Hi!
I'm not sure what you mean by "3rd weapon slot increased drop rate". To my understanding, all slot weapons have a set drop rate, which can (but doesn't have to) occur when there aren't enough "free" models in squad to hold an item.
For example:
Bazookas, have 0,33 drop rate. If you have a Ranger squad, with only 1 Bazooka equipped, they will only drop a Bazooka only if the last squad member carrying it dies. However, it's not guaranteed to drop - it has 33% to chance happening.
If you have a Ranger squad with 2 Bazookas, a Bazooka can drop if there are 2 squad members left, as both of them are already holding a slot item, so there are no "free" squad members. Again, the chance of them dropping it is 33%. Same if there's only 1 squad member left.
Similar thing happens when Rangers have 3 Bazookas equipped (or any slot item for that matter, like BARs). It's not that Bazooka's that Rangers use have increased drop rate, but rather the fact that Rangers have more slot items equipped on them that causes it.
If you'd like Rangers to have lower chance of dropping an item, you'd have to manually clone slot items to create a Ranger variant that would have different drop_rate from what there is normally. That's how it's done with Guards - "ptrs_41_anti_tank_rifle_guard_troop_mp" slot_item not only uses better weapon profile, but also has lower drop rate compared to penal version (0,1 vs 0,33). This is there so they don't become a "weapon piñata" when they use double PTRS and double DP-28.
I remembered that Ranger have a higher drop rate when they have the 3rd weapon as a penalty IIRC so normally they have a 33% drop chance to 40% or something, this is floating around for a long time but now I wanted to check it |
I have trouble finding where to edit ranger 3rd weapon slot increased drop rate, do anyone have any idea? Thanks |
It's the other way around.
325 / 300 = 1.08 -> always pen
arbitrary example
if a tank has an armor of 140, is hit by weapon of pen of 70, that's 140/70 = 0.5 (half time it pens)
Ah my bad, thanks for the correction |
Oh wait I am retarded, there is a .mua file in it
Thanks for the head up |
Should be a bunch of .abp files for faction soldier unless my eyes failed me to press on the wrong one |
That is literally impossible. The minimal pen for vet 2+ Jackson HVAP is 325, the Tiger's armor is 300. They have 100% chance to pen at all ranges. And by the way, this particular scenario won't change with the nerf.
AFAIK the way how penetration works in Coh2 is armor divided by penetration to get chance to penetration right?
So 300/325 should be around 92.30% chance to penetration? Unless there is a rounded up that I don't know about |
Basically I made a shitpost mod for myself and it was showed up fine before but today I added more stuff in a add data/art burn folder in as well and when I build it, it didnt showed up in Coh2 tuning mod option despite the sga file is in tuning folder. Anyone have any idea on this? |
LOL. Rifleman is not fantastic mainline infantry. You are just provokating me for rage posting. But no. I will not give you what you want. First rifleman is mediocre mainline infantry who act like "best mainline". Best mainline is 5 men tommies. Even you bunch of fanboys did not still claim that "bruh rifleman is best mainline" kind a shit. Secondly they are not fucking flanking infantry. Where did you learn that they are intented to be flanking infantry ? Where did you learn that fucking rifleman intented to be flanking infantry ? They are fucking mainline infantry. MAİNLİNE İNFANTRY. On jacksons topic they are not fucking awesome. Jackson is just normal td. It can penetrate but "must" fucking penetrate. It cannot chase down tanks after nerf. Rof is not very good to. Los is depends on commander. It is not "wunderwaffe" that you claim.
So do you have kind of evidence to back up your claim or just the case of "If I said so it must be right"? |
And just like that everyone got derailed the original topic with only a comment that mean to be a example... |
Well, then what's the deal?
So far there are 2 people who didn't like the change while the rest like it.
Vehicle abandons RNG still in regular matches so anyone who likes it is still good there while it is disabled in the tournament due to the majority of the players vote for it as SturmTigerGaddafi points out and I gonna assume not every one of you 2 champs gonna play that mod for breakfast.
And I don't know about you guys but the majority will make the rules.
And to be honest, the answer was already there when Sander first said the reason, and SturmTigerGaddafi points out it is the majority vote. Not really need an extended post than it should be that might lead to toxicity. I don't think there is any more point to just keep this post going. |