Login

russian armor

60 range TD

PAGES (8)down
4 Apr 2020, 18:21 PM
#1
avatar of Leo251

Posts: 311

There will be any kind of nerfs in the 60 range TD? they are out of control.

What if they can just get a HP nerf, just to make them more rewarding if tanks decide to chase them? 3 hits, like the old Jackson.
Or reduce the PEN at max range.
4 Apr 2020, 18:37 PM
#2
avatar of mrgame2

Posts: 1794

Yes.
Change
your
gameplay tactics.
Get good my friend.

Any nerf to 60 TD will allow Axis late game tanks to run riot.
4 Apr 2020, 18:55 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

Stop using tanks against tank destroyers.
Will help instantly.
4 Apr 2020, 19:03 PM
#4
avatar of GGnore

Posts: 76

Nothing is ever op, its just you is the prevailing attitude lately.

Seriously though it affects ostheer the worst since they cant return fire with 50 range tanks and in team games it degenerates into a wall of allied td's obliterating stugs and panthers before they can get into range or fire 1 shot and die reversing unless you pick the elefant doctrine which is boring game after gamw.
4 Apr 2020, 19:13 PM
#5
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post4 Apr 2020, 19:03 PMGGnore
Nothing is ever op, its just you is the prevailing attitude lately.

Seriously though it affects ostheer the worst since they cant return fire with 50 range tanks and in team games it degenerates into a wall of allied td's obliterating stugs and panthers before they can get into range or fire 1 shot and die reversing unless you pick the elefant doctrine which is boring game after gamw.

There's this really cool thing called a pak.
4 Apr 2020, 19:30 PM
#6
avatar of GGnore

Posts: 76


There's this really cool thing called a pak.


C'mon man you know team weapons are pretty much redundant in anything larger than a 2v2 past the 20 min mark once indirect fire spam starts, even then using a 60 range crew weapon that can be de-manned and turned against you to deal with 60 range tds that can fire on the move is not going to work unless there's a significant skill gap between you and your opponent.
4 Apr 2020, 19:57 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post4 Apr 2020, 19:30 PMGGnore


C'mon man you know team weapons are pretty much redundant in anything larger than a 2v2 past the 20 min mark once indirect fire spam starts, even then using a 60 range crew weapon that can be de-manned and turned against you to deal with 60 range tds that can fire on the move is not going to work unless there's a significant skill gap between you and your opponent.

Why do you not have ele if you're playing above 2v2?
Its not like Tigers are more useful when there are 6+ TDs on field.
4 Apr 2020, 22:26 PM
#8
avatar of Domine

Posts: 500

jump backJump back to quoted post4 Apr 2020, 19:03 PMGGnore
Nothing is ever op, its just you is the prevailing attitude lately.




Aha, interesting. You see, back a while when scavenge doctrine got introduced, OKW could save up 700 munitions and instantly nuke an opponents base, therefore immediately winning the game. Do you think this was fair and balanced and not op, it was just ppls attitude?
4 Apr 2020, 22:36 PM
#9
avatar of GGnore

Posts: 76

jump backJump back to quoted post4 Apr 2020, 22:26 PMDomine



Aha, interesting. You see, back a while when scavenge doctrine got introduced, OKW could save up 700 munitions and instantly nuke an opponents base, therefore immediately winning the game. Do you think this was fair and balanced and not op, it was just ppls attitude?



Why are you quoting part of my post and taking it out of context to bring up a years old broken okw arty ability ? What do you hope to achieve
4 Apr 2020, 23:28 PM
#10
avatar of Stug life

Posts: 4474

The problem is only 1 60 TD that has all the good stuff of the firefly and su 85 but non of the drawbacks
5 Apr 2020, 02:48 AM
#11
avatar of thedarkarmadillo

Posts: 5279

The problem is only 1 60 TD that has all the good stuff of the firefly and su 85 but non of the drawbacks

But it's the only AT they have*



* if you exclude the higher than average pen on the Sherman... Or the fact that every single infantry they field can carry a bazooka... Or the elite version on the elite infantry thats nearly as good as a shrek but much faster firing.... Or the various doctrinal AT vehicles... Or the fastest firing AT gun in the game that can also have the highest pen and the longest range.


Anways that's why the Jackson has to be the most mobile, incredibly accurate on the move, fast ass turret, long vision, full health but also self healing. Oh and the ability to increase pen as well as damage. Because there are no other options (that I want to use)
5 Apr 2020, 03:14 AM
#12
avatar of GGnore

Posts: 76


But it's the only AT they have*



* if you exclude the higher than average pen on the Sherman... Or the fact that every single infantry they field can carry a bazooka... Or the elite version on the elite infantry thats nearly as good as a shrek but much faster firing.... Or the various doctrinal AT vehicles... Or the fastest firing AT gun in the game that can also have the highest pen and the longest range.


Anways that's why the Jackson has to be the most mobile, incredibly accurate on the move, fast ass turret, long vision, full health but also self healing. Oh and the ability to increase pen as well as damage. Because there are no other options (that I want to use)


I see, so your saying the jackson needs a HE round toggle ?
5 Apr 2020, 03:28 AM
#13
avatar of Grumpy

Posts: 1954

jump backJump back to quoted post4 Apr 2020, 19:30 PMGGnore


C'mon man you know team weapons are pretty much redundant in anything larger than a 2v2 past the 20 min mark once indirect fire spam starts, even then using a 60 range crew weapon that can be de-manned and turned against you to deal with 60 range tds that can fire on the move is not going to work unless there's a significant skill gap between you and your opponent.


Maybe now we're getting to the root of the problem?
5 Apr 2020, 05:56 AM
#14
avatar of SuperHansFan

Posts: 833

I agree let's nerf Jagdpanzer and bring its popcap into line with firefly

It's criminally low despite proving better DPS
5 Apr 2020, 05:59 AM
#15
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post4 Apr 2020, 18:21 PMLeo251
There will be any kind of nerfs in the 60 range TD? they are out of control.

What if they can just get a HP nerf, just to make them more rewarding if tanks decide to chase them? 3 hits, like the old Jackson.
Or reduce the PEN at max range.


Do you remember USF in teamgames in the 480hp Jackson era? They were horrible. Died instantly to schreck teams and Jagdpanzers / Blitzing Panthers ate them up for breakfast. Max range PEN reduction would be a better idea.
5 Apr 2020, 06:54 AM
#16
avatar of achpawel

Posts: 1351

jump backJump back to quoted post5 Apr 2020, 03:14 AMGGnore


I see, so your saying the jackson needs a HE round toggle ?

+1 :) (an mg wouldn't hurt plus pintle hihihi)
5 Apr 2020, 09:36 AM
#17
avatar of achpawel

Posts: 1351



Do you remember USF in teamgames in the 480hp Jackson era? They were horrible. Died instantly to schreck teams and Jagdpanzers / Blitzing Panthers ate them up for breakfast. Max range PEN reduction would be a better idea.

Crew removal form jackson (pershing style) would be even a better idea imo. The armour/penetration/speed/range have all been tampered with too much and are probably in the state that is kind of common ground. The crew has never been touched. It could lead to moving some of the manpower usf spend from combat potent infantry to engineering units (still prettey potent with bazookas and sweepers). It would lead to more balanced usf overall.
5 Apr 2020, 10:26 AM
#18
avatar of thedarkarmadillo

Posts: 5279



Do you remember USF in teamgames in the 480hp Jackson era? They were horrible. Died instantly to schreck teams and Jagdpanzers / Blitzing Panthers ate them up for breakfast. Max range PEN reduction would be a better idea.

The issue is that when they were 480hp they were given many tools to survive like that, then they cranked up the health, increased the price and called it a day leaving a unit with average durability but vastly above average mobility making it extremely durable. It would be like taking grens, slapping 2 extra models on them, adding 20mp and calling it a day while leaving their lmg, med kits, damage reduction ect. Except they also have an ability that gives them bonus DPS and for some reason the lmg can fire on the move.
5 Apr 2020, 10:33 AM
#19
avatar of Aradan

Posts: 1003

Without TD ali dont have chance.
Lets make T34/85 and E8 non doc and equal Panther.
Then we can nerf all TDs including Elefant and JgTiger.

5 Apr 2020, 16:54 PM
#20
avatar of achpawel

Posts: 1351


The issue is that when they were 480hp they were given many tools to survive like that, then they cranked up the health, increased the price and called it a day leaving a unit with average durability but vastly above average mobility making it extremely durable. It would be like taking grens, slapping 2 extra models on them, adding 20mp and calling it a day while leaving their lmg, med kits, damage reduction ect. Except they also have an ability that gives them bonus DPS and for some reason the lmg can fire on the move.

That
PAGES (8)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

857 users are online: 857 guests
0 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49084
Welcome our newest member, sunwingamescom1
Most online: 2043 users on 29 Oct 2023, 01:04 AM