What I am saying is that economy decisions are much more complicated since the whole game has been balanced over years to allow for these play styles.
Demanding 200 MP for a side tech in a Penal build is different from demanding 200 MP from a Conscript build, since Penals will bleed you like hell and scraping 200 MP together can become quite a task. Similarly, demanding fuel for side grades is also different. For example, fast capping Conscript builds allow you to generate more early fuel income compared to slow starting Penal builds. So is demanding 10-15 fuel more from a Conscript player by minute 7 really that worse? Maybe not, because he (at least partially) generated more income at the start of the game.
fast capping con squads leaves you with no support, the prospect of fast capping with cons is offset by lacking literally any sort of support at all- something unique to the soviet alone. economy hypotheticals is difficult to discuss for the reasons you mentioned, but that does not change that there is an additional cost to using conscripts to their full potential while the cost of using other mainlines is spread out across multiple factors.
basically, buying a super niche tool that you will (or can) only use for 1 job is a tougher pill to swallow than the same priced, or even more expensive tool that can be used for anything, even if that "use anywhere" tool has a working cost because the purchase price can be spread out so the working "per unit" cost of it can be applied to the job.
i hope that makes sense to what im saying
Correct and the point is that Grenadier arrive later than all other mainline infatry while tying down the pioneer. That is why Ostheer have one of slowest start in the game. That is why when people play ostheer they avoid vanilla grenadiers like the plague.
In sort "grenadier is cheapest mainline infatry" means nothing, it simply smoke mirror to create an illusion than ostheer have some sort of early game advantage which they simply do not.
In early game grenadier cost 80+240+240+240 to buy and in late game both conscripts and grenadier cost 240 to buy.
people avoid grnes because they can. in live you can make up the difference with ostroppen and fill in the punch with fast pgrens. there is no need for grens. you dont need their snare and you dont need their DPS. the mg42 zones well enough to make up for ostroppen lack of teeth and there is no place for grens in this meta.
im not smoke and mirroring anything, grens cost 240 all game and that all you will ever pay for them. the 80mp doesnt apply directly to them, one does not include the cost of hammer or anvil when balancing comet or churchill because theres more to the upgrades than JUST that single unit, as with ost t1.
i must say its Ludacris that you are attaching the tier cost to grens as if its anything more than a token to get access to 3 units and deny the con upgrades as cost inflating despite them doing nothing but unlock things for cons and cons alone.