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cool, noone cares. Take your pettiness elsewhere and stay on topic.
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Try to follow your own advice and stop making 10 post talking about grenadiers in thread about panzer grenadiers.
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cool, noone cares. Take your pettiness elsewhere and stay on topic.
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Posts: 1563
The unit arrives way too early, pretty much negates the idea that Allies have better "mainline" infantry. It should go back to the building with the AT gun.
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Well this thread is about PG and not grenadiers, but what you are suggesting will simply lead to more power creep.
It is the allied infatry that need to adjusted and not the lmg grenadiers.
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Any thread about Pgrens will invariably include discussion about LMG Grens.
It's powercreep yes. Ideally you'd tone down all Allied infantry's endgame performance slightly and then also tone down most of Axis doctrinal infantry (everything except Volks and Grens pretty much). I doubt it's gonna happen, because buffing Volks and Grens to be on par with other infantry in the endgame is much easier.
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How is that relevant? Ostheer was designed with 0CP call in infantry (assgrens and osttruppen) to supplement their stock roster, as well as 5min (4 now thanks balance team) elite infantry. They're not as dependent on their stock mainlines as other factions because that's how they were designed and that's how it still is. Doesn't make Grens a bad unit, Ostheer was always designed to have options.
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Penals’ comparison is Panzerfusiliers, not Panzergrenadiers.
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That is simply a Myth.
Every new change creates a ripple affect with unpredictable consequences. It far easier to roll back some of the buffs allied infantries have received over the years than to venture into uncharted areas and add another buff to grenadiers.
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Rifles can freely push them, Tommies can freely poke them from range.
Where one need one unit, ostheer need two. Lets say cons vs Volks match up, even if cons would have to retreat after engaging volks at close range, volks would most likely have to be retreated aswell. Its a small but win. Both USF\UKF can engage unsupported grens, with minimal casulties.
As I was saying before, on paper and as a raw stats unit, grens are fine and good. But in reality they are put in such environment vs USF\UKF that playing with them is just painfull, considering you are in constant full disadvantage if you are not bringing some specific toys.
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Grens arent starting with LMG, if they were then ppl would have picked them always. This window of playing vannila grens vs USF\UKF, is the whole deal breaker for all this "lmg grens" mambo jambo.
How does the 251 reduce the amount of MP a gren section lose while traiding?
I can't, but I can help you understanding the game in a way you will be able to do more than just trolling on this forum.
In what way?????
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I don't like their design, but it's not an excuse to buff Grens so they can 1v1 sections. Same with riflemen.
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Rolling back is a terrible idea,...
it's just endgame performance of double BAR Rifles, double Bren bolstered Sections and 7 men Cons that are the problem.
Unironically think all of the popular Allied mainlines could have 5% RA of their last veterancy buff removed and as compensation have their upgrades made cheaper. Afterwards you'd remove like 5-10% accuracy from the last veterancy buff of most Axis doctrinal infantry or something similar.
But not many would agree, so I'd be willing to vouch for STG Volk / LMG Gren buffs.
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I never was proposing that. The only single proposial I was making is to somehow look at ost early game power carriers like MG42. Because if some of MG42 power was taken and relocated towards vannila grens, to rufly keep everything at the same lvl of power as this combination providing right now.
This will be a nerf to cheesing with skipping T1 (because MG as itself will be weaker) and make vannila grens more plesent to use when they are not supported. They still will be weaker, but still should pose threat to more expensive inf, just like cons do to volks, if enemy engage them badly.
In other words, lets say if MG42 represents 90% of ost early game and Grens 10%, in my opinion it should be 60% for the MG42 and 40% for grens.
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Posts: 1979
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bumped... the balance team should consider fixing this 0 minute Penals nonsense... no reason for them to come out this early in any setting
Posts: 1979
bumped... the balance team should consider fixing this 0 minute Penals nonsense... no reason for them to come out this early in any setting
Posts: 13496 | Subs: 1
Undoubly penals are strong, they are however pretty forgiving in terms of wiping power. You can more easely play around them cuz of their slow start, you halt them with the mg42 more easely.
Pgrens however are much more leathal overall, dps is higher, their nade much much stronger.
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