"Close the pocket" OP?
Posts: 1527
Permanently BannedAll that needs to be said to the original poster is L2P.
Posts: 17914 | Subs: 8
I've just realised that this works better on 4v4 cause in that mode there's no good reason to ever attempt a cut off play.
So players are not used to it or know that is possible. Change my mind.
Technically yes, but cut offs will be all cached up before you see first opposing troops.
Posts: 518
Just like u deserve to lose if u don't have an Ele when there's an ISU.
You do not deserve to lose simply because you don't have a certain commander equipped, that you maybe do not even have in the first place
Apart from that: I do not think, that one deserves to lose simply because he has no cache. Caches can be destroyed and pioneers be preventet from rebuilding them.
Posts: 5279
You do not deserve to lose simply because you don't have a certain commander equipped, that you maybe do not even have in the first place
Apart from that: I do not think, that one deserves to lose simply because he has no cache. Caches can be destroyed and pioneers be preventet from rebuilding them.
You do however deserve to lose if the enemy makes a play and you do nothing to stop it, even trivial things like defending a poin that isn't just the fuel point. A cache alone makes the enemies job much harder. Add in any actual defense at all and it's unlikely the enemy will decap the entire front. If you are worried about it 2/3 allied factions can set up forward retreats nearby and you could retreat your entire infantry army to help protect that one point.
Look at the enemy commanders before the match and act accordingly.
Posts: 466
Posts: 773
Last time I checked, in team games you have more than one cut off so u do need to send units to cap the other points. And yes, u deserve to lose if u don't have a cache. Just like u deserve to lose if u don't have an Ele when there's an ISU.
Just stay out of topics u have no knowledge of, Latch.
Oh so this thread despite being called "Close the pocket" OP? is actually called "Close the pocket" OP in 3v3/4v4?
I must have missed that, but wait, what if you are a team of 4 OKW against 4 Soviets, you dont have an ele then, does that mean you deserve to lose if they go for an ISU?
I know about CTP, I've used it, I've had it used against me I think its fine, but for moronic statements that yourself and others make about "well, if you dont do precisely X or have exactly Y, you deserve to lose" I will call you on your idiocy.
Saying people deserve to lose because they dont have X doctrine or do Y is the most idiotic thing I think I have ever heard anyone say about COH, and I've seen a lot of your posts.
Posts: 1527
Permanently Banned
Oh so this thread despite being called "Close the pocket" OP? is actually called "Close the pocket" OP in 3v3/4v4?
I must have missed that, but wait, what if you are a team of 4 OKW against 4 Soviets, you dont have an ele then, does that mean you deserve to lose if they go for an ISU?
I know about CTP, I've used it, I've had it used against me I think its fine, but for moronic statements that yourself and others make about "well, if you dont do precisely X or have exactly Y, you deserve to lose" I will call you on your idiocy.
Saying people deserve to lose because they dont have X doctrine or do Y is the most idiotic thing I think I have ever heard anyone say about COH, and I've seen a lot of your posts.
OKW has JT. So yeah, I meant if u don't have JT/Ele.
And close the pocket in 1v1 is a completely underpowered ability. You don't do nearly as much damage as you do in team games and the allied player can just retreat everything back to base without taking much damage as 1v1 maps are a lot smaller. Encirclement is essentially based on close the pocket. The only abilities that aren't are ambush camo which largely makes the 2nd non-CTP ability - stormtroopers, largely irrelevant. This is why encirclement is basically NEVER used in a 1v1 game.
Posts: 4474
I've just realised that this works better on 4v4 cause in that mode there's no good reason to ever attempt a cut off play.cache fuel spam
So players are not used to it or know that is possible. Change my mind.
Posts: 789
However, if it were to be done, I would suggest making it a targeted ability like zeroing artillery, but only be able to be used on neutralized/isolated territory. That would make it easier to pull of, but less of an "I win" button.
Posts: 833
Technically yes, but cut offs will be all cached up before you see first opposing troops.
You're a complete noob if you're building caches before first contact
Posts: 3423 | Subs: 1
if the opponent succeeds in pulling it off its your fault.
This argument is not true at all. In team games you aren't responsible for the entire map (since the maps are larger...), therefore it can literally not be your fault that you've been cutoff and yet now every sector is getting nuked anyway
And it's really not that hard to pull off. Idk why people keep saying that, the commander can spawn squads behind the lines, boost de-cap speed/cap with vehicles, AND it can nuke a point though the FOW. The entire commander is setup around using this ability, it's one of the biggest gimmicks that's ever been in the game. It's difficult to keep it going for a while, but you don't need much time to cause some serious damage. Never stops blowing my mind how many people think its good for the game
The super off-map abilities should all be looked at. Hawkers, overwatch, CTP, etc
Posts: 17914 | Subs: 8
You're a complete noob if you're building caches before first contact
You're bigger noob if you talk balance without even owning the game.
Posts: 1527
Permanently Bannedbuild fuel caches=> profit
and just insta retreat if the pocket was closed, you wont suffer any casulties, believe me.
It might catch support weapons but anything faster can jsut back off if your fast enough
You heard it from a pro. Lesson of the day: JUST MASS RETREAT. Close the pocket is generally a joke of an ability.
Posts: 5279
You heard it from a pro. Lesson of the day: JUST MASS RETREAT. Close the pocket is generally a joke of an ability.
Mass retreat is a tertiary option to minimize casualties after defending your flank and not getting out played fails
Posts: 1527
Permanently Banned
Mass retreat is a tertiary option to minimize casualties after defending your flank and not getting out played fails
If Ostheer is spending at least 200, likely 280munis, is it too much to ask that the opponent simply mass retreats and comes back around 40 seconds later while taking negligible damage during the retreat?
Posts: 518
You heard it from a pro. Lesson of the day: JUST MASS RETREAT. Close the pocket is generally a joke of an ability.
He might be good in 1 vs 1, but he has barely any games played in 3 vs 3 and 4 vs 4, the two modes where this doctrine really shines
If Ostheer is spending at least 200, likely 280munis, is it too much to ask that the opponent simply mass retreats and comes back around 40 seconds later while losing total map control and takingnegligibledecent damage during the retreat?
FTFY
Posts: 1527
Permanently BannedAnd where's your playercard? The fact is we don't need to see it because anyone who complains that this gimmick ability is OP is a massive noob.
CTP has a few second delay and the arty doesn't come down on all sectors at the same time so yes, u can retreat while taking little damage.
Posts: 466
This argument is not true at all. In team games you aren't responsible for the entire map (since the maps are larger...), therefore it can literally not be your fault that you've been cutoff and yet now every sector is getting nuked anyway
all 3 allied factions can build caches.
the only time it can be annoying is if you have brit emplacements. otherwise its easy to prevent it. even if a team mate doesnt want to build a cache there is noting stopping you from doing so.
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