is a possibility, but not a very fine one imo.

The problem with different cost for T1 and T2 trucks is because other things come with them also like faust/hmg/st44.

There is little reason for the access of these thing to connect with truck choice. My suggestion is that truck cost the same and the unlock actually moves to T0 as a side tech.

I would even be temped to move Leig to T2 and Stuka to T1.
20 Dec 2020, 21:13 PM
#315
avatar of SgtJonson

Posts: 143

I agree that its a bitter problem that faust/mg etc are tied to the truck tier one wants to set up.
Maybe starting a similar approach with the repairman spawning directly - but thats just useless since there will be no vehicle to repair :D :D

There was an idea on the forum to switch Luchs and AAHT, but i doubt it´s fitting the now already updated battlegroup HQ which is ablolutely fine in the prepatch
20 Dec 2020, 23:25 PM
#316
avatar of thedarkarmadillo

Posts: 5279

I think the volks stuff being behind a truck and the cheaper one being infantry focused makes a good dynamic. You either rush med for heals and upgrades or delay for mech and have a more mechanized focus.
20 Dec 2020, 23:38 PM
#317
avatar of Vipper

Posts: 13496 | Subs: 1

I think the volks stuff being behind a truck and the cheaper one being infantry focused makes a good dynamic. You either rush med for heals and upgrades or delay for mech and have a more mechanized focus.

I am not even sure it work like that since it really depends on where the truck is actually placed...

The only think medic probably give faster is the HMG access since one has to research the faust/ST44.

Since ST44/Faust is practically for T1 a side tech I see little reason why not to turn into a proper side. It will make things simple and normalize the tech.
(extra bonus will that will not hear again the "axis free" theory)
21 Dec 2020, 00:53 AM
#318
avatar of mongman

Posts: 27

would this ever work for OKW, I've had thoughts about this for a while but never bothered suggesting it

PUTTING stuka in t4, moving flak halftrack into t3 mechanized and turning it into a cheaper and more dedicated anti air platform, moving obers into t2 and with the new changes keeping them behind the tech lockout or keeping the mg34 unavailable till t4 and having them as a proto pzgren squad

this way all the 'mech' stays together and obers come a bit earlier for vet and incentivizes more infantry play and a progress through buildings

thoughts?
21 Dec 2020, 06:08 AM
#319
avatar of Olfin

Posts: 167

jump backJump back to quoted post21 Dec 2020, 00:53 AMmongman
would this ever work for OKW, I've had thoughts about this for a while but never bothered suggesting it

PUTTING stuka in t4, moving flak halftrack into t3 mechanized and turning it into a cheaper and more dedicated anti air platform, moving obers into t2 and with the new changes keeping them behind the tech lockout or keeping the mg34 unavailable till t4 and having them as a proto pzgren squad

this way all the 'mech' stays together and obers come a bit earlier for vet and incentivizes more infantry play and a progress through buildings

thoughts?


This looks good, except the part of mg34 being in T4.
21 Dec 2020, 06:25 AM
#320
avatar of Olfin

Posts: 167

jump backJump back to quoted post21 Dec 2020, 00:53 AMmongman
would this ever work for OKW, I've had thoughts about this for a while but never bothered suggesting it

PUTTING stuka in t4, moving flak halftrack into t3 mechanized and turning it into a cheaper and more dedicated anti air platform, moving obers into t2 and with the new changes keeping them behind the tech lockout or keeping the mg34 unavailable till t4 and having them as a proto pzgren squad

this way all the 'mech' stays together and obers come a bit earlier for vet and incentivizes more infantry play and a progress through buildings

thoughts?


I Inspired from your suggestion the following.

1- Battlegroup will include m34 and lelg available from the start, and ober after upgrade(maybe having additional side tech to enable Ober to upgrade there weapon, or lock the Ober weapon upgrades until T3 or T4 being built).
2 - Mechanized will include flak half truck and Infrared half truck from the start, and Panzer2 and Puma after upgrade.
3 - T4 will include Stuka from the start, and the P4, JP4 and Panzer after upgrade.

What is your thoughts?
I hope that balance team will take our suggestions in mind ,and make something useful from them.
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