Commandos are too good!
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IR STG44 Obersoldaten (Special Operations and Grand Offensive doctrines) also counter Commandos, because they can detect them from a safe distance and easily out-damage them from this mid range.
I was just about to edit my post with them, but yes, they have even more detection range than the aforementioned scout vehicles.
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yeah ive been asking myself many times why they have smoke on retreat at vet 3
Don't the commandos get that in return for not getting great (or any) combat bonusses with vet3?
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Don't the commandos get that in return for not getting great (or any) combat bonusses with vet3?
The get -10% received accuracy ending up with decent target size of 0.65 and great EHP.
Plus the smoke make them very difficult to wipe them out.
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yeah ive been asking myself many times why they have smoke on retreat at vet 3
Might have something to do with them getting this as a vet3:
While others get something like this:
or
or
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I was actually quite sad to see the Airlanding Officer, who was essentially an officer commando squad complete with smoke and bren expert, be changed into the Assault Officer.
They are helpless against vehicles, as others said, just like the Obersoldaten, Shock Troopers and Fallschirmjaegers.
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I was actually quite sad to see the Airlanding Officer, who was essentially an officer commando squad complete with smoke and bren expert, be changed into the Assault Officer.
I miss the old officer charge ability. :,(
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The get -10% received accuracy ending up with decent target size of 0.65 and great EHP.
Plus the smoke make them very difficult to wipe them out.
Exactly, a very poor bonus for vet3 stats wise. The smoke makes up for it.
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The get -10% received accuracy ending up with decent target size of 0.65 and great EHP.
Plus the smoke make them very difficult to wipe them out.
Going by that, obers must end up with one of most overpowered EHP increases in game with their -29% received accuracy and Passive healing out of combat at vet3.
But if you want to keep this for infiltration troops, let me introduce you to -29% received accuracy storms get to their base 0.75.
So commandos still have weakest vet out there and other squads can easily get better values.
Its nice to make a unit seem OP or strong if you don't provide context or comparison with other units, but as we can see, their vet3 rec acc is not only nothing special, its pretty damn bad compared to others.
Only Falls don't get as low rec acc for an infiltration squad, but then again, their weapons aren't exactly CQC exclusively oriented.
And now I can't wait how you are going to spin vet3 commando vet into being on pair or better then storms, even tho storms get larger bonuses across all stats.
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Going by that, obers must end up with one of most overpowered EHP increases in game with their -29% received accuracy...
Unfortunately I have to explain to you the basic once more:
EHP stand for effective hit points and it used in reference to total squad HPs since for entity comparison Target is enough.
Ober have 4 entities of 80 HP each start with target size 0.7 and at vet 5 have a target size of 0.5.
Their EHP are 457 are vet 0 and 640 at vet 5
Commandos have 5 start with target size 0.72 and at vet 3 have a target size of 0.65.
Their EHP are 555 are vet 0 and g 615 at vet 3.
So they have superior EHP at vet 0 slightly inferior to vet 3 but given that the camo they are fine.
and Passive healing out of combat at vet3.
New flash, Commandos get passive healing earlier at vet 1, and on top that have camo so that they can hide to heal and can even reinforce form gliders.
But if you want to keep this for infiltration troops, let me introduce you to -29% received accuracy storms get to their base 0.75.
Check previous to see what EHP means.
Also check what infiltration troops means because Commandos are air transported troops not infiltration troops.
So commandos still have weakest vet out there and other squads can easily get better values.
If you think ST are superior to commandos you really need to play the game. The DPS drop off ST is simply crippling.
Its nice to make a unit seem OP or strong if you don't provide context or comparison with other units, but as we can see, their vet3 rec acc is not only nothing special, its pretty damn bad compared to others.
Only Falls don't get as low rec acc for an infiltration squad, but then again, their weapons aren't exactly CQC exclusively oriented.
I hate to have to point out this to you but fall stopped being an infiltration squad years ago and are now an airdropped squad. Try installing and loading the game it will help you improve your countless posts.
And now I can't wait how you are going to spin vet3 commando vet into being on pair or better then storms, even tho storms get larger bonuses across all stats.
Spin is your specialty, once more stop projecting your own flaws on to other.
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Going by that, obers must end up with one of most overpowered EHP increases in game with their -29% received accuracy and Passive healing out of combat at vet3.
You are completely right mate. Effective Hit-Points have been discussed to completely mislead discussions. It blows up numbers with a massive effect to higher proportions making units look as if they are OP while In fact, they're not. EHP is just another way of manipulating numbers and it is very also VERY misleading. It spins and turns around the truth. Nobody uses EHP in-game either in the heat of a moment. It's so misleading that anyone could even say that every tank has an EHP from their max HP to infinity. Actually, every unit can be made look OP by misleading numbers by throwing some arbitrary EHP changes to it. I'd prefer people avoiding misleading, spinning and manipulating numbers with nonsense maths just to somehow show that a unit is OP and needs nerfs. There's also the double standard of not using the same approach on units of a different faction for some reason.
Any unit can be made looking to have OP stats if used some weird combo of their EHP EFD DPS ABM or TTK.
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You are completely right mate. Effective Hit-Points have been discussed to completely mislead discussions. It blows up numbers with a massive effect to higher proportions making units look as if they are OP while In fact, they're not. EHP is just another way of manipulating numbers and it is very also VERY misleading. It spins and turns around the truth. Nobody uses EHP in-game either in the heat of a moment. It's so misleading that anyone could even say that every tank has an EHP from their max HP to infinity. Actually, every unit can be made look OP by misleading numbers by throwing some arbitrary EHP changes to it. I'd prefer people avoiding misleading, spinning and manipulating numbers with nonsense maths just to somehow show that a unit is OP and needs nerfs. There's also the double standard of not using the same approach on units of a different faction for some reason.
Any unit can be made looking to have OP stats if used some weird combo of their EHP EFD DPS ABM or TTK.
Stats can be very misleading.
Conscripts have a lot more EHP than grenadiers, but still have only a 50/50 chance of winning engagements.
Likewise, Commandos are a lot more squishy than Obers, despite having more 'EHP', because most weapons do more damage up close, which is the range where Commandos need to go to do any damage, often having to abondon any cover bonus along the way. Obers on the other hand can hapily shoot from max range where they will take a lot less damage from enemy rifles and they don't have to move out of cover.
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