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Raketens should lose their received accuracy bonus

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2 May 2020, 21:21 PM
#21
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3




????

what is this thread



A perfect example of why "L2P" is the only valid answer.
2 May 2020, 21:43 PM
#22
avatar of distrofio

Posts: 2358

I have to say to those "unbiased" players that think the raketen can go retard ahead and gib medium tanks, because it simply "retreats"

That time the raketen is retreating+healing+recrewing you have no AT. That ime can be used to push with any vehicle.

With that perspective every single infantry squad that can retreat is too hard to kill.
2 May 2020, 21:55 PM
#23
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

It's fine
2 May 2020, 22:24 PM
#24
avatar of Aradan

Posts: 1003

5th men
cloak
retreat
garrison

Now dont need retreat, or give cloak for all AT guns.
2 May 2020, 22:46 PM
#25
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Revert the range increase, revert the price increase. All it needed was a fifth man, now it's too similar to the other at guns but with extra cancer.

Leave retreat.
3 May 2020, 00:26 AM
#26
avatar of KoRneY

Posts: 682

jump backJump back to quoted post2 May 2020, 22:24 PMAradan
5th men
cloak
retreat
garrison

Now dont need retreat, or give cloak for all AT guns.


putting raks in garrisons is pointless
3 May 2020, 04:00 AM
#27
avatar of Grumpy

Posts: 1954

jump backJump back to quoted post3 May 2020, 00:26 AMKoRneY


putting raks in garrisons is pointless


I can't remember seeing any good OKW players put them in buildings. It seems almost counterproductive.

Raketens, as a whole, seem okay right now. I used to hate them, both playing with them and playing against them, just for different reasons.
3 May 2020, 04:21 AM
#28
avatar of Stug life

Posts: 4474

Inline just give it a copy of the USF at gun, then I wanna see people calling rak op.amd asking for nerf
3 May 2020, 05:23 AM
#29
avatar of KoRneY

Posts: 682

jump backJump back to quoted post3 May 2020, 04:00 AMGrumpy


I can't remember seeing any good OKW players put them in buildings. It seems almost counterproductive.

Raketens, as a whole, seem okay right now. I used to hate them, both playing with them and playing against them, just for different reasons.


Unfortunately they can't prioritize vehicles in garrisons so they are likely to waste shots on less than ideal targets
3 May 2020, 07:42 AM
#30
avatar of SgtJonson

Posts: 143

It´s the only reliable non-fuel AT for OKW, Spios won´t do the job. Faust cost muni each time.
They still go down way too fast.
I wish they would retreat with the weapon pointing towards the enemy so they won´t turn around first and offer even more time and space to be shot lol
3 May 2020, 07:53 AM
#31
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post2 May 2020, 22:46 PMTobis
Revert the range increase, revert the price increase. All it needed was a fifth man, now it's too similar to the other at guns but with extra cancer.

Leave retreat.


I don't ask to remove the retreat, just to remove/reduce the received accuracy bonus when retreating, So if you're catch up by infantry the same will occur as for any other atgun.
3 May 2020, 08:22 AM
#32
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post3 May 2020, 00:26 AMKoRneY


putting raks in garrisons is pointless

Well it is not a very good option but I would not go so far as to call it pointless.

The benefit of moving RW into an ambient building is that now fire from a higher elevation and from what I have seen it has less chance to collide with ground so it can get more collision hits.

Most of the down side from using garrison comes from flaws to RW veterancy bonuses that are geared toward camo and thus garrison RW do not benefit from it. Veterancy bonus of the RW is actually something that should be looked at along with camo mechanism that is not player friendly.
3 May 2020, 08:24 AM
#33
avatar of achpawel

Posts: 1351

Rak is just too cheap for what you get. 2 raks can be really deadly with their increased range and larger crews, plus the retreat. Yet, they cost only 440mp.
3 May 2020, 08:38 AM
#34
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post3 May 2020, 04:00 AMGrumpy


I can't remember seeing any good OKW players put them in buildings. It seems almost counterproductive.

Raketens, as a whole, seem okay right now. I used to hate them, both playing with them and playing against them, just for different reasons.


It's not a pointless ability. You can use building to hide from LoS from normal AT guns - you can't do that when the AT is in the actual building itself. It's a fairly situational ability no doubt about that, but on a map like Arnhem Checkpoint or Lost Glider (basicly maps with stone buildings in key locations) it can come in very handy.
3 May 2020, 09:09 AM
#35
avatar of blvckdream

Posts: 2458 | Subs: 1

Rak is just too cheap for what you get. 2 raks can be really deadly with their increased range and larger crews, plus the retreat. Yet, they cost only 440mp.


Where is the ability to buy 2 Raks for 440MP?

What if I want to buy 3? Discount to 600 MP then? Or buy 3 get one free?
3 May 2020, 10:23 AM
#36
avatar of Sander93

Posts: 3166 | Subs: 6

Where is the ability to buy 2 Raks for 440MP?


Special discount only for red units.
3 May 2020, 11:15 AM
#37
avatar of Elpern

Posts: 84

Implying you'd want a raketen over any other at gun, yes lets nerf that unit
3 May 2020, 11:43 AM
#38
avatar of Lady Xenarra

Posts: 956

The Rak is working fine & as intended, pls leave it alone and deal with stuff like Skill Howie and Skill Tactician.
3 May 2020, 11:49 AM
#39
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post3 May 2020, 11:15 AMElpern
Implying you'd want a raketen over any other at gun, yes lets nerf that unit
3 May 2020, 13:21 PM
#40
avatar of OrangePest

Posts: 570 | Subs: 1

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