A 8 second stun is far to long. Ram was designed as last resort option for doom tanks. Ram started becoming problematic a "bug" fix that stunned on penetration and with new powerful AT option liek satchels and off maps.
Imo there 2 routes here:
Either return to original design of a last resort
or
Keep the cheesy approach but move do doctrines
Either way both T-34 could use a different vet 1 ability.
I don't think you can reduce the Scott's damage on top of all the changes being done to it, the HE barrage is a joke and you should use smoke on it exclusively. The enemy might not notice you are even barraging him due to how ineffective it is. It's that bad, that's why the auto-fire was buffed, without it USF is back to being one doctrine wonder above 1s. In some 2s maps you can't use Shermans at all, making the Scott your indirect fire alternative that survives Rocket Artillery, as if the UTT didn't show that the faction is nearly extinct.
If the Scott was a 8 min LV or mortar HT that MIGHT be relevant. You are giving it a triple nerf and justifying/compensating it with a buff to a barrage which is never used in the first place.
Unless you keep the same AoE profile as of now on the barrage, no amount of buffs compensate for that damage drop off. And even then i don't think people will trying to micro it at that point compared to just going for a sherman with HE.
If the Scott was a 8 min LV or mortar HT that MIGHT be relevant. You are giving it a triple nerf and justifying/compensating it with a buff to a barrage which is never used in the first place.
Unless you keep the same AoE profile as of now on the barrage, no amount of buffs compensate for that damage drop off. And even then i don't think people will trying to micro it at that point compared to just going for a sherman with HE.
Nobody uses the barrage because there is zero reason to ever use the barrage at all... Ever.
Random in midst of other inter-thread discussion but just wanted to point out that I'd prefer Relief Infantry to stay as a 'tactile' ability. In other words, not just a boring manpower number increase.
So Osttruppen but somehow make it more efficient than it currently is.
Random in midst of other inter-thread discussion but just wanted to point out that I'd prefer Relief Infantry to stay as a 'tactile' ability. In other words, not just a boring manpower number increase.
So Osttruppen but somehow make it more efficient than it currently is.
Yea... Once they reduced the amount of squads and the amount of time it took both relief and rapid conscription from seldom used to never used.
The best balance change would be to change the whole COH2 Balance section into premium membership area. In order to get access to this area your coh2 playercard would need to have at least one rank 100 with any faction in any mode.
And suddenly the balance of the game skyrockets when all the good suggestions aren't buried by huge pile of l2p poopoo.
The best balance change would be to change the whole COH2 Balance section into premium membership area. In order to get access to this area your coh2 playercard would need to have at least one rank 100 with any faction in any mode.
And suddenly the balance of the game skyrockets when all the good suggestions aren't buried by huge pile of l2p poopoo.
The problem with that is sometime even the most dumbest suggestions can spawn the best ideas. There is a reason why liberals tolerated.
This solution is rather counter-intuitive. Make bolster increase the number of entities but units still spawn with 4 entities and have to reinforce or to allow individual units an upgrade that will increase the number of entities
A good change. Consistency in unit deployment is a good thing. There are some other issues with unit imo like:
High close penetration for a light tank
Barrage in combination with other abilities too strong
Usually I one can take out a truck by firing a Sexton barrage and then sensing the valentine to call in another if there is a need one can in base barrage to finish off the truck. Once could change the barrage with an aura that buffs Sextons.
Although the thought also crossed my mind I would have to say no. The reason is that this commander cover a basic weakness of the UKF faction which is early power so imo it need to also come with a weakness of not having powerful off map like other UKF commanders. If one absolutely needs an off map one should probably create a new one that weaker.
This is a very badly designed unit/mechanism maybe redesign it so that it can setup become immobile and the work like a forward assembly so that only owner can pick up weapons? Maybe replace the Piat with boys rifle so that one have access to both weapons? Then maybe AT IS can be replaced with something else?
The best balance change would be to change the whole COH2 Balance section into premium membership area. In order to get access to this area your coh2 playercard would need to have at least one rank 100 with any faction in any mode.
And suddenly the balance of the game skyrockets when all the good suggestions aren't buried by huge pile of l2p poopoo.
Glad to see that there is an attempt to fix the issues with M36 and trying to balance units in all vet levels but these changes are simply not enough. Accuracy/Penetration and ROF is simply to high for unit making able to counter all types of vehicles.
Buffing medic squad ability to heal should be done with caution since the ambulance can easily be donated to teammates being a cheap way to cover the heal need of teams.
Note sure why one would thing that barrage of the P.H. needs a buff. The unit has some of the best vet bonuses for it type of weapon and "HEAT Barrage" is very powerful. The problem with the unit has more to do with it timing than its power level.
I've finally had the time to make some adjustments based on the feedback here. I've tried to incorporate most of it though I might've missed some things. I've incorporated some additional changes from Miragefla's mod and some of the QoL improvement ideas from Bao's mod, and scrapped some of the more experimental ideas.