Eh i still get ptsd from the elephant rotation bulletin being stacked, no thank you.
it could work but "good" bulletins should be toned down
30% less suppres for volks would make any mg useless
Posts: 54
Eh i still get ptsd from the elephant rotation bulletin being stacked, no thank you.
it could work but "good" bulletins should be toned down
Posts: 1389 | Subs: 1
Posts: 139
by the way, arent your mentioned heavy tank bulletins soon useful again? Because the timers will start once the heavy tank got destroyed next patch
Posts: 139
30% less suppres for volks would make any mg useless
Posts: 143
yeah im not a fan of it, remember mortar molotovs?
Posts: 139
Thats sounds brutal. Is there a video what that was?
Posts: 8154 | Subs: 2
Tried to find a vid but couldnt find anything, but it was basically 21% increased range on the molotov
Posts: 320
Posts: 5279
30% less suppres for volks would make any mg useless
Posts: 833
Stack was a bad idea, better to concentrate on making effects from single bulletin feelable, but not powerful. Or like was said here before - passive bonuses as bulletins. Ostwind already has it right now.
Posts: 139
Someone mentioned stuff like bulletins adding a one off ability like infiltration for pathfinders etc
This sounds better to me but would be too much of an overhaul at this point
Posts: 5279
They tried that when brits before they got released, mortar pit would have had different shells depending on your bulletins
-heavy rounds, high damage small range
-light rounds, low damage high range
-phosphor rounds
theres a good reason why it was cut
Posts: 139
Because those should have been stock?
Posts: 956
Posts: 13496 | Subs: 1
...
tl;dr The patch team have bigger issues to deal with than old bulletins, unfortunately.
Posts: 139
I do not agree with that.
If the MOD team has bigger issues to deal with it because with each patch the create new issues (see super heavy meta).
A single patch that fix a large number of issues a like vet bonuses, vet abilities, xp values, reinforcement speed and times, reinforcement cost and simple thing like bulletins would be far more useful than a patch that simply nerfs an op unit to oblivion and buff a obscure unit to OP level.
Posts: 956
I do not agree with that.
If the MOD team has bigger issues to deal with it because with each patch the create new issues (see super heavy meta).
A single patch that fix a large number of issues a like vet bonuses, vet abilities, xp values, reinforcement speed and times, reinforcement cost and simple thing like bulletins would be far more useful than a patch that simply nerfs an op unit to oblivion and buff a obscure unit to OP level.
Posts: 1890 | Subs: 1
That on itself is nothing.
But you have to remind that before, Gren/Cons used to get extended range on vet for like 25%. So the combination made it look silly.
Posts: 139
Lol I remember when USF was unplayable because 50 Cal couldn't suppress and once Grens hit Vet 2 they would get their ICMB rifle grenades and nuke you from across the map before you could think of suppressing them.
Posts: 143
7 | |||||
4 | |||||
3 |