Seems like some people just discovered the thread on announcements. Gonna paste in the opening post.
https://www.coh2.org/news/106880/master-league-3-chaoskrieg-recap-and-onto-the-wc-2020
the ling is already included in OP .
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Seems like some people just discovered the thread on announcements. Gonna paste in the opening post.
https://www.coh2.org/news/106880/master-league-3-chaoskrieg-recap-and-onto-the-wc-2020
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What is the point of this thread?
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the ling is already included in OP .
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At least now, with elchino7 adding critically missing context there is something more then random table.
Still, there is nothing to discuss and I have no idea why this even exists here and apparently vipper does not want to tell either.
Just lock this pointless troll thread and be done with it.
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Sure, go back to the 500VP games with meta commanders and you’ll see it.
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USF mechanized fit better the ChaosKrieg rules than Ostruppen and that's not a question of jeep vs ostruppen but a mid-tier transition from them.
You need the T4 and BrumB/Panther to fully support your Ostruppen transition while USF only need a pair of sherman. Thus USF able to close the game faster.
That's not a question of balance here but variation in powerspike for factions/commanders designed around 500vp matchs.
On a personal note, even if the idea felt more exiting at the beginning, it has been the most boring tournament to watch.
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Imo the whole “tournament niche” thing needs to go. Best maps, best commanders, best factions and fight it out.
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Imo the whole “tournament niche” thing needs to go. Best maps, best commanders, best factions and fight it out.
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250 VP mode = bad idea, pls never again.
Late game factions will never be used...
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Which is the best map?
What are the criteria?
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Non-laney maps. Open maps. Maps with lower number of buildings around key points I guess. Generally the best maps are those that favor flanking and wide open battlefields as opposed to campy/lane-y areas.
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Non-laney maps. Open maps. Maps with lower number of buildings around key points I guess. Generally the best maps are those that favor flanking and wide open battlefields as opposed to campy/lane-y areas.
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In regards to the latter, the newest 1v1 maps generally seem to be liked a lot so that's good news.
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What is a good map is rather subjective. For example I'm sure a lot of good players would agree that open maps that allow flanking are better, yet the most popular 3v3 and 4v4 maps are the laney maps like Port of Hamburg and Red Ball Express, even on the highest levels. Even amongst the top 1v1 players the preference for maps varies wildly. There is no universal rule for a good map. All maps will always favour or disfavour certain factions or playstyles, and therefor favour or disfavour certain players, so it mostly comes down to personal preference what is a good map or not. The only way to really measure how good a map is, is simply by looking at how many people do like it as opposed to how many dislike it.
In regards to the latter, the newest 1v1 maps generally seem to be liked a lot so that's good news.
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Whiteball express is a much better map than all of those combined. Hamburger is down right horrible map. Redball is also bad, low flanking potential, lots of arty spam/elefant/ISU/jagdtiger potential. Just horrible map. Steppes is also a great map. Not gonna comment 1v1 since I consider 1v1 to be a BS mode and not that often in 2v2 to judge. (Whiteball is probably the best designed map there is)