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My last personal wishlist for teamgame adjustments

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12 May 2020, 17:31 PM
#121
avatar of LoopDloop

Posts: 3053



That shouldn't be possible. Engine damage or track damage disables activating the ramming ability.

Yeah I'm pretty sure I've rammed with an engine damaged t34 within the last week.
12 May 2020, 22:59 PM
#122
avatar of thedarkarmadillo

Posts: 5279


Yeah I'm pretty sure I've rammed with an engine damaged t34 within the last week.

must have got snared after hitting the button.
12 May 2020, 23:02 PM
#123
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Could it be a difference of snares vs mines when it comes to experiences with Ram? Cause they are different classes of engine damage
12 May 2020, 23:05 PM
#124
avatar of thedarkarmadillo

Posts: 5279

Could it be a difference of snares vs mines when it comes to experiences with Ram? Cause they are different classes of engine damage

both should disallow use of ram if memory serves. perhaps mines will stop it in action where a snare doesnt? might do some tests...
12 May 2020, 23:06 PM
#125
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


perhaps mines will stop it in action where a snare doesnt?


That's what I was thinking. I think it would be good if that were the case
13 May 2020, 06:46 AM
#126
avatar of Katitof

Posts: 17914 | Subs: 8

Why do you people never save a replay, but always claim you've seen a unicorn?
13 May 2020, 08:09 AM
#127
avatar of Spielführer

Posts: 320

It is the same reason you are giving advices without playing the game
13 May 2020, 18:25 PM
#128
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

It is the same reason you are giving advices without playing the game


Step by step

A couple days ago he reinstalled

Next year he'll enter the 2v2 tournament with Vipper

A year later he'll become an OKW only player.

Step by step
14 May 2020, 07:07 AM
#129
avatar of FelixTHM

Posts: 503 | Subs: 1

jump backJump back to quoted post13 May 2020, 06:46 AMKatitof
Why do you people never save a replay, but always claim you've seen a unicorn?



It wouldn't be a unicorn if you actually played the game. If you played 100% Allies/Sovs without ever using T34-76s, you'd never have seen it either. You're basically someone who lives in the mountains ridiculing others describing what a shark looks like.

Also, last patches' replays don't work. I'll do it when I have some free time on my hands.

And most importantly, I/several others didn't know it was a bug. Thought it was one of those glorious COH2 features. Why save a replay for something that happens fairly often?
14 May 2020, 08:22 AM
#130
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

I've seen it multiple times on stream, but didn't look for the exact circumstances (activated before or after the damaged engine).
14 May 2020, 08:32 AM
#131
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

I would like to see some clean up in vehicle crits system. Especially with engine damage. Quite confusing, when you have two medium crits (one from mine and another one from snare) at the same time, or when you have medium and heavy crit at the same time.
P.S. Some UI adjustments will be good to have too, since immobilization, medium crit and heavy crit have very similar icons.
14 May 2020, 11:16 AM
#132
avatar of aerafield

Posts: 3032 | Subs: 3

I would like to see some clean up in vehicle crits system. Especially with engine damage. Quite confusing, when you have two medium crits (one from mine and another one from snare) at the same time, or when you have medium and heavy crit at the same time.
P.S. Some UI adjustments will be good to have too, since immobilization, medium crit and heavy crit have very similar icons.


+1
14 May 2020, 16:44 PM
#133
avatar of thedarkarmadillo

Posts: 5279

I would like to see some clean up in vehicle crits system. Especially with engine damage. Quite confusing, when you have two medium crits (one from mine and another one from snare) at the same time, or when you have medium and heavy crit at the same time.
P.S. Some UI adjustments will be good to have too, since immobilization, medium crit and heavy crit have very similar icons.

Was thinking about this the other day: what if snares were cumulative. Starting at the light engine and worked their way up if resnared at a new threshold. Change ram from a stun to a snare based on that threshold + say a gunner wounded or something. No snarling a full health heavy then, no stun, just disabling the gun for a time and engine damage based on damage already dealt.
15 May 2020, 09:49 AM
#134
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1


Was thinking about this the other day: what if snares were cumulative. Starting at the light engine and worked their way up if resnared at a new threshold. Change ram from a stun to a snare based on that threshold + say a gunner wounded or something. No snarling a full health heavy then, no stun, just disabling the gun for a time and engine damage based on damage already dealt.

It's up to the balance team and Relic, i just want to have some understandable and recognisable system, like it was in vCoH. Probably i will accept any solution, which will solve this issue.
15 May 2020, 12:43 PM
#135
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Muh T34 can’t ram with damaged engine

https://clips.twitch.tv/RichSpeedyArugulaArsonNoSexy
15 May 2020, 13:32 PM
#136
avatar of suora

Posts: 101

Muh T34 can’t ram with damaged engine

https://clips.twitch.tv/RichSpeedyArugulaArsonNoSexy


Hey, is that a real unicorn?
15 May 2020, 13:42 PM
#137
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post15 May 2020, 13:32 PMsuora


Hey, is that a real unicorn?


Born by the power of friendship!
15 May 2020, 13:46 PM
#138
avatar of Katitof

Posts: 17914 | Subs: 8



Born by the power of friendship!

15 May 2020, 14:34 PM
#139
avatar of SupremeStefan

Posts: 1220

My personal wish Mechanized Support Tactics and Jaeger Armor Doctrine without offmap
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