I am a 3000+ hours coh2 player and play all 4 factions. My rank is top 80 on all factions, I normally don't post but there is sth I would like to point out to improve the gameplay experience, let me know what do you think of it, thanks.
1.Soviet-
Currently, Soviet had hard time when playing against ostheer strategy (Ostrupen + fast flame halftrack).
Especially, when you opponent go to your cut off and further delay your teching as flame halftrack is quite good at map control, Kiting and forcing off your infantry quite easily.
So I am proposing:
- Reduce soviet T3 fuel cost to 50, but only unlock halftrack. To unlock t70 and su76, you will need to research for additional 35 fuel similar to the one in USF.
As a Soviet player, I find IL2 anti tank rocket Strafing is quite powerful against Axis tanks, one Strafing to take out enemy tank can happen quite often if ramed by t34.
So I am proposing:
- Reduce the munition cost of rocket Strafing to 60, but reduce the number of rockets Strafing from 4 to 2.
2.Ostheer-
As a Ostheer player, I feel teller mine is too punishing for opponent light armor rushing.
So I am proposing:
- Reduce the munition cost of teller mine by half, reduce its damage by half. If player still want to mine to one hit light armor, they can still put down 2 mines next to each other for same result with same munition cost.
As a Ostheer player, I find Grenadier is in a awkard spot due to its squad size.
So I am proposing:
- Medkit is no longer ver ability and heal injured squads within the range like the one in UKF. at least, give them a way to stay longer on the field.
3.UKF
As a UKF player, I find Valetine is a quite good, its AI and AT capability is outstanding and it is not snared by first faust if full health. from my perspective, I find Valetine just slightly weaker version of Cromwell, making opponent hard to counter especially team it with AEC.
So I am proposing:
- Make it snared by faust even in full health.
4. USF, OKW
Nothing in mind at the moemnt.