60 range TD
Posts: 311
What if they can just get a HP nerf, just to make them more rewarding if tanks decide to chase them? 3 hits, like the old Jackson.
Or reduce the PEN at max range.
Posts: 1794
Change
your
gameplay tactics.
Get good my friend.
Any nerf to 60 TD will allow Axis late game tanks to run riot.
Posts: 17914 | Subs: 8
Will help instantly.
Posts: 76
Seriously though it affects ostheer the worst since they cant return fire with 50 range tanks and in team games it degenerates into a wall of allied td's obliterating stugs and panthers before they can get into range or fire 1 shot and die reversing unless you pick the elefant doctrine which is boring game after gamw.
Posts: 3053
Nothing is ever op, its just you is the prevailing attitude lately.
Seriously though it affects ostheer the worst since they cant return fire with 50 range tanks and in team games it degenerates into a wall of allied td's obliterating stugs and panthers before they can get into range or fire 1 shot and die reversing unless you pick the elefant doctrine which is boring game after gamw.
There's this really cool thing called a pak.
Posts: 76
There's this really cool thing called a pak.
C'mon man you know team weapons are pretty much redundant in anything larger than a 2v2 past the 20 min mark once indirect fire spam starts, even then using a 60 range crew weapon that can be de-manned and turned against you to deal with 60 range tds that can fire on the move is not going to work unless there's a significant skill gap between you and your opponent.
Posts: 17914 | Subs: 8
C'mon man you know team weapons are pretty much redundant in anything larger than a 2v2 past the 20 min mark once indirect fire spam starts, even then using a 60 range crew weapon that can be de-manned and turned against you to deal with 60 range tds that can fire on the move is not going to work unless there's a significant skill gap between you and your opponent.
Why do you not have ele if you're playing above 2v2?
Its not like Tigers are more useful when there are 6+ TDs on field.
Posts: 500
Nothing is ever op, its just you is the prevailing attitude lately.
Aha, interesting. You see, back a while when scavenge doctrine got introduced, OKW could save up 700 munitions and instantly nuke an opponents base, therefore immediately winning the game. Do you think this was fair and balanced and not op, it was just ppls attitude?
Posts: 76
Aha, interesting. You see, back a while when scavenge doctrine got introduced, OKW could save up 700 munitions and instantly nuke an opponents base, therefore immediately winning the game. Do you think this was fair and balanced and not op, it was just ppls attitude?
Why are you quoting part of my post and taking it out of context to bring up a years old broken okw arty ability ? What do you hope to achieve
Posts: 4474
Posts: 5279
The problem is only 1 60 TD that has all the good stuff of the firefly and su 85 but non of the drawbacks
But it's the only AT they have*
* if you exclude the higher than average pen on the Sherman... Or the fact that every single infantry they field can carry a bazooka... Or the elite version on the elite infantry thats nearly as good as a shrek but much faster firing.... Or the various doctrinal AT vehicles... Or the fastest firing AT gun in the game that can also have the highest pen and the longest range.
Anways that's why the Jackson has to be the most mobile, incredibly accurate on the move, fast ass turret, long vision, full health but also self healing. Oh and the ability to increase pen as well as damage. Because there are no other options (that I want to use)
Posts: 76
But it's the only AT they have*
* if you exclude the higher than average pen on the Sherman... Or the fact that every single infantry they field can carry a bazooka... Or the elite version on the elite infantry thats nearly as good as a shrek but much faster firing.... Or the various doctrinal AT vehicles... Or the fastest firing AT gun in the game that can also have the highest pen and the longest range.
Anways that's why the Jackson has to be the most mobile, incredibly accurate on the move, fast ass turret, long vision, full health but also self healing. Oh and the ability to increase pen as well as damage. Because there are no other options (that I want to use)
I see, so your saying the jackson needs a HE round toggle ?
Posts: 1954
C'mon man you know team weapons are pretty much redundant in anything larger than a 2v2 past the 20 min mark once indirect fire spam starts, even then using a 60 range crew weapon that can be de-manned and turned against you to deal with 60 range tds that can fire on the move is not going to work unless there's a significant skill gap between you and your opponent.
Maybe now we're getting to the root of the problem?
Posts: 833
It's criminally low despite proving better DPS
Posts: 2693 | Subs: 1
There will be any kind of nerfs in the 60 range TD? they are out of control.
What if they can just get a HP nerf, just to make them more rewarding if tanks decide to chase them? 3 hits, like the old Jackson.
Or reduce the PEN at max range.
Do you remember USF in teamgames in the 480hp Jackson era? They were horrible. Died instantly to schreck teams and Jagdpanzers / Blitzing Panthers ate them up for breakfast. Max range PEN reduction would be a better idea.
Posts: 1351
I see, so your saying the jackson needs a HE round toggle ?
+1 (an mg wouldn't hurt plus pintle hihihi)
Posts: 1351
Do you remember USF in teamgames in the 480hp Jackson era? They were horrible. Died instantly to schreck teams and Jagdpanzers / Blitzing Panthers ate them up for breakfast. Max range PEN reduction would be a better idea.
Crew removal form jackson (pershing style) would be even a better idea imo. The armour/penetration/speed/range have all been tampered with too much and are probably in the state that is kind of common ground. The crew has never been touched. It could lead to moving some of the manpower usf spend from combat potent infantry to engineering units (still prettey potent with bazookas and sweepers). It would lead to more balanced usf overall.
Posts: 5279
Do you remember USF in teamgames in the 480hp Jackson era? They were horrible. Died instantly to schreck teams and Jagdpanzers / Blitzing Panthers ate them up for breakfast. Max range PEN reduction would be a better idea.
The issue is that when they were 480hp they were given many tools to survive like that, then they cranked up the health, increased the price and called it a day leaving a unit with average durability but vastly above average mobility making it extremely durable. It would be like taking grens, slapping 2 extra models on them, adding 20mp and calling it a day while leaving their lmg, med kits, damage reduction ect. Except they also have an ability that gives them bonus DPS and for some reason the lmg can fire on the move.
Posts: 1003
Lets make T34/85 and E8 non doc and equal Panther.
Then we can nerf all TDs including Elefant and JgTiger.
Posts: 1351
The issue is that when they were 480hp they were given many tools to survive like that, then they cranked up the health, increased the price and called it a day leaving a unit with average durability but vastly above average mobility making it extremely durable. It would be like taking grens, slapping 2 extra models on them, adding 20mp and calling it a day while leaving their lmg, med kits, damage reduction ect. Except they also have an ability that gives them bonus DPS and for some reason the lmg can fire on the move.
That
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