Taking intel to planify a game plan and see what is coming/targeting properly your arty seems more in the spirit of the game than anything else.
You can blame whatever you want but the more you decide to nerf every utility capabilities the more the game will turn into a idiotic blob contest.
The only reason this post is here is because it is something only OKW has, on the other side the widely use Royal arty and its flares didn't get a similar post for some reason.
Abilities that need some thought about input and allow counterplay force players to think ahead and make an actual plan for the offensive. In contrast, the spec ops flare just require the click of a button and a click on usually a very obvious area of the map. I don't see how this option is superior to the first one.
People have been mentioning royal arty flares along the whole thread, and a quick search would show you that royal arty flares got posted about in march as well.
I think one reason why OKW flares are more complained about is because they synergize so well with rocket artillery which both Axis faction can build. Put it in the backline and you can hit anything you want.
The royal arty ones are bad too, but you usually can't hit the most vulnerable squads (reinforcing at FRPs etc). And you need to call it in for your Soviet team mate, it does not help much for other UKF or USF players. You can go for the double combo of flares and the concentrated barrage, but that's 160 munitions.
Both abilities are bad, but I also think that the OKW one is way more cheesy.