Winter patch Buglist
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Posts: 97
don't know if already postet but I found out, the OST Artillery Officer is not profitting from T4 cost reduction although his 4 bodyguards are Grenadiers.
Posts: 17914 | Subs: 8
Hey guys,
don't know if already postet but I found out, the OST Artillery Officer is not profitting from T4 cost reduction although his 4 bodyguards are Grenadiers.
He is not pioneer, osttruppen or grenadier squad.
Its a completely different unit.
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Posts: 4183 | Subs: 4
OST artillery officer (assault officer in files) has the vet 1 medkit string used by grenadiers when it should have its own string for "heavy mortar barrage"
Posts: 1890 | Subs: 1
Oh yeah, also the 17 pounder emplacement says the churchill crocodile death quote when it's destroyed for whatever reason
The M5 in lend lease also does this.
Posts: 1389 | Subs: 1
Tks the dev for the patch but there is still some text bugs not yet fixed. Pls fix them
This looks like its been in the game for awhile now, but KV-1 vet 1 string still says it gains "secure mode" instead of "hulldown".
OST artillery officer (assault officer in files) has the vet 1 medkit string used by grenadiers when it should have its own string for "heavy mortar barrage"
All these issues, as well as many others, were mentioned in this google doc, i am trying to keep it up to date. Balance team saw it, so they kinda of informed about these issues.
https://docs.google.com/spreadsheets/d/1ZsVcT2zuDtvSGPpgAI7tkEOlWFu0Ing-q11zNnklFQQ/htmlview
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Posts: 960
Command Panther call-in cooldown starts immediately and not upon destruction
This is probably intentional. The post-destruction-cooldown is only for heavy tanks, and the Command Panther is a premium medium.
Posts: 3032 | Subs: 3
This is probably intentional. The post-destruction-cooldown is only for heavy tanks, and the Command Panther is a premium medium.
okay but maybe it should be considered paying attention to it. Back in the days, Command Panther was the most common request for "please add a timer after destruction" and now after OKW Tiger got nerfed, Spec Ops doctrine became a LOT more popular again.
And why always make these weird exceptions? The mark target allows the Command Panther to 1v1 any other tank in the game with ease -even IS2 and ISU152- and it's limited to one. So just because the Germans categorized it as medium tank in WW2 it shouldn't get the same treatment like a heavy??
Posts: 960
okay but maybe it should be considered paying attention to it. Back in the days, Command Panther was the most common request for "please add a timer after destruction" and now after OKW Tiger got nerfed, Spec Ops doctrine became a LOT more popular again.
And why always make these weird exceptions? The mark target allows the Command Panther to 1v1 any other tank in the game with ease -even IS2 and ISU152- and it's limited to one. So just because the Germans categorized it as medium tank in WW2 it shouldn't get the same treatment like a heavy??
I don't disagree; really, any call-in "limited to one" tank should have the call-in cooldown. I'm just saying that it's not technically a bug, but an oversight (if it's an intentional or not is a different discussion).
Posts: 11
text bugs:
The shortcut key of the machine gun of the Panzerkampfwagen V Panther is “V”. The shortcut key of the other German tanks is “M”
Posts: 1389 | Subs: 1
250/251/KUVELWAGEN/M5/M3A1/WC51/M3/Bren machine gun carrier/ Handbrake mode Failure
There is two types of handbrake, so not all units suppose to become fully immobile, like 251/17.
text bugs:
These two were mentioned already in the spreadsheet, but thank you for your research.
Posts: 62
Posts: 143
I don´t even know which one is supposed to do what
Edit: This might depend on which map you´re playing: On Langreskaja, sections themself don´t have a name and only the $Nokey description. The skills also lack different texts. If this is map dependand, this could occur to any unit. But I´m lacking the time to test it atm
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