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Mappatch 2020 - Info

20 Apr 2020, 19:31 PM
#1
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Hi everyone!

People ask me often: "Will there be another mappatch?"
The answer is yes BUT not like I did in the last 2-3 years. It will be only a small mappatch.
Reasons are:


  • I have not the time anymore
  • I have not the desire anymore
  • I don't want and will not risk to get more UI - Bugs on maps. It is spreading out atm and more and more maps get this issue. So I am avoiding atm to rework maps.



Plans for this mappatch



Relic and I are planning to make the mappatch around May-June
Maps will be included after review by me / relic and input from players.

  • Removing some 1vs1 maps from automatch
  • Adding some new 1vs1 maps into automatch
  • Removing 1 / some 2vs2 maps from automatch
  • Adding 1 / some new 2vs2 maps into automatch
  • Adding double reworked version of AoD into automatch

    No plans for 3vs3 and 4vs4. They had a lot stuff in the last big mappatch.
    No rework from me of maps, which are already in the automatch (check out Reasons)



    See you on the battlefield.
    Sturmpanther
20 Apr 2020, 19:34 PM
#2
avatar of achpawel

Posts: 1351

Would it be ok with U not to remove maps?
20 Apr 2020, 19:38 PM
#3
avatar of aerafield

Posts: 3041 | Subs: 3

you forgot

- removing ettelbruck station from 3v3 automatch :snfPeter:
20 Apr 2020, 19:40 PM
#4
avatar of Rosbone

Posts: 2155 | Subs: 2

Dont forget to remove Novgorod Outskirts from automatch.

The reworked version is much better. Could be added custom game list.
20 Apr 2020, 19:41 PM
#5
avatar of blvckdream

Posts: 2458 | Subs: 1

Can't we rework Vaux Farmlands? It would take literally 5 minutes to remove/edit some of the fences that make this map such a pain in the ass. Then another 30minutes to clean up some shotblockers and make the middle less of a cluster fuck and voila we have a decent 2v2 map. BTW: I read the stuff about the UI bug BUT having a UI bug every now and then is way better than dealing with Vaux in it's current state.
20 Apr 2020, 19:42 PM
#6
avatar of maskedmonkey2

Posts: 262

If you don't have the time or desire, why are you still involved at all. Why not pass the proverbial torch to someone willing to take a more active part in developing and refining our gameplay experience?
20 Apr 2020, 19:50 PM
#7
avatar of Rosbone

Posts: 2155 | Subs: 2

If you don't have the time or desire, why are you still involved at all. Why not pass the proverbial torch to someone willing to take a more active part in developing and refining our gameplay experience?

This is a great question. Sturmpanther(SP) has very successfully driven the map changes for years. And is a hero of the community.

Since I have worked with him a lot I can comment on this. The person best suited for this job needs to have intimate knowledge of ALL game modes. If you look at SPs player card you can see he has games in every mode at high levels. He also has a ton of information about each map locked away in his brain.

Every successful map change/update has been driven by SP's inside knowledge of the maps, players, and game. We would probably need 2 or 3 people just to get close to the job he has done so far.

The hope is COH3 is not far away, so we wouldnt need many more map updates...
20 Apr 2020, 19:51 PM
#8
avatar of Musmula

Posts: 56

you forgot

- removing ettelbruck station from 3v3 automatch :snfPeter:


My fav map <444>3
20 Apr 2020, 20:11 PM
#9
avatar of borobadger

Posts: 184

jump backJump back to quoted post20 Apr 2020, 19:50 PMRosbone

This is a great question. Sturmpanther(SP) has very successfully driven the map changes for years. And is a hero of the community.

Since I have worked with him a lot I can comment on this. The person best suited for this job needs to have intimate knowledge of ALL game modes. If you look at SPs player card you can see he has games in every mode at high levels. He also has a ton of information about each map locked away in his brain.

Every successful map change/update has been driven by SP's inside knowledge of the maps, players, and game. We would probably need 2 or 3 people just to get close to the job he has done so far.

The hope is COH3 is not far away, so we wouldnt need many more map updates...


The map updates should be regular. CoH3 hasn't even been announced so it will be best case scenario 3 or so years away, thusly there will likely be numerous more map changes in this cycle. Everyone appreciates SP and the work he does but if his heart isn't in it then surely there is someone else willing to at least assist in improving the regularity of updates to the map pool.
20 Apr 2020, 20:13 PM
#10
avatar of Grumpy

Posts: 1958

If you don't have the time or desire, why are you still involved at all. Why not pass the proverbial torch to someone willing to take a more active part in developing and refining our gameplay experience?


Because none of us want to actually work on the maps, we'd rather just complain about some of them being in the rotation, and then complain about playing the same maps over and over again.

Also, to Rosbone's point, very few people play all game modes. Most of the people I play with either play 2's or 4's.

I agree with blackdream, Vaux needs work. I'd also like to see Port of Hamburg redone as it seems like my win rate is much worse from the right side, regardless of faction. Steppes also seems unbalanced. Some of the maps like Oka River just seem so strange that I don't know if any amount of fix would make it decent.
20 Apr 2020, 20:22 PM
#11
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

you forgot

- removing ettelbruck station from 3v3 automatch :snfPeter:


My heart will broken then, don‘t take this FHQ fest from me!
20 Apr 2020, 20:23 PM
#12
avatar of afrrs

Posts: 3788

no coh3 soon for sure , many noob kids are still buying coh2 , so relic can make more money as usual , thats why u dont see new maps , factions or bulletins .

relic is greedy as fk
20 Apr 2020, 20:29 PM
#13
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

What about bringing back an old map? I am mostly referring to rhzev winter in 2v2

I know it's still in 3v3 but it was removed from 2v2 in the same patch that reworked the map. So the new version was never experienced in 2v2

Map was very unique for 2v2, I assume many people vetoed it but I was always fan. Would like to see the new version at least get a chance
20 Apr 2020, 20:30 PM
#14
avatar of Rosbone

Posts: 2155 | Subs: 2

jump backJump back to quoted post20 Apr 2020, 20:13 PMGrumpy
Also, to Rosbone's point, very few people play all game modes. Most of the people I play with either play 2's or 4's.

At a minimum I would suggest a leader for each game mode. That person would be able to over rule any changes brought up for their mode. Everyone has a different idea about how a map should be changed.

SP was very good about listening to peoples ideas and judging the changes. This kept a lot of arguing to a minimum and let changes progress at a good speed. And kept some crazy ideas from changing a map too much.

"With great power comes great responsibility."
20 Apr 2020, 20:35 PM
#15
avatar of Latch

Posts: 773

Please be Kholodny Ferma thats removed *Crosses fingers and toes*
20 Apr 2020, 20:36 PM
#16
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Maybe this is the patch that finally removes Lierneux.
20 Apr 2020, 20:48 PM
#17
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post20 Apr 2020, 20:30 PMRosbone

At a minimum I would suggest a leader for each game mode. That person would be able to over rule any changes brought up for their mode.


+1
20 Apr 2020, 20:56 PM
#18
avatar of wuff

Posts: 1534 | Subs: 1

An ambassador for each game mode would be great.
20 Apr 2020, 20:56 PM
#19
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post20 Apr 2020, 20:35 PMLatch
Please be Kholodny Ferma thats removed *Crosses fingers and toes*

that would kill artem, i can't do that :rofl:

Maybe this is the patch that finally removes Lierneux.


:sealed:

What about bringing back an old map? I am mostly referring to rhzev winter in 2v2

I know it's still in 3v3 but it was removed from 2v2 in the same patch that reworked the map. So the new version was never experienced in 2v2

Map was very unique for 2v2, I assume many people vetoed it but I was always fan. Would like to see the new version at least get a chance

The map doesn't fit for 2vs2 sorry. Too big. Thats why I removed it sorry. It will not come back to 2vs2.



The map updates should be regular. CoH3 hasn't even been announced so it will be best case scenario 3 or so years away, thusly there will likely be numerous more map changes in this cycle. Everyone appreciates SP and the work he does but if his heart isn't in it then surely there is someone else willing to at least assist in improving the regularity of updates to the map pool.


If you don't have the time or desire, why are you still involved at all. Why not pass the proverbial torch to someone willing to take a more active part in developing and refining our gameplay experience?


It is more complicated as i can write public, sorry.

Can't we rework Vaux Farmlands? It would take literally 5 minutes to remove/edit some of the fences that make this map such a pain in the ass. Then another 30minutes to clean up some shotblockers and make the middle less of a cluster fuck and voila we have a decent 2v2 map. BTW: I read the stuff about the UI bug BUT having a UI bug every now and then is way better than dealing with Vaux in it's current state.


Not really sure. People still play and like the map even with the fences over years. So I don't go with that risk; sorry

jump backJump back to quoted post20 Apr 2020, 19:40 PMRosbone
Dont forget to remove Novgorod Outskirts from automatch.

The reworked version is much better. Could be added custom game list.


Ofc i will not forget. I hearded you there. About added custom new version hmmm can't promise.

Would it be ok with U not to remove maps?

Sorry no, The mappool is already very big. But I know that there are different people in automatch, who have different opionen and gamestyle. I consider that when i think about removing maps. So that we have variety in mappool.
20 Apr 2020, 21:09 PM
#20
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

I'm really torn on how to receive this actually.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Yesterday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Yesterday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Yesterday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Yesterday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Yesterday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Yesterday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Yesterday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Yesterday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Yesterday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Yesterday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Yesterday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Yesterday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
Last Thursday, 17:38 PM
donofsandiego: Probably not
Last Wednesday, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM

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