"dead" bulletins
Posts: 139
is it possible to rework these bulletins?
https://imgur.com/a/p0ok9tz
Posts: 143
Just one example, im not at my pc for the day so i cant make more.
Also i dont know if their use has been changed which would be great to edit it into the game so you atleast know about it
Posts: 13496 | Subs: 1
On the other hand some bulletins need to be looked at.
Posts: 1217
The way it is currently the only bulletins that have a reasonable effect are the vet ones and snare range (simple because it fucks up peoples estimation of the snare range).
Posts: 139
Imo they should enable bulletin stacking again so you have one large bonus for yoru favourite unit. I'm aware that there were negative aspects about it but it is a chance to support your own playstyle and in the end more choices are good.
The way it is currently the only bulletins that have a reasonable effect are the vet ones and snare range (simple because it fucks up peoples estimation of the snare range).
Eh i still get ptsd from the elephant rotation bulletin being stacked, no thank you.
it could work but "good" bulletins should be toned down
Posts: 731
Posts: 321
Imo they should enable bulletin stacking again
3x 10% extra sight on your Tiger ace, or 3x 5% extra turret rotation and 3x 5% extra sight on your regular tiger. As axis player sounds real nice, as allied not so much.
Posts: 379 | Subs: 1
Posts: 3029 | Subs: 3
Posts: 139
There is more dead bulletins like "Panzerfüssilier call-in recharges 10% faster" or "USF M3 Halftrack call-in recharges 50% faster" since they are no longer call-ins
Even more reason to rework those bulletins, they dont have to be anything crazy just something else
Posts: 3423 | Subs: 1
Posts: 3029 | Subs: 3
I believe Fallschims have a panzerfaust cost reduction bulletin? That will be obselete very soon
it reduces bundle nade cost too
Posts: 3029 | Subs: 3
Even more reason to rework those bulletins, they dont have to be anything crazy just something else
by the way, arent your mentioned heavy tank bulletins soon useful again? Because the timers will start once the heavy tank got destroyed next patch
Posts: 3423 | Subs: 1
it reduces bundle nade cost too
Ahh gotcha, well at the very least someone will need to update the description lol
Posts: 1954
Imo they should enable bulletin stacking again so you have one large bonus for yoru favourite unit. I'm aware that there were negative aspects about it but it is a chance to support your own playstyle and in the end more choices are good.
The way it is currently the only bulletins that have a reasonable effect are the vet ones and snare range (simple because it fucks up peoples estimation of the snare range).
Would I get my other two 5% Armor bulletins back for the OKW P4?
Posts: 3029 | Subs: 3
Imo they should enable bulletin stacking again so you have one large bonus for yoru favourite unit.
the effect was too severe for something that is supposed to do small impact
Posts: 1664
Actually with the new CD on super heavies the CD reduction will actually have some effect.
On the other hand some bulletins need to be looked at.
Holy shit! We've been using these useless bulletins as meme bait for years and they are finally usable.
Posts: 810
I though bulletins should learn DOW3,but looks hard to implementation
No
DOW3 bulletin has a very narrow selection of options by separating essential skills into bulletin
I like DOW3 but will firmly say DOW3's bulletin system is the worst
Posts: 731
No
DOW3 bulletin has a very narrow selection of options by separating essential skills into bulletin
I like DOW3 but will firmly say DOW3's bulletin system is the worst
IMO DOW3 bulletin more like coh2 passive commander ability,not too bad,also coh2 most bulletin improve very little,better have some change……but maybe wait forever……
Posts: 17914 | Subs: 8
No
DOW3 bulletin has a very narrow selection of options by separating essential skills into bulletin
I like DOW3 but will firmly say DOW3's bulletin system is the worst
The system was good, the balance was relic.
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