...Ce's where 200mp for years...
C.E. where proably never 200. They have actually been 170 since 2014...
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...Ce's where 200mp for years...
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Combat engineers are the most pop and cost efficient engineer in the game. Their combat stats allow them to be an actual stand in for conscripts if you have a way of getting supplemental AT in lieu of AT grenade cons.
I wouldn't call them OP, but they are very very good for their price. Some might say too good.
Pios are not comparable in terms of price to performance. RE(USF) come close but suffer from redundancy due to vehicle crews.
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As has already been said, CE are not a stand in for cons because they have only 2/3 the health and get none of the durability bonuses cons get meaning while you can have more they are significantly easier to push off.
They are pop effecient I'll give you that but that's entirely because they are as bare bones as an engineer gets. That's their thing. They are cheap. Them and the t34 are the only remaining units that are cheaper than their counterparts
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Specifically in the early game on a per model basis before vet really comes into play engineers are more cost efficient then cons.
They are 9% more durable per model and only cost 5% more to reinforce. They are built faster and 4 engineers can be called in a fair bit earlier then 4 conscripts due to the difference in MP. Yeah they don't scale combat wise but you've spent 50% less MP on 4 CE then 4 Cons which means faster medics, early tech and supplemental units, or bank for an extra elite infantry at 2cp. Bleed won't be as bad since per model your squads are more cost efficient until vet becomes relevant by which time you should have supporting troops.
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Actually I have come across some x3 CE builts in 3vs3 games recently for great repair power later in game.
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Specifically in the early game on a per model basis before vet really comes into play engineers are more cost efficient then cons.
They are 9% more durable per model and only cost 5% more to reinforce. They are built faster and 4 engineers can be called in a fair bit earlier then 4 conscripts due to the difference in MP. Yeah they don't scale combat wise but you've spent 50% less MP on 4 CE then 4 Cons which means faster medics, early tech and supplemental units, or bank for an extra elite infantry at 2cp. Bleed won't be as bad since per model your squads are more cost efficient until vet becomes relevant by which time you should have supporting troops.
That becomes irrelevant the very moment cons hit vet1, which does not take all that long.
4 engi is not exactly meta, just a meme exclusively against OKW, which happens to work by a virtue of surprise rather then actual units strength.
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That becomes irrelevant the very moment cons hit vet1, which does not take all that long.
4 engi is not exactly meta, just a meme exclusively against OKW, which happens to work by a virtue of surprise rather then actual units strength.
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Okay i totaly mis remembered that one. Time flies bye. Thanks for the correction.
The gradual price drop is telling about their general preformance.
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Not really.
When it comes to infatry anything before the weapons profile overhaul is rather irrelevant.
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lol if you say so.
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I dont agree. Pio's sturms and sapper are quite strong close up. Ce's never had an optimal range where they could force off anything by the selfs. Without flamethrower or cons support. They also have fewer abilities.
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You missed my point.
Before weapon profiles overhaul the small arms systems was different and comparison pre and post overhaul are probably misleading. It might as well be a different game. CE have been 170mp since after the overhaul.
Combat engineer use a bolt action rifle designed to perform good at mid to far range. Their optimal range depends on what their are fighting.
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Yeah i mist your point completly. My bad.
Still ce's are a 2/3 cons squad at best in terms of dps and hp. And cons are not doing high damage at long range currently.
I've seen ce's beat grens in close range once but other then that every other inf mops the floor with them.
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Do not worry about no harm done and maybe I was not clear enough
Combat engineer are a cost efficient unit and as Serrith pointed getting 3 CE as start is actually viable or more viable the most other engineers that is.