A slight decrease to moving DPS of two surviving squad members would be a small sacrifice to receive a third G43 which would increase the firepower of a full and 3/4 model squad quite significantly. 3 Gren G43s (and one Kar 98K) would put their total DPS more in line with other semi-upgraded mainline infantry. IIRC it would give them DPS somewhere around a non upgraded to 1 BAR upgraded Riflemen squad.
Good call on the Lend Lease M5, I will add that. I'm not sure about allowing the Special Weapons halftrack to drop weapons without weapon racks tech; I thought that was a specific nerf to the unit some time ago and I assume it was for a good reason. I must admit I'm not very familiar with this unit/commander so I'm not sure what the gameplay implications of such a change would be.
Ah, I see, I didn't catch that standing dps per G43 will stay.
Don't forget about soviet Lend Lease M5 at implementation, it is a separae entitty from stock M5.
As for the special weapons ht I imagine it was nerfed cuz you can give those vickers and piats to your teammates too, fair point.
Lemme put some short explanations to my suggestions I put in my previous post:
- OKW emplacements: OKW has no means of reinforcing a pak43, lefh or flak emplacements that is not placed right next to battlegroup hq (unless a cooperative ostheer player helps out). In fact I don't think I have ever seen any of these reach vet 5 in competitive.
- Pioneer and Combat engineer shared vet: these units serve little purpose in combat after early game, especially when they are upgraded with sweepers. Pios however provide vital sight to team weapons, which should be rewarded. Sweeper repair bonus would be removed.
- M3 scout car shared veterancy: like kübel, unupgraded 251 ht, etc. this vehicle also struggles to gain veterancy on its own. In fact it might worth considering giving this vehicle some vet 2 or 3 ability that makes it worthwhile to keep it alive (all other scout vehicles have active or passive abilities that keep them useful in late game). I mean it gets a nice sight radius with vet, but the T70 can do that too while remaining somewhat combat viable and more durable in late game. I was thinking about giving the guards' button vehicle ability, a soft snare that can make the M3 useful after early game too.