Fallshrims got completely neutered over the years
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Then they lost that.
Then they got buffed a patch ago
Then they lost faust.
So now we got a ober squad with stealth.
Feelsbadman.
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So now we got a ober squad with stealth.
Damn. Sounds pretty good when you put it like that.
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So now we got a ober squad with stealth.
Completely agree, the overlap between Fallschirmjägers and Obers is criminal, I don’t get why Falls were remade into this WH40K Terminator squad and then had any utility removed to be Obers clones. They even have poison smoke at vet 1 like Obers, it’s absurd. The rework of Falls is definitely one of the worst balance decisions in recent years in the way it was handled.
Yeah an ober squad with stealth AND first strike that comes at 2 CP and can upgrade without Panzer Authorization. So feelsbadman that I'm uninstalling. It was good while it lasted!
Learn to read, it’s not about Falls being UP, they are extremely strong, it’s about overlap with Obers and having no role different from them.
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The rework of Falls is definitely one of the worst balance decisions in recent years in the way it was handled.
+1
Should have either turned them into a Commmando-esque unit or slightly buffed their stats. I never really understood why they reworked them the way they did.
I actually found the pre-rework Falls more fun to use than the current version.
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Learn to read, it’s not about Falls being UP, they are extremely strong, it’s about overlap with Obers and having no role different from them.
I mean, the title of this thread implies that Falls have been nerfed into the ground. So telling someone to learn how to read doesn't make sense.
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All the falls ever really needed was maybe reinforcement cost reduction to 32/model, but due to other doctrines being more meta, Falls got buffed to the level at which they had to lose the faust to maintain some sort of weakness. They are not obers, but they are not that far off.
Falls had to lose the faust anyway.
They're a cloaking ambush unit with high close range DPS and a frag grenade. That means their only hard counter is vehicles.
Giving them a faust meant their only hard counter was medium vehicles, which was insane on a CP2 unit.
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Falls had to lose the faust anyway.
They're a cloaking ambush unit with high close range DPS and a frag grenade. That means their only hard counter is vehicles.
Giving them a faust meant their only hard counter was medium vehicles, which was insane on a CP2 unit.
Isn't this why they were CP3 infantry before rework? You could only reasonably fit 1 squad of Falls in your roster (unless you were wiped) and a single Falls squad pre-rework could not win vs 2 mainlines even when ambushed, so they could keep the faust because they weren't that OP and could be fought with infantry. They used to reward you by using them as ambush unit. Now as you can fit more of them in your army and they had their DPS increased, people A-move blob them (not anymore due to Grand Offensive Tiger meta in 2v2+). Their close range DPS was lower than that of PG and it was going down significantly with every model lost. Their current design is
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They are not as durable as Obers however, nor do they scale quite as hard.
I don't like that they have to be paradropped rather than appear out of a building, but I suppose there's no more 'oh they spawn at base due to building occupancy' issues....
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Isn't this why they were CP3 infantry before rework? You could only reasonably fit 1 squad of Falls in your roster (unless you were wiped) and a single Falls squad pre-rework could not win vs 2 mainlines even when ambushed, so they could keep the faust because they weren't that OP and could be fought with infantry. They used to reward you by using them as ambush unit. Now as you can fit more of them in your army and they had their DPS increased, people A-move blob them (not anymore due to Grand Offensive Tiger meta in 2v2+). Their close range DPS was lower than that of PG and it was going down significantly with every model lost. Their current design isvery weirdnot as unique.
Because they were not close to PG, they were closer to been 4 man BAR squad, with more than decent/good long range dmg and with insane scaling but been glass cannons.
They were not an ambush unit outside of spawning them to kill snipers, support weapons or the odd Katyusha.
They were an aggressive Ober alternative.
The doctrine also had the unique niche use of trading munitions for mp (by getting a Fall).
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Because they were not close to PG, they were closer to been 4 man BAR squad, with more than decent/good long range dmg and with insane scaling but been glass cannons.
They were not an ambush unit outside of spawning them to kill snipers, support weapons or the odd Katyusha.
They were an aggressive Ober alternative.
The doctrine also had the unique niche use of trading munitions for mp (by getting a Fall).
All falls themselves needed though was ambush camo at vet 0. This whole rework to turm them into terminators wasn't. The commander itself was a bit on the weak side but at least it was fun. Could a combined the ability and strike together and added an ostwimd and the commander would have been golden
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