Maybe you thought you were using HVAP rounds?
Either that or a bug.
I was surely using the HVAP rounds.
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Maybe you thought you were using HVAP rounds?
Either that or a bug.
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Changes for the USF faction in the latest update of the mod: https://community.companyofheroes.com/discussion/comment/288466#Comment_288466
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USF pop exploit fix is pure genius. WC51 change should put an end to overuse of this doc. I salute you balance team o7
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Changes for the USF faction in the latest update of the mod: https://community.companyofheroes.com/discussion/comment/288466#Comment_288466
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Do you ever plan to do any sort of changes on the Pershing? I haven't seen it in teamgames in a long while now, both when playing or spectating.
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1. M1918
If it isn't highly rated compared to other droppable weapons. O think ot shouls be remained as 33%. for fairness.
2. M2 50cal
Don't change it. why you guys keep removing differnces btw factions?
Anyway Mg34 and Mg42 has its slow setup time cuz it has a really big cover radius, 120°. And soviet has 6 men.
But without other change just nerfing M2? If you are not happy about m2 movement cuz it is <different> from mg42, why don't you make its radius 120°?
3. packhowi.
it is 340mp, 70 more expensive than okw isg and requires more men.
Shouldn't it be powerful if it is <paired> situation?
4. Scott
It comes out at the final tech and is designed to deal with support weapons, infatries Cuz usf doesn't have non-doctrinal massive artility like panzerwerfer, stuka and katty.
Fine, I can take other changes, but why range 50?
It is damn M8A1 <Howitzer MOTAR> carrier. It is fucking motar not a assault gun like a stug G or brumbar.
if it has to be range 50, make all other mortars, mortar carrier from ost usf range 50, too.
5. jackson
vet2 pen still needs against heavy tank.
And shouldn't vetrang units can't be poweful? why are you making axis tanks can pen allies one easily but why veteran
allies tanks can't? If it isn't no longer need its vet2 penetration bonus, why can't you just leave it?.
6. Wc51
At least give him armor buff and accuracy bonus or nerf to 40, not 35
why so you erase usf traits? You nerfed its ability. why you should erase crew system?
it is worsen version of wc51 before wc51's 45 range change patches.
Remember wc51 came out with guns in that time.
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"The pack howie is powerful, the issue was that it was TOO powerful. Whether the changes were "too much" remains to be seen."
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...But it's alright for the Walking Stuka to come out at CP3 and wipe out defensive positions and multiple squads (Pack Howitzers included!) in a heartbeat, though, right?
If the pack howitzer is receiving a ~33% AOE nerf, then its MP cost needs to be markedly reduced as well. Weakening its performance but leaving its cost at 340 makes no sense at all. A USF player might as well just go for some cheap mortars and skip the unit altogether, which is what Axis fans seem to want, and to whom they're being catered by the balance team.
Again, a point which you completely dodged from prior posts is the fact that the USF has no strong non-doctrinal artillery like the Panzerwerfer, Katyusha, Walking Stuka, or UK Base Howitzers. The Pack Howitzer and the M8A1 Scott are all the non-doctrinal artillery a USF player has, and they were already weak options to begin with compared to said weapons. And yet, some people are still complaining about these weapons, while they busy themselves Stuka-ing Allied positions at CP3. Even if the Scott were as good as the Stuka, one can't even field it until the Major comes out. Meanwhile, the LEIG slaps mortars, MG's, and infantry around while costing just 30 MP more than a mortar.
I find it really tiring to play with the same few USF commanders again and again, knowing that powerful non-doctrinal artillery options don't exist, and knowing that there is only 1 USF commander with a heavy tank (though it's got no more HP/armor than a Panther, and so isn't really a 'heavy' tank, anyway)...
The USF will simply have to receive comparable non-doctrinal artillery to become competitive late in team games. Do you have any opposition to that, Pip?
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If you're counting UKF base artillery then you should be counting Major Artillery.
The walking stuka isn't an analogue to the Pack Howitzer or Scott, it is strong against team weapons but not terribly strong vs infantry squads when compared to other rocket artillery due to it's accurate rocket impacts, if you're losing "multiple squads" to it then you are making a mistake.
The LeIG is also an interesting comparison to the Pack Howitzer. It's accurate, and has 20 more range than a mortar, but it's AOE is very small when compared to similar weapons. The Pack Howitzer in comparison, has another 20 range on top of that, possesses average damage (Which becomes ludicrously high with HEAT), ludicrously high AOE (Being toned down this patch, but it was more than double the LeIG's AOE if Stein's chart is to be believed) Oh, and it also has a White Phosphorous Barrage.
The Pack, along with the Scott, give the USF powerful, long-ranged bleeding tools, that both have actual attacks when they aren't firing a barrage (unlike the Stuka, incidentally). Again, i'm not sure why you think they're an analogue to Rocket Artillery, though if you'd really like to make the comparison for some reason, the Pack Howitzer costs 50 less MP and doesn't cost any fuel. The Scott also costs 130 less manpower and 25 less fuel than the Stuka. The population (Pack 8, Scott 10, Stuka 12) are also rather different.
The Calliope is doctrinal, but is arguably the strongest and least vulnerable rocket artillery in the game.
You're welcome to use the USF mortar instead, if you do think that's somehow a comparable tool. I don't know where the Pack Howitzer stands in the USF arsenal at the moment, but you're making some pretty ludicrous arguments.
The Pack, along with the Scott, give the USF powerful, long-ranged bleeding tools, that both have actual attacks when they aren't firing a barrage (unlike the Stuka, incidentally). Again, i'm not sure why you think they're an analogue to Rocket Artillery, though if you'd really like to make the comparison for some reason, the Pack Howitzer costs 50 less MP and doesn't cost any fuel. The Scott also costs 130 less manpower and 25 less fuel than the Stuka. The population (Pack 8, Scott 10, Stuka 12) are also rather different.
You're welcome to use the USF mortar instead, if you do think that's somehow a comparable tool. I don't know where the Pack Howitzer stands in the USF arsenal at the moment, but you're making some pretty ludicrous arguments.
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Major artillery produces a flare, alerting the enemy to the oncoming barrage. Walking Stukas and Panzerwerfers do not, and you know this very well. I spread my forces out as much as possible against OKW players - I'm not stupid. But the span of the Stuka strike is wide, and there are *multiple* bombs that can hit *multiple* squads. And if you water your force concentration down too low in an area, do you really control it?
As for your comments about the LEIG, as I said - if you want to weaken the Pack Howitzer, let's say, to the LEIG level, then the pricetag should come down as well. Problem solved. Furthermore, the White Phosphorous doesn't come until Vet 1.
When it comes to the Pack Howitzer, you're wrong about it not requiring fuel. You have to pay fuel to unlock the Pack Howitzer in the first place. And, in any case, it cannot be driven away in a hurry like the Panzerwerfer or Walking Stuka - so why would it cost fuel? The Pack Howitzer doesn't have an engine.
You're making my point for me. Again, the USF has no non-doctrinal rocket artillery. The only non-doctrinal artillery the USF has is the Pack Howitzer and the M8A1 Scott. And now they're both being substantially weakened. Do you understand how that might be a problem in team games?
Which part of my argument is ludicrous? The part where I'm factually pointing out that the US has no non-doctrinal rocket artillery, but has some weaker weapons, the Pack Howitzer and the M8A1 Scott, which are now being significantly weakened?
P.S.
You dodged my question about adding non-doctrinal rocket artillery to the US faction to balance its late-game feasibility in team matches. Do you think that would be fair?
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...But it's alright for the Walking Stuka to come out at CP3 and wipe out defensive positions and multiple squads (Pack Howitzers included!) in a heartbeat, though, right?
?
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Just so we're clear here, are you referring to the Stuka plane or the Stuka rocket arty that costs 100 fuel and only barrages with a very distinctive sound effect to let the enemy know to scatter if they can? Because if you are really choosing to compare the rocket arty that cost quite literally in the realm of allied medium tanks for cost and will delay the okws own armour by that much to a manpower only super mortar.... That's not really an apt comparison....
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