Ok can you elaborate that, because I genuinely don't get your point How's the quote related and what do you mean by skill floor.
Skill floor refers to the amount of mechanic/knowledge a certain task requires in order to perform well with it.
Skill ceiling is the potential you can have with something.
Quote: i'm remarking the difference between "impossible" excellence and "achievable" goodness. Achievable means that given that you were explained how something was done and were given the right tools to do it, you would be able to do it.
Compared to the extensive and meticulous dedication on other games on the genre, i agree with the premise of the skill level of our playerbase (more so with the limited numbers).
You would think that for a game which scraps the task of economy and teching to it's bare bones, so you have the complete focus on actions to have most of it micro to be optimized at the highest levels of play, but that's not the case from what i've seen throughout the years.