Heh, I can make a similar list for OKW from Soviet viewpoint.
1. Sturmpios - Insanely strong vs Soviets because it doesnt have early cqc squad
2. Sandbags - Volks behind sandbags are the most cost efficient unit in the game, you need at least two close range infantry squads to dislodge them
3. Fast repair - OKW needs a single enginner squad and also has repairs at base while soviets need 2-3 enginner squads to be effective, taking up pop cap
4. Stuka - straight out broken, distance doesn't affect scatter
5. PzII and Puma - Super reliable Anti Infantry and Anti Vehicle combo, very high wipe potential, Puma has smoke too, only weakness is price
6. Map hack - the kübel's vet1 and the uhu's ability shuts down any flanking attempt
7. Pop Cap - 100 Pop OKW army straight up beats 100 pop Soviet army, OKW has far better units
8. PzIV - insanely strong all rounder
9. King Tiger - Wipe machine, excellent range and strong AT, unbeatable on certain maps
10. ISG - more range than regular mortar thus hardly counterable, op
11. Panther - best tank hunter tank
12. Raketen - can retreat, obviously op
13. Pfusiliers - even stronger than volks late game, has a better snare ability and can launch flares, shuts down any vehicle play
14. Obers - just unbeatable, at long range their lmg, at close range their nade shreds infantry
(for those who don't get it I'm just being sarcastic )
((jokes aside, I'm not really seeing this thread getting anywhere, lock maybe?))
This thread contains more substance than 99% of threads in this forum. Why would it be closed? If anything mods could clean up the banter comments.