Login

russian armor

(H)MG34

8 Apr 2020, 18:18 PM
#61
avatar of Lady Xenarra

Posts: 956



MG34
Currently does the least amount of suppression and is not an effective crowd control unit. We’ve decided to increase the suppression so it can fulfill its role as a crowd control unit.
Damage reduced from 4 to 2
Suppression increase by 15%

This change was applied barely before Brits got released and that is the moment when it went into avg territory. Good suppression wise, too much to be desired dmg wise.

Anything before that it was REALLY good.


I really can't agree that 2 per shot made the HMG 'avg' there. It was so bad after that 4->2 patch it should have been a meme.

In any case these are ancient history notes for a version that ceased to be relevant years ago. Topic's about the MG34 today. I shouldn't have engaged with the mention of the early versions.

8 Apr 2020, 18:29 PM
#62
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

The thing is, you don't need dmg on the MG34 when you only need it for suppression and the heavy lifting is been done by the other units on the faction.
8 Apr 2020, 18:37 PM
#63
avatar of Grumpy

Posts: 1954



Yeah that's not true. The mg34 is plenty good at suppressing. It's certainly much better than the Maxim

It's damage is bad but thats not important for an MG... It's only job is to suppress, 34 does that completely fine



This.

The only things I would add is that the MG34 has a huge arc, especially compared to the Maxim, so one of them replaces two Maxims (roughly). Once there is a lot of yellow cover, the Maxim is really ineffective. I'd gladly trade it for a MG34 when playing Soviets.
8 Apr 2020, 19:10 PM
#64
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

I am not sure what you're on about.
Your opening post claimed that the MG34 has poor suppression, and does a bad job at crowd control which would in turn encourage blobbing.

This is just untrue as proven already. It has a similar (or even the same?) firing cone to the MG42 which is unarguably the best MG for area control and suppression. Suppression stats prove it, and if you go in-game and compare both head to head they suppress pretty much the same.
8 Apr 2020, 19:18 PM
#65
avatar of Sander93

Posts: 3166 | Subs: 6

It has a similar (or even the same?) firing cone to the MG42


Both have -60/60 firing cone.
8 Apr 2020, 21:05 PM
#66
avatar of Vipper

Posts: 13496 | Subs: 1

When one follows history of the changes in the case HMG-34 one has to keep in mind that before December patch HMG-34 had a superior crew and lots of DPS come from the crew. This is change is listed as "bug" change but it effected the balance of the unit:

"Fixed an issue where OKW starting weapon crew stats were superior to other faction weapon crews, and on-par with mainline infantry"
8 Apr 2020, 22:12 PM
#67
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2



Both have -60/60 firing cone.

Thanks
8 Apr 2020, 22:58 PM
#68
avatar of BlueKnight

Posts: 320

Wide arc, good suppression, access to incendiary rounds and being available no matter what tech you choose make HMG34 a good teamweapon. No buffs are needed.
9 Apr 2020, 00:00 AM
#69
avatar of distrofio

Posts: 2358

I voted that HMG34 needs no buff. Can you address the issue with it OP? If its a need for better suppression, i can only suggest you pairing it up with a Flak HT

Added: As part of the OKW design, they have great offensive power, often the best (Wstukas and KT) compared the rest standard tools. A reasonable drawback is to have less crowd control or make it harder to achieve, hence the need for 2 HMGs to tackle harder to control infantries.
9 Apr 2020, 03:59 AM
#70
avatar of Serrith

Posts: 783

In my opinion the MG34 is fine. The damage is a bit on the low side but incendiary rounds help make up for that. And its suppression is quite decent.

The only buff I could accept would be a small reduction in manpower cost if the price is too high for its performance.
9 Apr 2020, 11:25 AM
#71
avatar of Lady Xenarra

Posts: 956

I voted that HMG34 needs no buff. Can you address the issue with it OP? If its a need for better suppression, i can only suggest you pairing it up with a Flak HT

Added: As part of the OKW design, they have great offensive power, often the best (Wstukas and KT) compared the rest standard tools. A reasonable drawback is to have less crowd control or make it harder to achieve, hence the need for 2 HMGs to tackle harder to control infantries.


Flak HT has a lifetime of single-digit minutes in 4v4 and limits you to Battlegroup HQ...which may not be the right choice, esp against heavy LV play. I guess I'll just fall back on the tried and tested strat of Fort bunkers/Luft AA emplacements to secure sectors...like I've been doing the past 4 months. Oh well.
9 Apr 2020, 12:00 PM
#72
avatar of Sp33dSnake

Posts: 149

This has been discussed repeatedly on this board.

I was always of fan of reducing its supression and increasing its damage, since IRL the MG34 had a slower rate of fire compared to the MG42.

It just feels like a crappy MG42.

Instead of incendiary, it could have increased ROF special attack, increasing its suppression to that of an MG42 temporarily. This would make sense in the fact early MG34's had a clockwork adjuster to increase/decrease ROF for an intended purpose.
9 Apr 2020, 14:46 PM
#73
avatar of Aerohank

Posts: 2693 | Subs: 1

I've been playing 1v1 OKW a fair bit recently and I can't say that I think the HMG34 needs a buff. It has a big arch and suppresses very well. It doesn't have the same Oomph as the MG42, but with OKW I don't find myself lacking in Oomph anyway with Double Obers being fairly easy to acquire, its the crowd control that I am looking for.
10 Apr 2020, 09:40 AM
#74
avatar of achpawel

Posts: 1351

I've been playing 1v1 OKW a fair bit recently and I can't say that I think the HMG34 needs a buff. It has a big arch and suppresses very well. It doesn't have the same Oomph as the MG42, but with OKW I don't find myself lacking in Oomph anyway with Double Obers being fairly easy to acquire, its the crowd control that I am looking for.

+1
10 Apr 2020, 12:05 PM
#75
avatar of Domine

Posts: 500



IRL the MG34 had a slower rate of fire compared to the MG42.




This is not correct. The lower rate of fire versions of the MG 34 had a lower rate of fire than the MG42. There were 600rpm, 800, 1000, 1200, 1500 and 1800 rpm versions of the 34.

Rate of fire could be altered very simply by manipulating the spring.
10 Apr 2020, 18:38 PM
#76
avatar of distrofio

Posts: 2358

1800 rpm MG34!!!
Where can i see that in action?
Pleeeeeeeeeeaaasee?
10 Apr 2020, 21:45 PM
#78
avatar of Sir Edgelord

Posts: 127

1800 rpm MG34!!!
Where can i see that in action?
Pleeeeeeeeeeaaasee?

+1
Would also be nice if MG42 was also able to do the same, I would even pay to see that on both, no kidding.
11 Apr 2020, 15:08 PM
#79
avatar of Domine

Posts: 500

1800 rpm MG34!!!
Where can i see that in action?
Pleeeeeeeeeeaaasee?


Well, I wouldn't have any idea where to acquire one. If you live in the US, you probably have the best chance at that.


+1
Would also be nice if MG42 was also able to do the same, I would even pay to see that on both, no kidding.



The MG 42 follows the same principle, but was not factory delivered in the same way. There were 1200 and 1500rpm versions of the MG 42 delivered to units. Theoretically, you could also exchange the spring and increase/decrease the firing rate just as you could on the MG 34.

There was also the MG213, which was a 20mm aircraft cannon with a cadence of 1000 rounds per minute. It also existed as 30mm.

Germans were nuts.
11 Apr 2020, 16:21 PM
#80
avatar of Sir Edgelord

Posts: 127

jump backJump back to quoted post11 Apr 2020, 15:08 PMDomine


Well, I wouldn't have any idea where to acquire one. If you live in the US, you probably have the best chance at that.




The MG 42 follows the same principle, but was not factory delivered in the same way. There were 1200 and 1500rpm versions of the MG 42 delivered to units. Theoretically, you could also exchange the spring and increase/decrease the firing rate just as you could on the MG 34.

There was also the MG213, which was a 20mm aircraft cannon with a cadence of 1000 rounds per minute. It also existed as 30mm.

Germans were nuts.

Looks like germans tried to just fire quickly enough, thinking it does the job. Don't think they ever thought about actually being able to produce it in the same or more quantities than the Allies to do the job done. Why would they ever need these "versions" of MG34 and MG42?
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: Going full guano on 'em. :luvCarrot:
Today, 12:13 PM
Rosbone: @skemshead "You cut me bro. You cut me deep." - Relic
Today, 12:11 PM
skemshead: Coh3 is boring as batshit, no soul.
Today, 10:36 AM
skemshead: Coh3 is also absolutely terrible from a spectator perspective.
Today, 10:35 AM
skemshead: There is zero chance relic can turn coh3 around the way they did with coh2.
Today, 10:32 AM
Rosbone: Hopefully we can look back and laugh in a couple years. But the Steam reviews are diving again so... :guyokay:
Last Thursday, 08:03 AM
Rosbone: @donofsandiego The counts are up a little. Coh3 actually passes Coh2 for a short period now. So Coh3 is no longer shit. It has a way to go to be "good". But it is healing. :gimpy:
Last Thursday, 08:01 AM
donofsandiego: :foreveralone::gimpy::mcsteve:
Last Thursday, 06:28 AM
donofsandiego: Last time I was on here my good friend Rosbone told me that CoH 3 is shit because it doesn't have visible kill counts. Well, it has them now. Where are the players?
Last Thursday, 06:27 AM
Rosbone: @Soheil Relic is in a hard spot. They need players for Coh3 so it hurts their Coh3 sales to make Coh2 even better than it already is. So we are all lost waiting for Coh3 to get finished to our liking.
Last Thursday, 02:50 AM
Rosbone: @Sinsa-Koso You can request it. But it will never be deleted :romeoHairDay:
Last Thursday, 02:48 AM
Sinsa-Koso: Hello! Can I request my account be deleted?
Last Thursday, 02:28 AM
Soheil: Coh3 neither has realistic graphic nor diversity anyway , The big issue im coh2 is cheaters . Developers do not care about these map hackers or sync hackers who most of them are chinese
Last Wednesday, 21:56 PM
Rosbone: @DIRTY_FINISHER My guess is none of those people play coh3 and are mostly gone from the community :snfPeter:
Last Wednesday, 07:17 AM
DIRTY_FINISHER: Whens the “player council” going to accept some responsibility for the failure that is COH3. Considering they had influence on development and impact to in game units/mechanics :)
Last Tuesday, 15:46 PM
oakdk: Anybody know what has happende to coh3 forums on relic webpage ?
Last Monday, 11:26 AM
Willy Pete: Blasphemy. @aerafield get to work on this fool
Last Monday, 03:58 AM
Reverb: coh3 is not a good game i must say
14 Dec 2024, 23:34 PM
Reverb: relic should stop coh3 and do hing with coh2 again and make new maps and balance and units and make player base 10000 again
14 Dec 2024, 23:34 PM
aerafield: Rico will save this forum
13 Dec 2024, 16:52 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

989 users are online: 989 guests
1 post in the last 24h
9 posts in the last week
27 posts in the last month
Registered members: 50006
Welcome our newest member, Villaloboski
Most online: 2043 users on 29 Oct 2023, 01:04 AM