That shouldn't be possible. Engine damage or track damage disables activating the ramming ability.
Yeah I'm pretty sure I've rammed with an engine damaged t34 within the last week.
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That shouldn't be possible. Engine damage or track damage disables activating the ramming ability.
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Yeah I'm pretty sure I've rammed with an engine damaged t34 within the last week.
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Could it be a difference of snares vs mines when it comes to experiences with Ram? Cause they are different classes of engine damage
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perhaps mines will stop it in action where a snare doesnt?
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It is the same reason you are giving advices without playing the game
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Why do you people never save a replay, but always claim you've seen a unicorn?
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I would like to see some clean up in vehicle crits system. Especially with engine damage. Quite confusing, when you have two medium crits (one from mine and another one from snare) at the same time, or when you have medium and heavy crit at the same time.
P.S. Some UI adjustments will be good to have too, since immobilization, medium crit and heavy crit have very similar icons.
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I would like to see some clean up in vehicle crits system. Especially with engine damage. Quite confusing, when you have two medium crits (one from mine and another one from snare) at the same time, or when you have medium and heavy crit at the same time.
P.S. Some UI adjustments will be good to have too, since immobilization, medium crit and heavy crit have very similar icons.
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Was thinking about this the other day: what if snares were cumulative. Starting at the light engine and worked their way up if resnared at a new threshold. Change ram from a stun to a snare based on that threshold + say a gunner wounded or something. No snarling a full health heavy then, no stun, just disabling the gun for a time and engine damage based on damage already dealt.
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Muh T34 can’t ram with damaged engine
https://clips.twitch.tv/RichSpeedyArugulaArsonNoSexy
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Hey, is that a real unicorn?
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