Eh i still get ptsd from the elephant rotation bulletin being stacked, no thank you.
it could work but "good" bulletins should be toned down
30% less suppres for volks would make any mg useless
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Eh i still get ptsd from the elephant rotation bulletin being stacked, no thank you.
it could work but "good" bulletins should be toned down
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Posts: 139
by the way, arent your mentioned heavy tank bulletins soon useful again? Because the timers will start once the heavy tank got destroyed next patch
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30% less suppres for volks would make any mg useless
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yeah im not a fan of it, remember mortar molotovs?
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Thats sounds brutal. Is there a video what that was?
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Tried to find a vid but couldnt find anything, but it was basically 21% increased range on the molotov
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30% less suppres for volks would make any mg useless
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Stack was a bad idea, better to concentrate on making effects from single bulletin feelable, but not powerful. Or like was said here before - passive bonuses as bulletins. Ostwind already has it right now.
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Someone mentioned stuff like bulletins adding a one off ability like infiltration for pathfinders etc
This sounds better to me but would be too much of an overhaul at this point
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They tried that when brits before they got released, mortar pit would have had different shells depending on your bulletins
-heavy rounds, high damage small range
-light rounds, low damage high range
-phosphor rounds
theres a good reason why it was cut
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Because those should have been stock?
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...
tl;dr The patch team have bigger issues to deal with than old bulletins, unfortunately.
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I do not agree with that.
If the MOD team has bigger issues to deal with it because with each patch the create new issues (see super heavy meta).
A single patch that fix a large number of issues a like vet bonuses, vet abilities, xp values, reinforcement speed and times, reinforcement cost and simple thing like bulletins would be far more useful than a patch that simply nerfs an op unit to oblivion and buff a obscure unit to OP level.
Posts: 956
I do not agree with that.
If the MOD team has bigger issues to deal with it because with each patch the create new issues (see super heavy meta).
A single patch that fix a large number of issues a like vet bonuses, vet abilities, xp values, reinforcement speed and times, reinforcement cost and simple thing like bulletins would be far more useful than a patch that simply nerfs an op unit to oblivion and buff a obscure unit to OP level.
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That on itself is nothing.
But you have to remind that before, Gren/Cons used to get extended range on vet for like 25%. So the combination made it look silly.
Posts: 139
Lol I remember when USF was unplayable because 50 Cal couldn't suppress and once Grens hit Vet 2 they would get their ICMB rifle grenades and nuke you from across the map before you could think of suppressing them.
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