World changing and Coh history
Posts: 469
It seemed like when i watched the video, both players and the casters had fun, not because the game was challenging or the players made good decisions, but because of the huge cheesing and unbalanced units.
It wasnt so tryhard at these times.
But now in 2020, it seems like its only tryharding and balancing.
The whole problem with newer times.
Everything needs to be balanced
Everything needs to be correct.
I can understand, why so many people get toxic in these newer times.
Gaming require so much skill and causes so much mental stress that your nearly shaking after a bad game.
Just a rant from an old man.
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Sniper Clown Cars, Sov Wire-Fields, 100 range ele, etc. There's many more, I just can't remember them.
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Or how pin planes would pin retreating units, cancel the retreat and deal more damage then any of the modern skill planes.
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Non doctrinal 100 range elefant, flamers killing infantry on touch and when t34 ram always destroyed the other tanks main gun. Those were the days...
Old flamers were great, it was a unit you had to focus down rather than current flames that shoot warm water and ignored
Posts: 13496 | Subs: 1
Old flamers were great, it was a unit you had to focus down rather than current flames that shoot warm water and ignored
Actually flamer where buffed. They become so much powerful that they had to be removed from riflemen and Penals...
Posts: 1351
It wasn't all sinshine and rainbows back then. I remember huge frustrations after playing a 30 minute neck-to-neck game only to be instantly demolished by a 2.5k health double damage 0 fuel Tiger ace. Or dominating an opponent only to have them come back by staying on T2 and calling in T34/85s with no tech investments. Back then playing off-meta ment you were purpusfully playing at a huge disadvantage - now, not so much anymore.
Yep. And the number of viable strategies available to players on various skill levels across all factions has increased expotentially. I'm finding the game more enjoyable that ever as almost all games I'm having at the moment are different. And I really don't get the feeling that I lost to OP units. Of course, there are still those details that could be polished up, but overall the game is the best assymetrical RTS ever imo.
Posts: 1701
Oh and 2xhowi/2leig meta when THEY SUPPRESSED
Posts: 833
Actually flamer where buffed. They become so much powerful that they had to be removed from riflemen and Penals...
They should be more lethal on engineer units that have lower survivability to penals
pretty much the only issue imo was rifle and penal flamers, but all flames got the nerf
Posts: 13496 | Subs: 1
They should be more lethal on engineer units that have lower survivability to penals
pretty much the only issue imo was rifle and penal flamers, but all flames got the nerf
Again you are simply mistaken. The changes where a buff.
Before flamer would occasionally score a critical kill, now one simply can not stay under flamer fire.
Actually the buff was so great that lead to removing flamer from riflemen and Penal.
Posts: 1273
They should be more lethal on engineer units that have lower survivability to penals
pretty much the only issue imo was rifle and penal flamers, but all flames got the nerf
I always used to prioritise target flame infantry units when they moved in, their critical were always impossible to predict and often more devastating than planned. I loved that sense of incertitude and quick change of combat gameplay tho, missing that. Since the great flame nerfs over the past years players have shifted their emphasis to other units. RIP good old flame gameplay.
Posts: 956
"ISGs win the game again!" Sure thing, Mr. Riflemen Flamethrower.
Triple volks suppression bulletins caused a former friend of mine to ragequit lol after one too many flame nades into their MGs.
While i haven't been playing the game since the beginning i still sometimes wake up screaming in the middle of the night because of volkschreck blobs.
Don't forget their vet V RA bonus that made them Terminators! T-70 was on life support lol. We called it target practice in 4v4s. Was tempted to go looking for an old screenshot to see if I had any of the shreckvolks, but wasn't that mean lol.
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