ZiS should shoot one HE shell max.
this, for 35 munis 3 long range barrage shots are too cheap.
but this topic is about ISU and nobody showed it once it being useful in any game.
Posts: 930
ZiS should shoot one HE shell max.
Posts: 1289
this, for 35 munis 3 long range barrage shots are too cheap.
but this topic is about ISU and nobody showed it once it being useful in any game.
Posts: 1289
That is a complete nonsense. Another myth that keeps being repeated. Soviets have very powerful tanks and infantry. Especially through the abundance of doctrines. But stock stuff is also great. All patches made Soviets much more elite than those elite units but the low price of reinforcing and units remained. Dual purpose remained. ZiS should shoot one HE shell max.
It used to have terrible penetration. Barrage and larger crew were justified. Now it is just another typical AT with a barrage that is just sick.
Nope. It should be at an Elephant price tag. If it had any AT capability it should be more expensive. It could remain as it is if its cost got increased imo.
Posts: 1351
Soviets heavie armour is limited in acces. The only nonsense is you keep saying its a myth. The faction is balacend without doctrines, doctrines give extra options. In sov case heavy armour and elite inf with upgrades and nades.
While sov stock tanks are indeed good, i still need 2 t34,s to beat a single p4. Thats thats 600 mp and 180 fuel to beat 300 isch mp and 125 fuel. Not to mention the pop they take.
The zis having terrible pen and lower rof was bad design. Now is just lower rof. The fact that okw just comes out with vet 2 skirts (esp since they got the p4 stock) made it neccesary to buff the pen of the zis. It would be dead weight after the luchs otherwise, and okw is to mobile for the barrage to be its sole use vs okw.
Posts: 1289
The real balance issue is that you may never be able to really balance out the dual purpose units vs one purpose units. If dual purpose units are significantly worse at both jobs than dedicated units, people will call them crap (ZiS case early game stage). And it does not matter if they get extra crew and abilities. Those specialist units will be better. Once those dual purpose units become better (ZiS and ISU now, guards), they will be OP.
One method could be to increase price on them. ZiS being just too cheap atm. It should probably be around 370 manpower for what you get. Same with ISU - it should be significantly more expensive for what you get in its current state. But then, suddenly, they become elite units, which is against game design in the first place.
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I think the ISU-152 could do with a rear armor nerf from 155 to ~110 (same as Elefant/Jagdtiger) so that it's more vulnerable to flanking Panzer IVs. And then remove the IL-2 bombing run from the commander together with removing the Stuka Dive Bomb from Jaeger Armor.
Posts: 1351
I think the ISU-152 could do with a rear armor nerf from 155 to 110 (same as Elefant/Jagdtiger) so that it's more vulnerable to flanking Panzer IVs. And then remove the IL-2 bombing run from the commander together with removing the Stuka Dive Bomb from Jaeger Armor.
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My point is, contrary to what some people seem to claim here, it does not take whole might of ze Fatherland to tackle ISU, all it takes is a player who knows it and knows how and when to engage.
I suppose clarification is in order, so the whole situation was flanking it first in a place it couldn't retreat from easily(rammed itself on that northen trenches on crossing) and at least 1 shot at panther was HE. Yes, there were 2 ZiS guns protecting it, but they were frag bombed into atoms instantly.
Hopefully that clears things a bit.
Bumrushing anything is always bad idea, but 80% of people discussing balance here seem to be playing the game by setting rally point on opponents HQ and then building random units, going by situations they themselves are describing.
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I think the ISU-152 could do with a rear armor nerf from 155 to 110 (same as Elefant/Jagdtiger) so that it's more vulnerable to flanking Panzer IVs. And then remove the IL-2 bombing run from the commander together with removing the Stuka Dive Bomb from Jaeger Armor.
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Juts lost one ukf game for U. See my level. And btw the bolster got changed, which is good imo. Now you need to research the platoon first - learning this might have cost me the game and one level. Will You apologise?
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So my proper response is hidden for trolling, but this guy here derailing the topic to flex his rank 198 despite saying he was lv17 and demanding I “apologize” is totally cool.
Posts: 711
Coming back to ISU: Commander abilities revamp plus rear armour nerf make sense - it might push isu in the right direction. I would still think that nerfing AT range to 50 is a better option as it will not require such broad commander changes. It will still be better than axis heavy TDs.
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