Heh, I can make a similar list for OKW from Soviet viewpoint.
1. Sturmpios - Insanely strong vs Soviets because it doesnt have early cqc squad
2. Sandbags - Volks behind sandbags are the most cost efficient unit in the game, you need at least two close range infantry squads to dislodge them
3. Fast repair - OKW needs a single enginner squad and also has repairs at base while soviets need 2-3 enginner squads to be effective, taking up pop cap
4. Stuka - straight out broken, distance doesn't affect scatter
5. PzII and Puma - Super reliable Anti Infantry and Anti Vehicle combo, very high wipe potential, Puma has smoke too, only weakness is price
6. Map hack - the kübel's vet1 and the uhu's ability shuts down any flanking attempt
7. Pop Cap - 100 Pop OKW army straight up beats 100 pop Soviet army, OKW has far better units
8. PzIV - insanely strong all rounder
9. King Tiger - Wipe machine, excellent range and strong AT, unbeatable on certain maps
10. ISG - more range than regular mortar thus hardly counterable, op
11. Panther - best tank hunter tank
12. Raketen - can retreat, obviously op
13. Pfusiliers - even stronger than volks late game, has a better snare ability and can launch flares, shuts down any vehicle play
14. Obers - just unbeatable, at long range their lmg, at close range their nade shreds infantry
(for those who don't get it I'm just being sarcastic)
((jokes aside, I'm not really seeing this thread getting anywhere, lock maybe?))
This thread contains more substance than 99% of threads in this forum. Why would it be closed? If anything mods could clean up the banter comments.