Obers STG
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Whats the trade off?
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I was going to say that in the description it mentions that they do well against infantry in cover but you just mentioned it. Any idea how this works IE green cover basically becomes yellow etc etc, or?
Weapon have modifier for cover, the Vamp ST44 simply have better modifiers:
ober's K98
Light cover accuracy 0.5
Light cover damage 1
Heavy cover accuracy 0.5
Heavy cover damage 0.5
Garrison accuracy 0.55
Garrison damage 0.5
Ober's ST44 infrared
Light cover accuracy 0.9
Light cover damage 1
Heavy cover accuracy 0.9
Heavy cover damage 0.5
Garrison accuracy 0.9
Garrison damage 0.5
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As you can see, Long Range dps StG 44 is comparable to the LR dps Ober Kar 98 so you're not suffering too much, but it ain't no model sniper like the LMG34 is.
Still miss the days when it was 4 StGs as the upgrade and not just 2 but I think the LR dps was truly abysmal for that version back then.
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Still miss the days when it was 4 StGs as the upgrade and not just 2 but I think the LR dps was truly abysmal for that version back then.
That was never the case. They used to come with LMG34 by default and you could upgrade on top of that the IR STG.
People make the mistake in assuming that because they have STG they are forced to assault positions. Just like with PG and Falls, you are better playing them on cover and assault only when the opposing unit has low dps.
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That was never the case. They used to come with LMG34 by default and you could upgrade on top of that the IR STG.
Yes, and then it was changed into two separate upgrade paths. LMG 34 OR the IR StG44s from a stock of Kar 98 only. The LMG was considered vastly too powerful for its apparent free upgrade and thus it was nerfed into having a muni cost.
You should post a graph with STGs vs. lmg34!
There. Looks a bit wonky and the high short-range-dps of the StG44 disguises how dangerous that LR dps is for the LMG.
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You should post a graph with STGs vs. lmg34!basically ober stg deal 1/3 of the lmg obers dps long range https://coh2db.com/stats/#132
if u want a better comparison, they are sightly better than PG stgs, but u get 2 and pay munition+doc (2 pg stg will have less long range dps and 1 ir stg but better close range dps)
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Yes, and then it was changed into two separate upgrade paths. LMG 34 OR the IR StG44s from a stock of Kar 98 only. The LMG was considered vastly too powerful for its apparent free upgrade and thus it was nerfed into having a muni cost.
There. Looks a bit wonky and the high short-range-dps of the StG44 disguises how dangerous that LR dps is for the LMG.
Thank you! I just wanted to see some lines!
edit: I imagine that's for one stg entity, so double that for close-ish range.
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Yes, and then it was changed into two separate upgrade paths. LMG 34 OR the IR StG44s from a stock of Kar 98 only. The LMG was considered vastly too powerful for its apparent free upgrade and thus it was nerfed into having a muni cost.
But they never had 4 IR STG.
Obers were made to have their LMG cost muni cause the alternative was making them impossible high to buy and reinforce to justify the performance.
Comparing LMG34 vs IR STG is wonky cause it's 2 weapons vs 1 and the accuracy modifiers which comes to play mostly during mid to late game (when everything is light cover). So the better comparison would be 1 LMG34 + Ober Kar vs 2 IR STG.
With an edge on equal values towards the LMG due to focusing models down.
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the trade off is completely lackluster longrange damage
Not really actually, because a full IR STG 44 squad still has ~14 DPS at long range. That's not that much on its own but when there's cover involved it can actually almost match the DPS of a long range elite squad like LMG Paras due to the special cover accuracy modifiers. In light cover, LMG Paras' ~25 DPS at long range becomes ~12,5 while the IR STG 44 squad still has ~9,5. This difference becomes even smaller with veterancy (~14,3 vs ~17,1) because Obers get higher bonuses (-25% cooldown and +40% accuracy compared to Paras' -20% and +25%). Combine that with an extremely low target size (0.7 to 0.5) and they can (assuming both players use cover) still outtrade most other squads at long range, and even almost break even against elite long range squads (with vet), while also being extremely effective at close and mid range and while moving.
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HMGs will usually suppress in the first burst, so killing them as fast as possible is necessary if you want to get enough value out of your obers. The STG upgrade does that decently, but why bother with some fancy flanks if you can just send two lmg obers at the front and death loop it from max range? Even the better anti cover performance isnt as important since HMGs will usually be placed for ideal coverage, not for ideal cover.
The other interaction is more straight forward. Being able to stay as far back as possible helps a lot when there are tanks running around. At 40 manpower a model, obers get heavily punished for being too far up.
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And btw all new commanders has smgs.
Why do you think VonIvan moans when people ask him about 4 man lmg grens?
Cause lmgs don´t work in this meta
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Units that can get LMGs: Grenadiers, Guards, Obersoldaten, Riflemen, Paratroopers, Infantry Sections, Royal Engineers, various others.
Units that are Grenadiers: Grenadiers.
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Problem with lmgs, is that everyone else is playing smgs and just runs up to a lmg squads and kills it
And btw all new commanders has smgs.
Why do you think VonIvan moans when people ask him about 4 man lmg grens?
Cause lmgs don´t work in this meta
Have you ever played against Guards or LMG Obers?
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