Still problems on 64 bit patch...
Big F for the mappatch. So no chance to get it this year anymore...
At this point it does not even matter. No one will be excited for the new maps and 64-bit is not that big of a deal.
We need to fall back to the old ID SOFTWARE line from John Carmack (smartest person in the universe), "It is done, when it is done." Carmack never let us down and we were ok with waiting.
My biggest fear is the ever evolving snowball effect of shit that may follow.
New maps were being tested for the UI bug. Now if it goes away, we will not know why it went away? Was it the reworking we did or the 64-bit patch? So now the next round of map updates may be bugged since we wont know what is happening.
The 64-bit patch may add new issues to maps. So are the new issues from the patch, the reworking, or some evolving bug as each patch changes the behavior of the SCAR code?
And by the time the 64-bit hits, we will be adding the balance patch into the mix.
And with the severe lag being added between updates, Relic is setting themselves up for a huge fall.
I hope they dont. They have people there much smarter than dumb ole me. So here is hoping they got this.
Since it is taking so long, there should be some new maps added as well, so at least we have some fresh meat to chew on? Only seems fair to me. Olvadi has been working some new 2v2 stuff. We could use another 2v2 map I would think?