NKVD Anti-Tank Artillery
Posts: 129
Imo either it's ability to follow targets should be improved, or the initial delay should be reduced. Or, increase its cost and turn it into the zeroing artillery for tanks it should be: actually deadly if you stay in it.
Posts: 17914 | Subs: 8
Also, do you have a problem with this doctrine as a whole or just the ability?
Because if its the 1st, then arty is not core problem here.
Posts: 306
I use it all the time espacially since the heavys nerf
Posts: 13496 | Subs: 1
Try combining it with ram
Posts: 282
Posts: 129
No one can answer this question, because no one who wants to win a game uses this doctrine.
Also, do you have a problem with this doctrine as a whole or just the ability?
Because if its the 1st, then arty is not core problem here.
Im just mildly salty that a revamped commander designed to make it more viable did basically nothing. Its not even a meme tier commander. I personally think the ability is what keeps the doctrine as a whole from being remotely usable. the other abilities range from very strong, to nice to have, and the arti is what should keep it not complete trash in the late game.
Posts: 129
I've seen some penal blobs with this commander, the comissar provide propaganda against MG, and the Anti-tank overwatch has nearly no delay before the shells fall
Penal blobs haven't been convincingly scary in years. "Oh no you bleed even more than your opponent now, and Rocket arti will keep you in your base perma reinforcing". They hit like a truck in the early game, albiet with much lower field presence than going T2, but drop off very fast.
Perhaps delay was the wrong wording. It fires painfully slow to start, which might as well be a delay. Its like the US rocket loiter in paratroopers, without the amazing other abilities to somewhat justify its mediocre performance.
Posts: 3588 | Subs: 3
Posts: 177
Posts: 13496 | Subs: 1
Im just mildly salty that a revamped commander designed to make it more viable did basically nothing. Its not even a meme tier commander. I personally think the ability is what keeps the doctrine as a whole from being remotely usable. the other abilities range from very strong, to nice to have, and the arti is what should keep it not complete trash in the late game.
That is because there are commander that are more powerful.
And that is why commander revamp should focus on bringing commander at similar power level starting from the more powerful ones.
Posts: 282
Penal blobs haven't been convincingly scary in years. "Oh no you bleed even more than your opponent now, and Rocket arti will keep you in your base perma reinforcing". They hit like a truck in the early game, albiet with much lower field presence than going T2, but drop off very fast.
Perhaps delay was the wrong wording. It fires painfully slow to start, which might as well be a delay. Its like the US rocket loiter in paratroopers, without the amazing other abilities to somewhat justify its mediocre performance.
By delay I mean that the shot is fast enough to hit at least heavy tank. As for the penals blobl, I haven't tried it myself, maybe i will find some replay for u
Posts: 281
Posts: 956
Posts: 69
Posts: 3423 | Subs: 1
It's not just on NKVD btw it's also on Defensive Tactics
Posts: 600
This ability is already really strong, definitely does not need buffing
It's not just on NKVD btw it's also on Defensive Tactics
another gem in the soviet arsenal
Posts: 3032 | Subs: 3
Is it just me, or is this ability just useless.
Just you and 4 other poll voters who are either rank 5000 soviet or were too tired and misclicked their answer
Posts: 57
this doctrine is actually pretty good. It has nkvd officer which can be used as heal so you can keep the pressure on. Radio and kv8 is alyways nice to have and the at overwatch is tricky to use but can take out any snared tank if vision is provided
I use it all the time espacially since the heavys nerf
You are the master of this ability. Maybe others need to watch you fry enemy tanks and then see if it is UP or OP.
Posts: 5279
another gem in the soviet arsenal
tbh its not BAD now like it was, it aint great but it is at least useable after getting the att overwatch and the buffed 45mm. only real weak point is the 120mm being inefficient
Posts: 600
tbh its not BAD now like it was, it aint great but it is at least useable after getting the att overwatch and the buffed 45mm. only real weak point is the 120mm being inefficient
even if its not the most efficient, its fun to use.. at times
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