From Glassdoor new Relic employee Review (allegedly/rumor).
For unknown reasons the review is currently not visible (maybe deleted?) so below is the backup/cache source (I saved a copy from the original source);
https://webcache.googleusercontent.com/search?q=cache:jW-seasgjscJ:https://www.glassdoor.sg/Overview/Working-at-Relic-Entertainment-EI_IE533032.11,30.htm
Archive:
https://archive.vn/f2F6H
Original Source:
https://www.glassdoor.com/Reviews/Relic-Entertainment-Reviews-E533032.htm
"Losing its battle against bureaucracy"
I have been working at Relic Entertainment full-time
Pros
- some great people who still keep the company afloat
- good salary and benefits
- good work/life balance
- top management seems to be trying to enforce a great culture
Cons
Despite top management's efforts to build a company of a great culture, on the local (team) level there are enough people of certain highly competitive backgrounds, whose "culture" includes avoiding responsibility for their mistakes by blaming others, backstabbing, hypocrisy, nepotism, dumping new ideas in endless discussions and bureaucracy (again, to avoid personal responsibility), tightening the development process (which is already incredibly complicated) instead of [obvious solutions], being too important to be on time, having cut-throat mentality to strive to make it to the top of the hierarchy (or at least keep the job because of its benefits) no matter what it takes. It's not good for other people and it's not good for the games in development. Also, some of the normal good people are too conservative - resistant to ideas and practices that are new to them, even when these ideas and practices are de-facto standards of the industry.
Basically, the company is losing its battle against bureaucracy and people who joined it just for benefits, status/title, and just being part of Relic.
Advice to Management
Flatten the hierarchy to some extent to stop attracting people who are born and raised to just climb hierarchies, make a company attractive to team players instead. Let actual contributors do their work. Understand that currently a hell of a lot of time is wasted for nothing - not because of the complexity of the games, but because of some people you rely on who are not interested in changes.
According to Phil Spencer the AoE4 team (former CoH2 leads) is ahead of schedule/'making good progress' so this employee review might be related to the new CoH team(s) throwing money into a black hole?
Wasteful spending?
Relic growth spread competent leadership too thin?
liability?
Talk is cheap, which Relic team will walk-the-talk?
Relic teamwork failures?:
EDIT:
Updated with https://archive.vn/f2F6H