no gun shield
What?
Posts: 32
Posts: 17914 | Subs: 8
Posts: 8154 | Subs: 2
What?
Posts: 558 | Subs: 1
It has 4.0 AOE compared to 2.5 on the P4.
Posts: 2358
Medium tanks are not a counter to AT guns
I don't know why people are using the Sherman as a counter, even the Scott struggles vs ATGs and one mistake and you're up in flames.
Sherman is not a brumbar or AVRE
Posts: 1323 | Subs: 1
Posts: 3588 | Subs: 3
No please.
Last "nerf" was what ended up like this, nerf next is gonna cost 300 MP but have 6 man, 60 range and get some damage reduction nonsense, to avoid mortars and grenades from killing the models crewing the gun in one shot or something.
Posts: 32
All other At guns are big enough that the hitbox blocks shots.
The AT gun itself is an entity which provides heavy cover, but the crew who is not operating the weapon generally doesn't take cover on it (due to formation and to avoid 1 shot wipes) and the guys who operate them benefit from it in irregular intervals depending at which side the weapon is aiming and from where it is getting shot at.
Posts: 320
I don't wanna talk about Poltawa. Delete it.
Posts: 486
Posts: 486
Posts: 4474
sander did the test, he ask him
Proof?
Posts: 8154 | Subs: 2
Proof?
sander did the test, he ask him
Posts: 486
I did the test, what i found is that it's unreliable.
Load a custom games with cheatcommands and make any AT gun be with 2 models only. Now, you can start by making it aim from left to right and you will see the cover indicator disappears depending on the angle and the type of AT gun.
If this is the case it means that one of the models has no cover whatsoever.
Now, EVEN if the cover appears to be been granted, i can with 100% accuracy kill a 2 model AT gun with a Rifle grenade from any side of it's arc when on neutral position (aiming dead center). At least with a pak40 (same thing happens with all other AT guns but it might change a little bit).
In this case if you are towards the left, center or slightly center right, if you aim towards the left model you can kill it 100% of the time. From center right, to right of the arc of the AT gun, you aim towards the right model.
This is so specific because the Rifle grenade has a smaller AoE. In the case of normal grenades or bundle nades, they have enough AoE that even if you aim dead center frontally you will decrew them.
If both models would be benefiting from heavy cover, you wouldn't be able to kill them as either grenade does 40 or 60 dmg.
Posts: 4474
https://www.coh2.org/topic/103793/why-does-rak-need-retreat/post/803735
,,,,
Posts: 8154 | Subs: 2
https://www.coh2.org/topic/103793/why-does-rak-need-retreat/post/803735
It's not to be ignored cause "aAXISSS OPPP 11!!1!"
Posts: 3602 | Subs: 1
Posts: 1351
I don't know why this topic turned into tank vs atgun while my initial point was about rewarding flanking with infantry.
Flanking any other atgun ends up by decrewing it. Why the raketen should be different? Because it has 5 less range than other atgun? It doesn't make sense, it already has 5 crew members and I'm not against the retreat button but the bonus it provides.
Retreat in time and you should save it, get flanked and lose it. This statement should be true for any atgun.
Posts: 486
U're right, especially give its price. If it cost 320, like other at guns, it probably should be as it is. But the 5 (or 10?) less range and the retreat mechanism plus 5 men crew shouldn;t be cheaper than regular non retreatable at gun. (USF at gun is also too cheap btw imo). I'd say that either what you write or just make it more expensive (better option imo).
20 | |||||
17 | |||||
6 | |||||
2 | |||||
1 |