I dont want to jump into deep exeel sheet analysis, with providing all stats for every single heavy tank in the game, but instead I'il try to point out some overall problems presented which are the same for heavy tanks in general, affecting more or less all gamemodes.
What I think is problematic:
- 1) Overall rear armor. Most of heavy tanks has too high rear armor for mediums to fight them. While premium mediums have better chances of penetrating rear amor, all of the stock medium tanks pretty much have stupidly low chances of penetration, even at point blank range.
- 2) Overall perfomance. All of the heavy tanks perfomance is honestly quite poor after nerf. They lack purpose in a way. Pershing is being expensive comet, Tiger is being expensive P4. One might say that the difference is in amount of HP. But damage sponging is a so-so idea.
- 3) Non-single heavy tanks. This is has to do more with churchills and KVs. Most importantly their timing. While chuchill is somewhat alright, but very frustrating to play against, KVs timing feels just ridiculous, considering it comes slightly after first medium, while being proper heavy tank with a proper gun of the medium tank.
- 4) Heavy tanks as a TD meta justification. TDs in general got to the place where are they right now, because of the heavy tanks and mechanics behind them. Weaker TDs = heavy dominance, stronger TD = cost effective against everything.
What I think should be done:
- 1) Lowering rear armor of all heavy tanks. Mediums should have better chances to flank and engage heavy tanks, and player who let mediums flank his heavy tank, should be punished for it. No matter what this heavy tank is. Player who decided to go for medium, shoudnt be punished if enemy player went for heavy tank.
- 2) Damage on deflection. I belive that this mechanic is what CoH2 misses in general and it is possible to add it back. Considering armor combat in CoH2 worked completly differently back in the day and later was rewamped into what we have right now, which is more of vCoH model, deflection is a mechanic which will do good.
- 3) Because of deflection damage and fact that mediums will be an option against heavy tanks, this will bring possability of ajusting TDs to become more oriented to fight heavy targets, while becoming less effective against medium targers.
Ideal scenario would be: AT guns = more of a medium tanks counter, TD = more of a heavy tanks counter.
- 4) With changes like this, heavy tanks like Pershing\IS2\Tiger can recive small part of perfomance back, to actually be good, rather then being more expensive versions of medium tanks in terms of combat perfomance.